
GeForce GTX 1660 Ti (Mobile)
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Radeon RX 6550M
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1660 Ti (Mobile)
2020Why buy it
- ✅27.3% more average FPS across 49 tracked games in our benchmark data.
- ✅50% more VRAM for high-resolution textures and newer games (6 GB vs 4 GB).
- ✅Draws 50W instead of 80W, a 30W reduction.
Trade-offs
- ❌No equivalent frame-generation stack like FSR Frame Generation + AFMF (2023).
- ❌Limited future-proofing: older hardware, 6 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Radeon RX 6550M
2023Why buy it
- ✅Access to a newer frame-generation stack with FSR Frame Generation + AFMF (2023).
- ✅More future proof: RDNA 2.0 (2020−2025) on 6nm with a newer platform for upcoming games.
- ✅More future proof: RDNA 2.0 (2020−2025) on 6nm with a newer platform for upcoming games.
Trade-offs
- ❌Lower average FPS than GeForce GTX 1660 Ti (Mobile) across 49 tracked games in our benchmark data.
- ❌Less VRAM, with 4 GB vs 6 GB for high-resolution textures and newer games.
- ❌60% higher power demand at 80W vs 50W.
GeForce GTX 1660 Ti (Mobile)
2020Radeon RX 6550M
2023Why buy it
- ✅27.3% more average FPS across 49 tracked games in our benchmark data.
- ✅50% more VRAM for high-resolution textures and newer games (6 GB vs 4 GB).
- ✅Draws 50W instead of 80W, a 30W reduction.
Why buy it
- ✅Access to a newer frame-generation stack with FSR Frame Generation + AFMF (2023).
- ✅More future proof: RDNA 2.0 (2020−2025) on 6nm with a newer platform for upcoming games.
- ✅More future proof: RDNA 2.0 (2020−2025) on 6nm with a newer platform for upcoming games.
Trade-offs
- ❌No equivalent frame-generation stack like FSR Frame Generation + AFMF (2023).
- ❌Limited future-proofing: older hardware, 6 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Trade-offs
- ❌Lower average FPS than GeForce GTX 1660 Ti (Mobile) across 49 tracked games in our benchmark data.
- ❌Less VRAM, with 4 GB vs 6 GB for high-resolution textures and newer games.
- ❌60% higher power demand at 80W vs 50W.
Quick Answers
So, is GeForce GTX 1660 Ti (Mobile) better than Radeon RX 6550M?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does Radeon RX 6550M make more sense than GeForce GTX 1660 Ti (Mobile)?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1660 Ti (Mobile) | Radeon RX 6550M |
|---|---|---|
| 1080p | ||
| low | 90 FPS | 105 FPS |
| medium | 81 FPS | 92 FPS |
| high | 67 FPS | 79 FPS |
| ultra | 55 FPS | 66 FPS |
| 1440p | ||
| low | 84 FPS | 95 FPS |
| medium | 72 FPS | 80 FPS |
| high | 57 FPS | 67 FPS |
| ultra | 47 FPS | 56 FPS |
| 4K | ||
| low | 40 FPS | 47 FPS |
| medium | 37 FPS | 44 FPS |
| high | 25 FPS | 33 FPS |
| ultra | 22 FPS | 29 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1660 Ti (Mobile) | Radeon RX 6550M |
|---|---|---|
| 1080p | ||
| low | 201 FPS | 191 FPS |
| medium | 177 FPS | 150 FPS |
| high | 141 FPS | 113 FPS |
| ultra | 105 FPS | 72 FPS |
| 1440p | ||
| low | 142 FPS | 124 FPS |
| medium | 119 FPS | 96 FPS |
| high | 96 FPS | 73 FPS |
| ultra | 77 FPS | 50 FPS |
| 4K | ||
| low | 86 FPS | 61 FPS |
| medium | 73 FPS | 47 FPS |
| high | 58 FPS | 39 FPS |
| ultra | 44 FPS | 26 FPS |

League of Legends
| Preset | GeForce GTX 1660 Ti (Mobile) | Radeon RX 6550M |
|---|---|---|
| 1080p | ||
| low | 455 FPS | 335 FPS |
| medium | 364 FPS | 294 FPS |
| high | 286 FPS | 213 FPS |
| ultra | 228 FPS | 174 FPS |
| 1440p | ||
| low | 341 FPS | 245 FPS |
| medium | 273 FPS | 222 FPS |
| high | 218 FPS | 166 FPS |
| ultra | 171 FPS | 129 FPS |
| 4K | ||
| low | 222 FPS | 146 FPS |
| medium | 182 FPS | 128 FPS |
| high | 131 FPS | 87 FPS |
| ultra | 88 FPS | 57 FPS |

Valorant
| Preset | GeForce GTX 1660 Ti (Mobile) | Radeon RX 6550M |
|---|---|---|
| 1080p | ||
| low | 388 FPS | 325 FPS |
| medium | 317 FPS | 251 FPS |
| high | 258 FPS | 221 FPS |
| ultra | 218 FPS | 186 FPS |
| 1440p | ||
| low | 314 FPS | 231 FPS |
| medium | 255 FPS | 173 FPS |
| high | 191 FPS | 145 FPS |
| ultra | 154 FPS | 118 FPS |
| 4K | ||
| low | 152 FPS | 115 FPS |
| medium | 114 FPS | 87 FPS |
| high | 101 FPS | 76 FPS |
| ultra | 80 FPS | 59 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1660 Ti (Mobile) and Radeon RX 6550M

GeForce GTX 1660 Ti (Mobile)
GeForce GTX 1660 Ti (Mobile)
The GeForce GTX 1660 Ti (Mobile) is manufactured by NVIDIA. It was released in April 23 2020. It features the Turing architecture. The core clock ranges from 1350 MHz to 1485 MHz. It has 1024 shading units. The thermal design power (TDP) is 50W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 10,119 points.

Radeon RX 6550M
Radeon RX 6550M
The Radeon RX 6550M is manufactured by AMD. It was released in January 4 2023. It features the RDNA 2.0 architecture. The core clock ranges from 2000 MHz to 2840 MHz. It has 1024 shading units. The thermal design power (TDP) is 80W. Manufactured using 6 nm process technology. It features 16 dedicated ray tracing cores for enhanced lighting effects. G3D Mark benchmark score: 9,705 points.
Graphics Performance
The GeForce GTX 1660 Ti (Mobile) scores 10,119 and the Radeon RX 6550M reaches 9,705 in the G3D Mark benchmark — just a 4.3% difference, making them near-identical in rasterization performance. The GeForce GTX 1660 Ti (Mobile) is built on Turing while the Radeon RX 6550M uses RDNA 2.0, both on 12 nm vs 6 nm. Shader units: 1,024 (GeForce GTX 1660 Ti (Mobile)) vs 1,024 (Radeon RX 6550M). Raw compute: 3.041 TFLOPS (GeForce GTX 1660 Ti (Mobile)) vs 5.816 TFLOPS (Radeon RX 6550M). Boost clocks: 1485 MHz vs 2840 MHz.
| Feature | GeForce GTX 1660 Ti (Mobile) | Radeon RX 6550M |
|---|---|---|
| G3D Mark Score | 10,119+4% | 9,705 |
| Architecture | Turing | RDNA 2.0 |
| Process Node | 12 nm | 6 nm |
| Shading Units | 1024 | 1024 |
| Compute (TFLOPS) | 3.041 TFLOPS | 5.816 TFLOPS+91% |
| Boost Clock | 1485 MHz | 2840 MHz+91% |
| ROPs | 32 | 32 |
| TMUs | 64 | 64 |
| L1 Cache | 1 MB+300% | 0.25 MB |
| L2 Cache | 1 MB | 1 MB |
Advanced Features (DLSS/FSR)
A critical advantage for the Radeon RX 6550M is support for FSR Frame Generation + AFMF. This allows it to generate entire frames using AI/Algorithms, essentially doubling the frame rate in CPU-bound scenarios or heavy ray-tracing titles. The GeForce GTX 1660 Ti (Mobile) lacks specific hardware/driver support for this native frame generation tier.The GeForce GTX 1660 Ti (Mobile) gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon RX 6550M relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1660 Ti (Mobile) | Radeon RX 6550M |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR 3 |
| Frame Generation | Not Supported | FSR Frame Generation + AFMF |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
The GeForce GTX 1660 Ti (Mobile) comes with 6 GB of VRAM, while the Radeon RX 6550M has 4 GB. The GeForce GTX 1660 Ti (Mobile) offers 50% more capacity, crucial for higher resolutions and texture-heavy games. Memory bandwidth: 288 GB/s (GeForce GTX 1660 Ti (Mobile)) vs 144 GB/s (Radeon RX 6550M) — a 100% advantage for the GeForce GTX 1660 Ti (Mobile). Bus width: 192-bit vs 64-bit.
| Feature | GeForce GTX 1660 Ti (Mobile) | Radeon RX 6550M |
|---|---|---|
| VRAM Capacity | 6 GB+50% | 4 GB |
| Memory Type | GDDR6 | GDDR6 |
| Memory Bandwidth | 288 GB/s+100% | 144 GB/s |
| Bus Width | 192-bit+200% | 64-bit |
| L2 Cache | 1 MB | 1 MB |
Display & API Support
DirectX support: 12 (12_1) (GeForce GTX 1660 Ti (Mobile)) vs 12.2 (Radeon RX 6550M). Vulkan: 1.2 vs 1.3. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 4 vs 4.
| Feature | GeForce GTX 1660 Ti (Mobile) | Radeon RX 6550M |
|---|---|---|
| DirectX | 12 (12_1) | 12.2+2% |
| Vulkan | 1.2 | 1.3+8% |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 4 | 4 |
Media & Encoding
Hardware encoder: NVENC 6th Gen (GeForce GTX 1660 Ti (Mobile)) vs VCN 3.0 (Radeon RX 6550M). Decoder: NVDEC 4th Gen vs VCN 3.0. Supported codecs: H.264,H.265,VP9 (GeForce GTX 1660 Ti (Mobile)) vs MPEG-2,H.264,HEVC,VP9,AV1 (Decode) (Radeon RX 6550M).
| Feature | GeForce GTX 1660 Ti (Mobile) | Radeon RX 6550M |
|---|---|---|
| Encoder | NVENC 6th Gen | VCN 3.0 |
| Decoder | NVDEC 4th Gen | VCN 3.0 |
| Codecs | H.264,H.265,VP9 | MPEG-2,H.264,HEVC,VP9,AV1 (Decode) |
Power & Dimensions
The GeForce GTX 1660 Ti (Mobile) draws 50W versus the Radeon RX 6550M's 80W — a 46.2% difference. The GeForce GTX 1660 Ti (Mobile) is more power-efficient. Recommended PSU: 500W (GeForce GTX 1660 Ti (Mobile)) vs 500W (Radeon RX 6550M). Power connectors: PCIe-powered vs Mobile. Typical load temperature: 75 vs 80°C.
| Feature | GeForce GTX 1660 Ti (Mobile) | Radeon RX 6550M |
|---|---|---|
| TDP | 50W-38% | 80W |
| Recommended PSU | 500W | 500W |
| Power Connector | PCIe-powered | Mobile |
| Length | — | 0mm |
| Height | — | 0mm |
| Slots | 0 | 0 |
| Temp (Load) | 75-6% | 80°C |
| Perf/Watt | 202.4+67% | 121.3 |
Top Performing GPUs
The most powerful gpus ranked by G3D Mark benchmark scores.











