
GeForce GTX 1650
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Radeon Pro V520
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650
2019Why buy it
- ✅1.2% more average FPS across 12 tracked games in our benchmark data.
- ✅Costs $651 less on MSRP ($149 MSRP vs $800 MSRP).
- ✅Delivers 428.1% more G3D Mark for each dollar spent, at 52.8 vs 10.0 G3D/$ ($149 MSRP vs $800 MSRP).
- ✅Draws 75W instead of 225W, a 150W reduction.
- ✅Measures 229mm instead of 267mm, a 38mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Radeon Pro V520
2020Why buy it
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
Trade-offs
- ❌Lower average FPS than GeForce GTX 1650 across 12 tracked games in our benchmark data.
- ❌436.9% HIGHER MSRP$800 MSRPvs$149 MSRP
- ❌Lower G3D Mark per dollar, at 10.0 vs 52.8 G3D/$ ($800 MSRP vs $149 MSRP).
- ❌200% higher power demand at 225W vs 75W.
- ❌16.6% longer card at 267mm vs 229mm.
GeForce GTX 1650
2019Radeon Pro V520
2020Why buy it
- ✅1.2% more average FPS across 12 tracked games in our benchmark data.
- ✅Costs $651 less on MSRP ($149 MSRP vs $800 MSRP).
- ✅Delivers 428.1% more G3D Mark for each dollar spent, at 52.8 vs 10.0 G3D/$ ($149 MSRP vs $800 MSRP).
- ✅Draws 75W instead of 225W, a 150W reduction.
- ✅Measures 229mm instead of 267mm, a 38mm shorter card that is more SFF-friendly.
Why buy it
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
Trade-offs
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Trade-offs
- ❌Lower average FPS than GeForce GTX 1650 across 12 tracked games in our benchmark data.
- ❌436.9% HIGHER MSRP$800 MSRPvs$149 MSRP
- ❌Lower G3D Mark per dollar, at 10.0 vs 52.8 G3D/$ ($800 MSRP vs $149 MSRP).
- ❌200% higher power demand at 225W vs 75W.
- ❌16.6% longer card at 267mm vs 229mm.
Quick Answers
So, is Radeon Pro V520 better than GeForce GTX 1650?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is GeForce GTX 1650 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 | Radeon Pro V520 |
|---|---|---|
| 1080p | ||
| low | 94 FPS | 91 FPS |
| medium | 83 FPS | 81 FPS |
| high | 70 FPS | 65 FPS |
| ultra | 58 FPS | 44 FPS |
| 1440p | ||
| low | 87 FPS | 79 FPS |
| medium | 74 FPS | 68 FPS |
| high | 60 FPS | 51 FPS |
| ultra | 50 FPS | 34 FPS |
| 4K | ||
| low | 41 FPS | 31 FPS |
| medium | 39 FPS | 29 FPS |
| high | 27 FPS | 21 FPS |
| ultra | 24 FPS | 19 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 | Radeon Pro V520 |
|---|---|---|
| 1080p | ||
| low | 136 FPS | 195 FPS |
| medium | 113 FPS | 153 FPS |
| high | 94 FPS | 106 FPS |
| ultra | 71 FPS | 79 FPS |
| 1440p | ||
| low | 79 FPS | 128 FPS |
| medium | 62 FPS | 97 FPS |
| high | 44 FPS | 72 FPS |
| ultra | 35 FPS | 53 FPS |
| 4K | ||
| low | 36 FPS | 69 FPS |
| medium | 27 FPS | 54 FPS |
| high | 21 FPS | 43 FPS |
| ultra | 15 FPS | 31 FPS |

League of Legends
| Preset | GeForce GTX 1650 | Radeon Pro V520 |
|---|---|---|
| 1080p | ||
| low | 323 FPS | 360 FPS |
| medium | 283 FPS | 288 FPS |
| high | 205 FPS | 240 FPS |
| ultra | 169 FPS | 180 FPS |
| 1440p | ||
| low | 225 FPS | 270 FPS |
| medium | 202 FPS | 216 FPS |
| high | 151 FPS | 180 FPS |
| ultra | 117 FPS | 135 FPS |
| 4K | ||
| low | 130 FPS | 180 FPS |
| medium | 117 FPS | 144 FPS |
| high | 79 FPS | 120 FPS |
| ultra | 50 FPS | 90 FPS |

Valorant
| Preset | GeForce GTX 1650 | Radeon Pro V520 |
|---|---|---|
| 1080p | ||
| low | 261 FPS | 143 FPS |
| medium | 211 FPS | 115 FPS |
| high | 191 FPS | 99 FPS |
| ultra | 166 FPS | 84 FPS |
| 1440p | ||
| low | 201 FPS | 108 FPS |
| medium | 158 FPS | 88 FPS |
| high | 135 FPS | 76 FPS |
| ultra | 113 FPS | 64 FPS |
| 4K | ||
| low | 99 FPS | 63 FPS |
| medium | 74 FPS | 51 FPS |
| high | 65 FPS | 40 FPS |
| ultra | 51 FPS | 31 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 and Radeon Pro V520

GeForce GTX 1650
GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

Radeon Pro V520
Radeon Pro V520
The Radeon Pro V520 is manufactured by AMD. It was released in December 1 2020. It features the RDNA 1.0 architecture. The core clock ranges from 1000 MHz to 1600 MHz. It has 2304 shading units. The thermal design power (TDP) is 225W. Manufactured using 7 nm process technology. G3D Mark benchmark score: 8,000 points.
Graphics Performance
The GeForce GTX 1650 scores 7,869 and the Radeon Pro V520 reaches 8,000 in the G3D Mark benchmark — just a 1.7% difference, making them near-identical in rasterization performance. The GeForce GTX 1650 is built on Turing while the Radeon Pro V520 uses RDNA 1.0, both on 12 nm vs 7 nm. Shader units: 896 (GeForce GTX 1650) vs 2,304 (Radeon Pro V520). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 7.373 TFLOPS (Radeon Pro V520). Boost clocks: 1665 MHz vs 1600 MHz.
| Feature | GeForce GTX 1650 | Radeon Pro V520 |
|---|---|---|
| G3D Mark Score | 7,869 | 8,000+2% |
| Architecture | Turing | RDNA 1.0 |
| Process Node | 12 nm | 7 nm |
| Shading Units | 896 | 2304+157% |
| Compute (TFLOPS) | 2.984 TFLOPS | 7.373 TFLOPS+147% |
| Boost Clock | 1665 MHz+4% | 1600 MHz |
| ROPs | 32 | 64+100% |
| TMUs | 56 | 144+157% |
| L2 Cache | 1 MB | 4 MB+300% |
Advanced Features (DLSS/FSR)
The GeForce GTX 1650 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon Pro V520 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1650 | Radeon Pro V520 |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
Both cards feature 4 GB of video memory. Bus width: 128-bit vs 128-bit. L2 Cache: 1 MB (GeForce GTX 1650) vs 4 MB (Radeon Pro V520) — the Radeon Pro V520 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1650 | Radeon Pro V520 |
|---|---|---|
| VRAM Capacity | 4 GB | 4 GB |
| Memory Type | GDDR5 | GDDR6 |
| Bus Width | 128-bit | 128-bit |
| L2 Cache | 1 MB | 4 MB+300% |
Display & API Support
DirectX support: 12 (GeForce GTX 1650) vs 12.1 (Radeon Pro V520). Vulkan: 1.4 vs 1.1. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 0.
| Feature | GeForce GTX 1650 | Radeon Pro V520 |
|---|---|---|
| DirectX | 12 | 12.1 |
| Vulkan | 1.4+27% | 1.1 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 3 | 0 |
Media & Encoding
Hardware encoder: NVENC 5th gen (Volta) (GeForce GTX 1650) vs VCN 2.0 (Radeon Pro V520). Decoder: NVDEC 4th gen vs VCN 2.0. Supported codecs: H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650) vs H.264,H.265,VP9 (Radeon Pro V520).
| Feature | GeForce GTX 1650 | Radeon Pro V520 |
|---|---|---|
| Encoder | NVENC 5th gen (Volta) | VCN 2.0 |
| Decoder | NVDEC 4th gen | VCN 2.0 |
| Codecs | H.264,H.265/HEVC,VP8,VP9 | H.264,H.265,VP9 |
Power & Dimensions
The GeForce GTX 1650 draws 75W versus the Radeon Pro V520's 225W — a 100% difference. The GeForce GTX 1650 is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 350W (Radeon Pro V520). Power connectors: None vs PCIe-powered. Card length: 229mm vs 267mm, occupying 2 vs 2 slots. Typical load temperature: 70°C vs 85°C.
| Feature | GeForce GTX 1650 | Radeon Pro V520 |
|---|---|---|
| TDP | 75W-67% | 225W |
| Recommended PSU | 300W-14% | 350W |
| Power Connector | None | PCIe-powered |
| Length | 229mm | 267mm |
| Height | 111mm | 111mm |
| Slots | 2 | 2 |
| Temp (Load) | 70°C-18% | 85°C |
| Perf/Watt | 104.9+195% | 35.6 |
Value Analysis
The GeForce GTX 1650 launched at $149 MSRP, while the Radeon Pro V520 launched at $800. The GeForce GTX 1650 costs 81.4% less ($651 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 52.8 (GeForce GTX 1650) vs 10.0 (Radeon Pro V520) — the GeForce GTX 1650 offers 428% better value. The Radeon Pro V520 is the newer GPU (2020 vs 2019).
| Feature | GeForce GTX 1650 | Radeon Pro V520 |
|---|---|---|
| MSRP | $149-81% | $800 |
| Performance per Dollar | 52.8+428% | 10.0 |
| Codename | TU117 | Navi 12 |
| Release | April 23 2019 | December 1 2020 |
| Ranking | #323 | #218 |
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