
GeForce GTX 1650
Popular choices:

Quadro RTX 5000 (Mobile)
Popular choices:
Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650
2019Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 52.8 vs 0 G3D/$ ($149 MSRP vs Unknown MSRP).
Trade-offs
- ❌Lower average FPS than Quadro RTX 5000 (Mobile) across 50 tracked games in our benchmark data.
- ❌Less VRAM, with 4 GB vs 16 GB for high-resolution textures and newer games.
- ❌No equivalent frame-generation stack like DLSS 4 Multi Frame Generation (2025).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌316.7% higher power demand at 75W vs 18W.
Quadro RTX 5000 (Mobile)
2020Why buy it
- ✅44.2% more average FPS across 50 tracked games in our benchmark data.
- ✅Access to a newer frame-generation stack with DLSS 4 Multi Frame Generation (2025).
- ✅300% more VRAM for high-resolution textures and newer games (16 GB vs 4 GB).
- ✅More future proof: Turing (2018−2022) on 12nm with a newer platform for upcoming games.
- ✅Draws 18W instead of 75W, a 57W reduction.
Trade-offs
- ❌Lower G3D Mark per dollar, at 0 vs 52.8 G3D/$ (Unknown MSRP vs $149 MSRP).
GeForce GTX 1650
2019Quadro RTX 5000 (Mobile)
2020Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 52.8 vs 0 G3D/$ ($149 MSRP vs Unknown MSRP).
Why buy it
- ✅44.2% more average FPS across 50 tracked games in our benchmark data.
- ✅Access to a newer frame-generation stack with DLSS 4 Multi Frame Generation (2025).
- ✅300% more VRAM for high-resolution textures and newer games (16 GB vs 4 GB).
- ✅More future proof: Turing (2018−2022) on 12nm with a newer platform for upcoming games.
- ✅Draws 18W instead of 75W, a 57W reduction.
Trade-offs
- ❌Lower average FPS than Quadro RTX 5000 (Mobile) across 50 tracked games in our benchmark data.
- ❌Less VRAM, with 4 GB vs 16 GB for high-resolution textures and newer games.
- ❌No equivalent frame-generation stack like DLSS 4 Multi Frame Generation (2025).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌316.7% higher power demand at 75W vs 18W.
Trade-offs
- ❌Lower G3D Mark per dollar, at 0 vs 52.8 G3D/$ (Unknown MSRP vs $149 MSRP).
Quick Answers
So, is Quadro RTX 5000 (Mobile) better than GeForce GTX 1650?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is GeForce GTX 1650 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 | Quadro RTX 5000 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 94 FPS | 180 FPS |
| medium | 83 FPS | 164 FPS |
| high | 70 FPS | 139 FPS |
| ultra | 58 FPS | 125 FPS |
| 1440p | ||
| low | 87 FPS | 166 FPS |
| medium | 74 FPS | 140 FPS |
| high | 60 FPS | 111 FPS |
| ultra | 50 FPS | 102 FPS |
| 4K | ||
| low | 41 FPS | 98 FPS |
| medium | 39 FPS | 86 FPS |
| high | 27 FPS | 59 FPS |
| ultra | 24 FPS | 54 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 | Quadro RTX 5000 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 136 FPS | 183 FPS |
| medium | 113 FPS | 159 FPS |
| high | 94 FPS | 126 FPS |
| ultra | 71 FPS | 96 FPS |
| 1440p | ||
| low | 79 FPS | 128 FPS |
| medium | 62 FPS | 107 FPS |
| high | 44 FPS | 85 FPS |
| ultra | 35 FPS | 67 FPS |
| 4K | ||
| low | 36 FPS | 78 FPS |
| medium | 27 FPS | 66 FPS |
| high | 21 FPS | 52 FPS |
| ultra | 15 FPS | 37 FPS |

League of Legends
| Preset | GeForce GTX 1650 | Quadro RTX 5000 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 323 FPS | 472 FPS |
| medium | 283 FPS | 395 FPS |
| high | 205 FPS | 302 FPS |
| ultra | 169 FPS | 267 FPS |
| 1440p | ||
| low | 225 FPS | 330 FPS |
| medium | 202 FPS | 281 FPS |
| high | 151 FPS | 214 FPS |
| ultra | 117 FPS | 176 FPS |
| 4K | ||
| low | 130 FPS | 208 FPS |
| medium | 117 FPS | 182 FPS |
| high | 79 FPS | 125 FPS |
| ultra | 50 FPS | 83 FPS |

Valorant
| Preset | GeForce GTX 1650 | Quadro RTX 5000 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 261 FPS | 389 FPS |
| medium | 211 FPS | 323 FPS |
| high | 191 FPS | 261 FPS |
| ultra | 166 FPS | 223 FPS |
| 1440p | ||
| low | 201 FPS | 312 FPS |
| medium | 158 FPS | 253 FPS |
| high | 135 FPS | 188 FPS |
| ultra | 113 FPS | 152 FPS |
| 4K | ||
| low | 99 FPS | 151 FPS |
| medium | 74 FPS | 114 FPS |
| high | 65 FPS | 99 FPS |
| ultra | 51 FPS | 79 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 and Quadro RTX 5000 (Mobile)

GeForce GTX 1650
GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

Quadro RTX 5000 (Mobile)
Quadro RTX 5000 (Mobile)
The Quadro RTX 5000 (Mobile) is manufactured by NVIDIA. It was released in December 2 2020. It features the Turing architecture. The core clock ranges from 1365 MHz to 1695 MHz. It has 896 shading units. The thermal design power (TDP) is 18W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 14,832 points.
Graphics Performance
In G3D Mark, the GeForce GTX 1650 scores 7,869 versus the Quadro RTX 5000 (Mobile)'s 14,832 — the Quadro RTX 5000 (Mobile) leads by 88.5%. The GeForce GTX 1650 is built on Turing while the Quadro RTX 5000 (Mobile) uses Turing, both on a 12 nm process. Shader units: 896 (GeForce GTX 1650) vs 896 (Quadro RTX 5000 (Mobile)). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 3.037 TFLOPS (Quadro RTX 5000 (Mobile)). Boost clocks: 1665 MHz vs 1695 MHz.
| Feature | GeForce GTX 1650 | Quadro RTX 5000 (Mobile) |
|---|---|---|
| G3D Mark Score | 7,869 | 14,832+88% |
| Architecture | Turing | Turing |
| Process Node | 12 nm | 12 nm |
| Shading Units | 896 | 896 |
| Compute (TFLOPS) | 2.984 TFLOPS | 3.037 TFLOPS+2% |
| Boost Clock | 1665 MHz | 1695 MHz+2% |
| ROPs | 32 | 32 |
| TMUs | 56 | 56 |
| L1 Cache | 896 KB | 896 KB |
| L2 Cache | 1 MB | 1 MB |
Advanced Features (DLSS/FSR)
A critical advantage for the Quadro RTX 5000 (Mobile) is support for DLSS 4 Multi Frame Generation. This allows it to generate entire frames using AI/Algorithms, essentially doubling the frame rate in CPU-bound scenarios or heavy ray-tracing titles. The GeForce GTX 1650 lacks specific hardware/driver support for this native frame generation tier.The Quadro RTX 5000 (Mobile) supports the newer DLSS 4 Super Resolution, whereas the GeForce GTX 1650 is capped at Upscaling support.
| Feature | GeForce GTX 1650 | Quadro RTX 5000 (Mobile) |
|---|---|---|
| Upscaling Tech | Upscaling support | DLSS 4 Super Resolution |
| Frame Generation | Not Supported | DLSS 4 Multi Frame Generation |
| Ray Reconstruction | No | Yes (DLSS 4) |
| Low Latency | NVIDIA Reflex | NVIDIA Reflex |
Video Memory (VRAM)
The GeForce GTX 1650 comes with 4 GB of VRAM, while the Quadro RTX 5000 (Mobile) has 16 GB. The Quadro RTX 5000 (Mobile) offers 300% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 256-bit.
| Feature | GeForce GTX 1650 | Quadro RTX 5000 (Mobile) |
|---|---|---|
| VRAM Capacity | 4 GB | 16 GB+300% |
| Memory Type | GDDR5 | GDDR6 |
| Bus Width | 128-bit | 256-bit+100% |
| L2 Cache | 1 MB | 1 MB |
Display & API Support
DirectX support: 12 (GeForce GTX 1650) vs 12.2 (Quadro RTX 5000 (Mobile)). Vulkan: 1.4 vs 1.2. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 4.
| Feature | GeForce GTX 1650 | Quadro RTX 5000 (Mobile) |
|---|---|---|
| DirectX | 12 | 12.2+2% |
| Vulkan | 1.4+17% | 1.2 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 3 | 4+33% |
Media & Encoding
Hardware encoder: NVENC 5th gen (Volta) (GeForce GTX 1650) vs 7th Gen NVENC (Quadro RTX 5000 (Mobile)). Decoder: NVDEC 4th gen vs 5th Gen NVDEC. Supported codecs: H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650) vs MPEG-2,H.264,HEVC,VP9,AV1 (Decode) (Quadro RTX 5000 (Mobile)).
| Feature | GeForce GTX 1650 | Quadro RTX 5000 (Mobile) |
|---|---|---|
| Encoder | NVENC 5th gen (Volta) | 7th Gen NVENC |
| Decoder | NVDEC 4th gen | 5th Gen NVDEC |
| Codecs | H.264,H.265/HEVC,VP8,VP9 | MPEG-2,H.264,HEVC,VP9,AV1 (Decode) |
Power & Dimensions
The GeForce GTX 1650 draws 75W versus the Quadro RTX 5000 (Mobile)'s 18W — a 122.6% difference. The Quadro RTX 5000 (Mobile) is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 500W (Quadro RTX 5000 (Mobile)). Power connectors: None vs PCIe-powered. Card length: 229mm vs 0mm, occupying 2 vs 0 slots. Typical load temperature: 70°C vs 80°C.
| Feature | GeForce GTX 1650 | Quadro RTX 5000 (Mobile) |
|---|---|---|
| TDP | 75W | 18W-76% |
| Recommended PSU | 300W-40% | 500W |
| Power Connector | None | PCIe-powered |
| Length | 229mm | 0mm |
| Height | 111mm | 0mm |
| Slots | 2 | 0-100% |
| Temp (Load) | 70°C-13% | 80°C |
| Perf/Watt | 104.9 | 824.0+686% |
Value Analysis
The Quadro RTX 5000 (Mobile) is the newer GPU (2020 vs 2019).
| Feature | GeForce GTX 1650 | Quadro RTX 5000 (Mobile) |
|---|---|---|
| MSRP | $149 | — |
| Codename | TU117 | TU117 |
| Release | April 23 2019 | December 2 2020 |
| Ranking | #323 | #548 |
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