
GeForce GTX 1650
Popular choices:

Radeon RX 5600M
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650
2019Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 52.8 vs 0 G3D/$ ($149 MSRP vs Unknown MSRP).
- ✅Draws 75W instead of 150W, a 75W reduction.
Trade-offs
- ❌Lower PassMark G3D performance (7,869 vs 8,857).
- ❌Less VRAM, with 4 GB vs 6 GB for high-resolution textures and newer games.
- ❌No equivalent frame-generation stack like FSR Frame Generation (2023).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Radeon RX 5600M
2020Why buy it
- ✅+12.6% higher PassMark G3D performance.
- ✅Access to a newer frame-generation stack with FSR Frame Generation (2023).
- ✅50% more VRAM for high-resolution textures and newer games (6 GB vs 4 GB).
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
Trade-offs
- ❌Lower G3D Mark per dollar, at 0 vs 52.8 G3D/$ (Unknown MSRP vs $149 MSRP).
- ❌100% higher power demand at 150W vs 75W.
GeForce GTX 1650
2019Radeon RX 5600M
2020Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 52.8 vs 0 G3D/$ ($149 MSRP vs Unknown MSRP).
- ✅Draws 75W instead of 150W, a 75W reduction.
Why buy it
- ✅+12.6% higher PassMark G3D performance.
- ✅Access to a newer frame-generation stack with FSR Frame Generation (2023).
- ✅50% more VRAM for high-resolution textures and newer games (6 GB vs 4 GB).
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
Trade-offs
- ❌Lower PassMark G3D performance (7,869 vs 8,857).
- ❌Less VRAM, with 4 GB vs 6 GB for high-resolution textures and newer games.
- ❌No equivalent frame-generation stack like FSR Frame Generation (2023).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Trade-offs
- ❌Lower G3D Mark per dollar, at 0 vs 52.8 G3D/$ (Unknown MSRP vs $149 MSRP).
- ❌100% higher power demand at 150W vs 75W.
Quick Answers
So, is Radeon RX 5600M better than GeForce GTX 1650?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is GeForce GTX 1650 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 | Radeon RX 5600M |
|---|---|---|
| 1080p | ||
| low | 94 FPS | 103 FPS |
| medium | 83 FPS | 90 FPS |
| high | 70 FPS | 73 FPS |
| ultra | 58 FPS | 44 FPS |
| 1440p | ||
| low | 87 FPS | 92 FPS |
| medium | 74 FPS | 81 FPS |
| high | 60 FPS | 59 FPS |
| ultra | 50 FPS | 34 FPS |
| 4K | ||
| low | 41 FPS | 30 FPS |
| medium | 39 FPS | 28 FPS |
| high | 27 FPS | 19 FPS |
| ultra | 24 FPS | 16 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 | Radeon RX 5600M |
|---|---|---|
| 1080p | ||
| low | 136 FPS | 220 FPS |
| medium | 113 FPS | 186 FPS |
| high | 94 FPS | 134 FPS |
| ultra | 71 FPS | 100 FPS |
| 1440p | ||
| low | 79 FPS | 149 FPS |
| medium | 62 FPS | 121 FPS |
| high | 44 FPS | 90 FPS |
| ultra | 35 FPS | 64 FPS |
| 4K | ||
| low | 36 FPS | 80 FPS |
| medium | 27 FPS | 65 FPS |
| high | 21 FPS | 51 FPS |
| ultra | 15 FPS | 35 FPS |

League of Legends
| Preset | GeForce GTX 1650 | Radeon RX 5600M |
|---|---|---|
| 1080p | ||
| low | 323 FPS | 399 FPS |
| medium | 283 FPS | 319 FPS |
| high | 205 FPS | 266 FPS |
| ultra | 169 FPS | 199 FPS |
| 1440p | ||
| low | 225 FPS | 299 FPS |
| medium | 202 FPS | 239 FPS |
| high | 151 FPS | 199 FPS |
| ultra | 117 FPS | 149 FPS |
| 4K | ||
| low | 130 FPS | 199 FPS |
| medium | 117 FPS | 159 FPS |
| high | 79 FPS | 133 FPS |
| ultra | 50 FPS | 100 FPS |

Valorant
| Preset | GeForce GTX 1650 | Radeon RX 5600M |
|---|---|---|
| 1080p | ||
| low | 261 FPS | 283 FPS |
| medium | 211 FPS | 242 FPS |
| high | 191 FPS | 207 FPS |
| ultra | 166 FPS | 162 FPS |
| 1440p | ||
| low | 201 FPS | 211 FPS |
| medium | 158 FPS | 191 FPS |
| high | 135 FPS | 158 FPS |
| ultra | 113 FPS | 122 FPS |
| 4K | ||
| low | 99 FPS | 119 FPS |
| medium | 74 FPS | 101 FPS |
| high | 65 FPS | 85 FPS |
| ultra | 51 FPS | 65 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 and Radeon RX 5600M

GeForce GTX 1650
GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

Radeon RX 5600M
Radeon RX 5600M
The Radeon RX 5600M is manufactured by AMD. It was released in July 7 2020. It features the RDNA 1.0 architecture. The core clock ranges from 1035 MHz to 1265 MHz. It has 2304 shading units. The thermal design power (TDP) is 150W. Manufactured using 7 nm process technology. G3D Mark benchmark score: 8,857 points.
Graphics Performance
In G3D Mark, the GeForce GTX 1650 scores 7,869 versus the Radeon RX 5600M's 8,857 — the Radeon RX 5600M leads by 12.6%. The GeForce GTX 1650 is built on Turing while the Radeon RX 5600M uses RDNA 1.0, both on 12 nm vs 7 nm. Shader units: 896 (GeForce GTX 1650) vs 2,304 (Radeon RX 5600M). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 5.829 TFLOPS (Radeon RX 5600M). Boost clocks: 1665 MHz vs 1265 MHz.
| Feature | GeForce GTX 1650 | Radeon RX 5600M |
|---|---|---|
| G3D Mark Score | 7,869 | 8,857+13% |
| Architecture | Turing | RDNA 1.0 |
| Process Node | 12 nm | 7 nm |
| Shading Units | 896 | 2304+157% |
| Compute (TFLOPS) | 2.984 TFLOPS | 5.829 TFLOPS+95% |
| Boost Clock | 1665 MHz+32% | 1265 MHz |
| ROPs | 32 | 64+100% |
| TMUs | 56 | 144+157% |
| L2 Cache | 1 MB | 3 MB+200% |
Advanced Features (DLSS/FSR)
A critical advantage for the Radeon RX 5600M is support for FSR Frame Generation. This allows it to generate entire frames using AI/Algorithms, essentially doubling the frame rate in CPU-bound scenarios or heavy ray-tracing titles. The GeForce GTX 1650 lacks specific hardware/driver support for this native frame generation tier.The GeForce GTX 1650 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon RX 5600M relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1650 | Radeon RX 5600M |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | FSR Frame Generation |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
The GeForce GTX 1650 comes with 4 GB of VRAM, while the Radeon RX 5600M has 6 GB. The Radeon RX 5600M offers 50% more capacity, crucial for higher resolutions and texture-heavy games. Memory bandwidth: 128 GB/s (GeForce GTX 1650) vs 288 GB/s (Radeon RX 5600M) — a 125% advantage for the Radeon RX 5600M. Bus width: 128-bit vs 192-bit. L2 Cache: 1 MB (GeForce GTX 1650) vs 3 MB (Radeon RX 5600M) — the Radeon RX 5600M has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1650 | Radeon RX 5600M |
|---|---|---|
| VRAM Capacity | 4 GB | 6 GB+50% |
| Memory Type | GDDR5 | GDDR6 |
| Memory Bandwidth | 128 GB/s | 288 GB/s+125% |
| Bus Width | 128-bit | 192-bit+50% |
| L2 Cache | 1 MB | 3 MB+200% |
Display & API Support
DirectX support: 12 (GeForce GTX 1650) vs 12.1 (Radeon RX 5600M). Vulkan: 1.4 vs 1.3. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 4.
| Feature | GeForce GTX 1650 | Radeon RX 5600M |
|---|---|---|
| DirectX | 12 | 12.1 |
| Vulkan | 1.4+8% | 1.3 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 3 | 4+33% |
Media & Encoding
Hardware encoder: NVENC 5th gen (Volta) (GeForce GTX 1650) vs VCN 2.0 (Radeon RX 5600M). Decoder: NVDEC 4th gen vs VCN 2.0. Supported codecs: H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650) vs MPEG-2,H.264,HEVC,VP9 (Radeon RX 5600M).
| Feature | GeForce GTX 1650 | Radeon RX 5600M |
|---|---|---|
| Encoder | NVENC 5th gen (Volta) | VCN 2.0 |
| Decoder | NVDEC 4th gen | VCN 2.0 |
| Codecs | H.264,H.265/HEVC,VP8,VP9 | MPEG-2,H.264,HEVC,VP9 |
Power & Dimensions
The GeForce GTX 1650 draws 75W versus the Radeon RX 5600M's 150W — a 66.7% difference. The GeForce GTX 1650 is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 500W (Radeon RX 5600M). Power connectors: None vs PCIe-powered. Card length: 229mm vs 0mm, occupying 2 vs 0 slots. Typical load temperature: 70°C vs 90°C.
| Feature | GeForce GTX 1650 | Radeon RX 5600M |
|---|---|---|
| TDP | 75W-50% | 150W |
| Recommended PSU | 300W-40% | 500W |
| Power Connector | None | PCIe-powered |
| Length | 229mm | 0mm |
| Height | 111mm | 0mm |
| Slots | 2 | 0-100% |
| Temp (Load) | 70°C-22% | 90°C |
| Perf/Watt | 104.9+78% | 59.0 |
Value Analysis
The Radeon RX 5600M is the newer GPU (2020 vs 2019).
| Feature | GeForce GTX 1650 | Radeon RX 5600M |
|---|---|---|
| MSRP | $149 | — |
| Codename | TU117 | Navi 10 |
| Release | April 23 2019 | July 7 2020 |
| Ranking | #323 | #295 |
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