
GeForce RTX 3050 OEM
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RTX A4000H
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce RTX 3050 OEM
2022Why buy it
- ✅Costs $751 less on MSRP ($249 MSRP vs $1,000 MSRP).
- ✅Delivers 304.2% more G3D Mark for each dollar spent, at 47.8 vs 11.8 G3D/$ ($249 MSRP vs $1,000 MSRP).
- ✅Access to DLSS 2 Super Resolution (2020).
- ✅Measures 235mm instead of 241mm, a 6mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Lower average FPS than RTX A4000H across 50 tracked games in our benchmark data.
- ❌Fewer Tensor Cores for AI-powered features like DLSS and frame generation (80 vs 192), which can reduce FPS gains in supported games.
RTX A4000H
2021Why buy it
- ✅32.2% more average FPS across 50 tracked games in our benchmark data.
- ✅140% more Tensor Cores for AI-powered features like DLSS and frame generation, which can increase overall FPS in supported games (192 vs 80).
Trade-offs
- ❌No DLSS support; it relies on Upscaling support instead.
- ❌301.6% HIGHER MSRP$1,000 MSRPvs$249 MSRP
- ❌Lower G3D Mark per dollar, at 11.8 vs 47.8 G3D/$ ($1,000 MSRP vs $249 MSRP).
GeForce RTX 3050 OEM
2022RTX A4000H
2021Why buy it
- ✅Costs $751 less on MSRP ($249 MSRP vs $1,000 MSRP).
- ✅Delivers 304.2% more G3D Mark for each dollar spent, at 47.8 vs 11.8 G3D/$ ($249 MSRP vs $1,000 MSRP).
- ✅Access to DLSS 2 Super Resolution (2020).
- ✅Measures 235mm instead of 241mm, a 6mm shorter card that is more SFF-friendly.
Why buy it
- ✅32.2% more average FPS across 50 tracked games in our benchmark data.
- ✅140% more Tensor Cores for AI-powered features like DLSS and frame generation, which can increase overall FPS in supported games (192 vs 80).
Trade-offs
- ❌Lower average FPS than RTX A4000H across 50 tracked games in our benchmark data.
- ❌Fewer Tensor Cores for AI-powered features like DLSS and frame generation (80 vs 192), which can reduce FPS gains in supported games.
Trade-offs
- ❌No DLSS support; it relies on Upscaling support instead.
- ❌301.6% HIGHER MSRP$1,000 MSRPvs$249 MSRP
- ❌Lower G3D Mark per dollar, at 11.8 vs 47.8 G3D/$ ($1,000 MSRP vs $249 MSRP).
Quick Answers
So, is GeForce RTX 3050 OEM better than RTX A4000H?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is RTX A4000H still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce RTX 3050 OEM | RTX A4000H |
|---|---|---|
| 1080p | ||
| low | 130 FPS | 130 FPS |
| medium | 113 FPS | 112 FPS |
| high | 99 FPS | 93 FPS |
| ultra | 83 FPS | 64 FPS |
| 1440p | ||
| low | 119 FPS | 105 FPS |
| medium | 96 FPS | 87 FPS |
| high | 81 FPS | 67 FPS |
| ultra | 69 FPS | 47 FPS |
| 4K | ||
| low | 64 FPS | 47 FPS |
| medium | 57 FPS | 41 FPS |
| high | 39 FPS | 29 FPS |
| ultra | 33 FPS | 25 FPS |

Counter-Strike 2
| Preset | GeForce RTX 3050 OEM | RTX A4000H |
|---|---|---|
| 1080p | ||
| low | 239 FPS | 261 FPS |
| medium | 206 FPS | 218 FPS |
| high | 164 FPS | 181 FPS |
| ultra | 128 FPS | 156 FPS |
| 1440p | ||
| low | 163 FPS | 187 FPS |
| medium | 135 FPS | 150 FPS |
| high | 112 FPS | 128 FPS |
| ultra | 92 FPS | 106 FPS |
| 4K | ||
| low | 88 FPS | 94 FPS |
| medium | 74 FPS | 77 FPS |
| high | 62 FPS | 66 FPS |
| ultra | 49 FPS | 52 FPS |

League of Legends
| Preset | GeForce RTX 3050 OEM | RTX A4000H |
|---|---|---|
| 1080p | ||
| low | 535 FPS | 532 FPS |
| medium | 428 FPS | 425 FPS |
| high | 357 FPS | 354 FPS |
| ultra | 268 FPS | 266 FPS |
| 1440p | ||
| low | 401 FPS | 399 FPS |
| medium | 321 FPS | 319 FPS |
| high | 268 FPS | 266 FPS |
| ultra | 201 FPS | 199 FPS |
| 4K | ||
| low | 268 FPS | 266 FPS |
| medium | 214 FPS | 213 FPS |
| high | 178 FPS | 177 FPS |
| ultra | 134 FPS | 133 FPS |

Valorant
| Preset | GeForce RTX 3050 OEM | RTX A4000H |
|---|---|---|
| 1080p | ||
| low | 467 FPS | 282 FPS |
| medium | 414 FPS | 246 FPS |
| high | 335 FPS | 201 FPS |
| ultra | 268 FPS | 173 FPS |
| 1440p | ||
| low | 372 FPS | 217 FPS |
| medium | 321 FPS | 193 FPS |
| high | 236 FPS | 159 FPS |
| ultra | 197 FPS | 134 FPS |
| 4K | ||
| low | 199 FPS | 132 FPS |
| medium | 175 FPS | 113 FPS |
| high | 150 FPS | 90 FPS |
| ultra | 125 FPS | 73 FPS |
Technical Specifications
Side-by-side comparison of GeForce RTX 3050 OEM and RTX A4000H

GeForce RTX 3050 OEM
GeForce RTX 3050 OEM
The GeForce RTX 3050 OEM is manufactured by NVIDIA. It was released in January 4 2022. It features the Ampere architecture. The core clock ranges from 1515 MHz to 1755 MHz. It has 2560 shading units. The thermal design power (TDP) is 130W. Manufactured using 8 nm process technology. It features 20 dedicated ray tracing cores for enhanced lighting effects. G3D Mark benchmark score: 11,892 points.

RTX A4000H
RTX A4000H
The RTX A4000H is manufactured by NVIDIA. It was released in April 12 2021. It features the Ampere architecture. The core clock ranges from 735 MHz to 1560 MHz. It has 6144 shading units. The thermal design power (TDP) is 140W. Manufactured using 8 nm process technology. It features 48 dedicated ray tracing cores for enhanced lighting effects. G3D Mark benchmark score: 11,815 points.
Graphics Performance
The GeForce RTX 3050 OEM scores 11,892 and the RTX A4000H reaches 11,815 in the G3D Mark benchmark — just a 0.7% difference, making them near-identical in rasterization performance. The GeForce RTX 3050 OEM is built on Ampere while the RTX A4000H uses Ampere, both on a 8 nm process. Shader units: 2,560 (GeForce RTX 3050 OEM) vs 6,144 (RTX A4000H). Raw compute: 8.986 TFLOPS (GeForce RTX 3050 OEM) vs 19.17 TFLOPS (RTX A4000H). Boost clocks: 1755 MHz vs 1560 MHz. Ray tracing: 20 RT cores (GeForce RTX 3050 OEM) vs 48 (RTX A4000H) with 80 Tensor cores vs 192.
| Feature | GeForce RTX 3050 OEM | RTX A4000H |
|---|---|---|
| G3D Mark Score | 11,892 | 11,815 |
| Architecture | Ampere | Ampere |
| Process Node | 8 nm | 8 nm |
| Shading Units | 2560 | 6144+140% |
| Compute (TFLOPS) | 8.986 TFLOPS | 19.17 TFLOPS+113% |
| Boost Clock | 1755 MHz+13% | 1560 MHz |
| ROPs | 32 | 96+200% |
| TMUs | 80 | 192+140% |
| L1 Cache | 2.5 MB | 6 MB+140% |
| L2 Cache | 2 MB | 4 MB+100% |
| Ray Tracing Cores | 20 | 48+140% |
| Tensor Cores | 80 | 192+140% |
Advanced Features (DLSS/FSR)
The RTX A4000H supports the newer Upscaling support, whereas the GeForce RTX 3050 OEM is capped at DLSS 2 Super Resolution.
| Feature | GeForce RTX 3050 OEM | RTX A4000H |
|---|---|---|
| Upscaling Tech | DLSS 2 Super Resolution | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | NVIDIA Reflex |
Video Memory (VRAM)
Both cards feature 8 GB of GDDR6. Memory bandwidth: 224 GB/s (GeForce RTX 3050 OEM) vs 448 GB/s (RTX A4000H) — a 100% advantage for the RTX A4000H. Bus width: 128-bit vs 192-bit. L2 Cache: 2 MB (GeForce RTX 3050 OEM) vs 4 MB (RTX A4000H) — the RTX A4000H has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce RTX 3050 OEM | RTX A4000H |
|---|---|---|
| VRAM Capacity | 8 GB | 8 GB |
| Memory Type | GDDR6 | GDDR6 |
| Memory Bandwidth | 224 GB/s | 448 GB/s+100% |
| Bus Width | 128-bit | 192-bit+50% |
| L2 Cache | 2 MB | 4 MB+100% |
Display & API Support
DirectX support: 12.2 (GeForce RTX 3050 OEM) vs 12.2 (RTX A4000H). Vulkan: 1.3 vs 1.3. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 4 vs 4.
| Feature | GeForce RTX 3050 OEM | RTX A4000H |
|---|---|---|
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 4 | 4 |
Media & Encoding
Hardware encoder: 8th Gen NVENC (GeForce RTX 3050 OEM) vs None (RTX A4000H). Decoder: 5th Gen NVDEC vs None. Supported codecs: MPEG-2,H.264,HEVC,VP9,AV1 (Decode) (GeForce RTX 3050 OEM) vs None (RTX A4000H).
| Feature | GeForce RTX 3050 OEM | RTX A4000H |
|---|---|---|
| Encoder | 8th Gen NVENC | None |
| Decoder | 5th Gen NVDEC | None |
| Codecs | MPEG-2,H.264,HEVC,VP9,AV1 (Decode) | None |
Power & Dimensions
The GeForce RTX 3050 OEM draws 130W versus the RTX A4000H's 140W — a 7.4% difference. The GeForce RTX 3050 OEM is more power-efficient. Recommended PSU: 450W (GeForce RTX 3050 OEM) vs 500W (RTX A4000H). Power connectors: 8-pin vs PCIe-powered. Card length: 235mm vs 241mm, occupying 2 vs 1 slots. Typical load temperature: 75°C vs 75°C.
| Feature | GeForce RTX 3050 OEM | RTX A4000H |
|---|---|---|
| TDP | 130W-7% | 140W |
| Recommended PSU | 450W-10% | 500W |
| Power Connector | 8-pin | PCIe-powered |
| Length | 235mm | 241mm |
| Height | 124mm | 111mm |
| Slots | 2 | 1-50% |
| Temp (Load) | 75°C | 75°C |
| Perf/Watt | 91.5+8% | 84.4 |
Value Analysis
The GeForce RTX 3050 OEM launched at $249 MSRP, while the RTX A4000H launched at $1000. The GeForce RTX 3050 OEM costs 75.1% less ($751 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 47.8 (GeForce RTX 3050 OEM) vs 11.8 (RTX A4000H) — the GeForce RTX 3050 OEM offers 305.1% better value. The GeForce RTX 3050 OEM is the newer GPU (2022 vs 2021).
| Feature | GeForce RTX 3050 OEM | RTX A4000H |
|---|---|---|
| MSRP | $249-75% | $1000 |
| Performance per Dollar | 47.8+305% | 11.8 |
| Codename | GA106 | GA104 |
| Release | January 4 2022 | April 12 2021 |
| Ranking | #224 | #226 |
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