
GeForce GTX 1660 Ti (Mobile)
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Quadro P4200
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1660 Ti (Mobile)
2020Why buy it
- ✅Draws 50W instead of 100W, a 50W reduction.
- ✅More future proof: Turing (2018−2022) on 12nm with a newer platform for upcoming games.
Trade-offs
- ❌Lower average FPS than Quadro P4200 across 50 tracked games in our benchmark data.
- ❌Less VRAM, with 6 GB vs 8 GB for high-resolution textures and newer games.
- ❌Limited future-proofing: older hardware, 6 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌Lower G3D Mark per dollar, at 0 vs 8.6 G3D/$ (Unknown MSRP vs $1,200 MSRP).
Quadro P4200
2018Why buy it
- ✅20.2% more average FPS across 50 tracked games in our benchmark data.
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 8.6 vs 0 G3D/$ ($1,200 MSRP vs Unknown MSRP).
- ✅33.3% more VRAM for high-resolution textures and newer games (8 GB vs 6 GB).
Trade-offs
- ❌Limited future-proofing: older hardware, 8 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌100% higher power demand at 100W vs 50W.
GeForce GTX 1660 Ti (Mobile)
2020Quadro P4200
2018Why buy it
- ✅Draws 50W instead of 100W, a 50W reduction.
- ✅More future proof: Turing (2018−2022) on 12nm with a newer platform for upcoming games.
Why buy it
- ✅20.2% more average FPS across 50 tracked games in our benchmark data.
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 8.6 vs 0 G3D/$ ($1,200 MSRP vs Unknown MSRP).
- ✅33.3% more VRAM for high-resolution textures and newer games (8 GB vs 6 GB).
Trade-offs
- ❌Lower average FPS than Quadro P4200 across 50 tracked games in our benchmark data.
- ❌Less VRAM, with 6 GB vs 8 GB for high-resolution textures and newer games.
- ❌Limited future-proofing: older hardware, 6 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌Lower G3D Mark per dollar, at 0 vs 8.6 G3D/$ (Unknown MSRP vs $1,200 MSRP).
Trade-offs
- ❌Limited future-proofing: older hardware, 8 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌100% higher power demand at 100W vs 50W.
Quick Answers
So, is Quadro P4200 better than GeForce GTX 1660 Ti (Mobile)?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does GeForce GTX 1660 Ti (Mobile) make more sense than Quadro P4200?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1660 Ti (Mobile) | Quadro P4200 |
|---|---|---|
| 1080p | ||
| low | 90 FPS | 127 FPS |
| medium | 81 FPS | 108 FPS |
| high | 67 FPS | 93 FPS |
| ultra | 55 FPS | 64 FPS |
| 1440p | ||
| low | 84 FPS | 103 FPS |
| medium | 72 FPS | 85 FPS |
| high | 57 FPS | 67 FPS |
| ultra | 47 FPS | 47 FPS |
| 4K | ||
| low | 40 FPS | 44 FPS |
| medium | 37 FPS | 38 FPS |
| high | 25 FPS | 28 FPS |
| ultra | 22 FPS | 24 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1660 Ti (Mobile) | Quadro P4200 |
|---|---|---|
| 1080p | ||
| low | 201 FPS | 230 FPS |
| medium | 177 FPS | 196 FPS |
| high | 141 FPS | 151 FPS |
| ultra | 105 FPS | 121 FPS |
| 1440p | ||
| low | 142 FPS | 165 FPS |
| medium | 119 FPS | 139 FPS |
| high | 96 FPS | 112 FPS |
| ultra | 77 FPS | 89 FPS |
| 4K | ||
| low | 86 FPS | 97 FPS |
| medium | 73 FPS | 80 FPS |
| high | 58 FPS | 67 FPS |
| ultra | 44 FPS | 51 FPS |

League of Legends
| Preset | GeForce GTX 1660 Ti (Mobile) | Quadro P4200 |
|---|---|---|
| 1080p | ||
| low | 455 FPS | 467 FPS |
| medium | 364 FPS | 374 FPS |
| high | 286 FPS | 311 FPS |
| ultra | 228 FPS | 233 FPS |
| 1440p | ||
| low | 341 FPS | 350 FPS |
| medium | 273 FPS | 280 FPS |
| high | 218 FPS | 233 FPS |
| ultra | 171 FPS | 175 FPS |
| 4K | ||
| low | 222 FPS | 233 FPS |
| medium | 182 FPS | 187 FPS |
| high | 131 FPS | 156 FPS |
| ultra | 88 FPS | 117 FPS |

Valorant
| Preset | GeForce GTX 1660 Ti (Mobile) | Quadro P4200 |
|---|---|---|
| 1080p | ||
| low | 388 FPS | 257 FPS |
| medium | 317 FPS | 226 FPS |
| high | 258 FPS | 182 FPS |
| ultra | 218 FPS | 152 FPS |
| 1440p | ||
| low | 314 FPS | 193 FPS |
| medium | 255 FPS | 169 FPS |
| high | 191 FPS | 131 FPS |
| ultra | 154 FPS | 108 FPS |
| 4K | ||
| low | 152 FPS | 105 FPS |
| medium | 114 FPS | 87 FPS |
| high | 101 FPS | 69 FPS |
| ultra | 80 FPS | 55 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1660 Ti (Mobile) and Quadro P4200

GeForce GTX 1660 Ti (Mobile)
GeForce GTX 1660 Ti (Mobile)
The GeForce GTX 1660 Ti (Mobile) is manufactured by NVIDIA. It was released in April 23 2020. It features the Turing architecture. The core clock ranges from 1350 MHz to 1485 MHz. It has 1024 shading units. The thermal design power (TDP) is 50W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 10,119 points.

Quadro P4200
Quadro P4200
The Quadro P4200 is manufactured by NVIDIA. It was released in February 21 2018. It features the Pascal architecture. The core clock ranges from 1227 MHz to 1647 MHz. It has 2304 shading units. The thermal design power (TDP) is 100W. Manufactured using 16 nm process technology. G3D Mark benchmark score: 10,376 points.
Graphics Performance
The GeForce GTX 1660 Ti (Mobile) scores 10,119 and the Quadro P4200 reaches 10,376 in the G3D Mark benchmark — just a 2.5% difference, making them near-identical in rasterization performance. The GeForce GTX 1660 Ti (Mobile) is built on Turing while the Quadro P4200 uses Pascal, both on 12 nm vs 16 nm. Shader units: 1,024 (GeForce GTX 1660 Ti (Mobile)) vs 2,304 (Quadro P4200). Raw compute: 3.041 TFLOPS (GeForce GTX 1660 Ti (Mobile)) vs 7.589 TFLOPS (Quadro P4200). Boost clocks: 1485 MHz vs 1647 MHz.
| Feature | GeForce GTX 1660 Ti (Mobile) | Quadro P4200 |
|---|---|---|
| G3D Mark Score | 10,119 | 10,376+3% |
| Architecture | Turing | Pascal |
| Process Node | 12 nm | 16 nm |
| Shading Units | 1024 | 2304+125% |
| Compute (TFLOPS) | 3.041 TFLOPS | 7.589 TFLOPS+150% |
| Boost Clock | 1485 MHz | 1647 MHz+11% |
| ROPs | 32 | 64+100% |
| TMUs | 64 | 144+125% |
| L1 Cache | 1 MB+19% | 0.84 MB |
| L2 Cache | 1 MB | 2 MB+100% |
Advanced Features (DLSS/FSR)
The GeForce GTX 1660 Ti (Mobile) gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Quadro P4200 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1660 Ti (Mobile) | Quadro P4200 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
The GeForce GTX 1660 Ti (Mobile) comes with 6 GB of VRAM, while the Quadro P4200 has 8 GB. The Quadro P4200 offers 33.3% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 192-bit vs 256-bit. L2 Cache: 1 MB (GeForce GTX 1660 Ti (Mobile)) vs 2 MB (Quadro P4200) — the Quadro P4200 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1660 Ti (Mobile) | Quadro P4200 |
|---|---|---|
| VRAM Capacity | 6 GB | 8 GB+33% |
| Memory Type | GDDR6 | GDDR6 |
| Bus Width | 192-bit | 256-bit+33% |
| L2 Cache | 1 MB | 2 MB+100% |
Display & API Support
DirectX support: 12 (12_1) (GeForce GTX 1660 Ti (Mobile)) vs 12 (Quadro P4200). Vulkan: 1.2 vs 1.3. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 4 vs 4.
| Feature | GeForce GTX 1660 Ti (Mobile) | Quadro P4200 |
|---|---|---|
| DirectX | 12 (12_1) | 12 |
| Vulkan | 1.2 | 1.3+8% |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 4 | 4 |
Media & Encoding
Hardware encoder: NVENC 6th Gen (GeForce GTX 1660 Ti (Mobile)) vs NVENC 6th Gen (Quadro P4200). Decoder: NVDEC 4th Gen vs NVDEC 3rd Gen. Supported codecs: H.264,H.265,VP9 (GeForce GTX 1660 Ti (Mobile)) vs H.265,H.264,VP9 (Quadro P4200).
| Feature | GeForce GTX 1660 Ti (Mobile) | Quadro P4200 |
|---|---|---|
| Encoder | NVENC 6th Gen | NVENC 6th Gen |
| Decoder | NVDEC 4th Gen | NVDEC 3rd Gen |
| Codecs | H.264,H.265,VP9 | H.265,H.264,VP9 |
Power & Dimensions
The GeForce GTX 1660 Ti (Mobile) draws 50W versus the Quadro P4200's 100W — a 66.7% difference. The GeForce GTX 1660 Ti (Mobile) is more power-efficient. Recommended PSU: 500W (GeForce GTX 1660 Ti (Mobile)) vs 500W (Quadro P4200). Power connectors: PCIe-powered vs PCIe-powered. Typical load temperature: 75 vs 80.
| Feature | GeForce GTX 1660 Ti (Mobile) | Quadro P4200 |
|---|---|---|
| TDP | 50W-50% | 100W |
| Recommended PSU | 500W | 500W |
| Power Connector | PCIe-powered | PCIe-powered |
| Length | — | 105mm |
| Height | — | 82mm |
| Slots | 0 | 0 |
| Temp (Load) | 75-6% | 80 |
| Perf/Watt | 202.4+95% | 103.8 |
Value Analysis
The GeForce GTX 1660 Ti (Mobile) is the newer GPU (2020 vs 2018).
| Feature | GeForce GTX 1660 Ti (Mobile) | Quadro P4200 |
|---|---|---|
| MSRP | — | $1200 |
| Codename | TU116 | GP104 |
| Release | April 23 2020 | February 21 2018 |
| Ranking | #324 | #266 |
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