
GeForce GTX 1650
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Radeon RX 560
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650
2019Why buy it
- ✅64.7% more average FPS across 50 tracked games in our benchmark data.
- ✅Delivers 42% more G3D Mark for each dollar spent, at 52.8 vs 37.2 G3D/$ ($149 MSRP vs $99 MSRP).
- ✅Less risky long-term buy than Radeon RX 560: it remains the more sensible modern option while Radeon RX 560 is already legacy-tier future-proofing.
Trade-offs
- ❌No equivalent frame-generation stack like FSR Frame Generation (2023).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌34.7% longer card at 229mm vs 170mm.
Radeon RX 560
2017Why buy it
- ✅Costs $50 less on MSRP ($99 MSRP vs $149 MSRP).
- ✅Access to a newer frame-generation stack with FSR Frame Generation (2023).
- ✅Measures 170mm instead of 229mm, a 59mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Lower average FPS than GeForce GTX 1650 across 50 tracked games in our benchmark data.
- ❌Poor future-proofing: 2017-era hardware with 4 GB of VRAM is already a legacy-tier option for modern games.
- ❌Lower G3D Mark per dollar, at 37.2 vs 52.8 G3D/$ ($99 MSRP vs $149 MSRP).
GeForce GTX 1650
2019Radeon RX 560
2017Why buy it
- ✅64.7% more average FPS across 50 tracked games in our benchmark data.
- ✅Delivers 42% more G3D Mark for each dollar spent, at 52.8 vs 37.2 G3D/$ ($149 MSRP vs $99 MSRP).
- ✅Less risky long-term buy than Radeon RX 560: it remains the more sensible modern option while Radeon RX 560 is already legacy-tier future-proofing.
Why buy it
- ✅Costs $50 less on MSRP ($99 MSRP vs $149 MSRP).
- ✅Access to a newer frame-generation stack with FSR Frame Generation (2023).
- ✅Measures 170mm instead of 229mm, a 59mm shorter card that is more SFF-friendly.
Trade-offs
- ❌No equivalent frame-generation stack like FSR Frame Generation (2023).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌34.7% longer card at 229mm vs 170mm.
Trade-offs
- ❌Lower average FPS than GeForce GTX 1650 across 50 tracked games in our benchmark data.
- ❌Poor future-proofing: 2017-era hardware with 4 GB of VRAM is already a legacy-tier option for modern games.
- ❌Lower G3D Mark per dollar, at 37.2 vs 52.8 G3D/$ ($99 MSRP vs $149 MSRP).
Quick Answers
So, is GeForce GTX 1650 better than Radeon RX 560?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is Radeon RX 560 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 | Radeon RX 560 |
|---|---|---|
| 1080p | ||
| low | 94 FPS | 41 FPS |
| medium | 83 FPS | 26 FPS |
| high | 70 FPS | 20 FPS |
| ultra | 58 FPS | 11 FPS |
| 1440p | ||
| low | 87 FPS | 28 FPS |
| medium | 74 FPS | 17 FPS |
| high | 60 FPS | 10 FPS |
| ultra | 50 FPS | 5 FPS |
| 4K | ||
| low | 41 FPS | 10 FPS |
| medium | 39 FPS | 7 FPS |
| high | 27 FPS | 4 FPS |
| ultra | 24 FPS | 3 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 | Radeon RX 560 |
|---|---|---|
| 1080p | ||
| low | 136 FPS | 88 FPS |
| medium | 113 FPS | 58 FPS |
| high | 94 FPS | 43 FPS |
| ultra | 71 FPS | 25 FPS |
| 1440p | ||
| low | 79 FPS | 42 FPS |
| medium | 62 FPS | 31 FPS |
| high | 44 FPS | 22 FPS |
| ultra | 35 FPS | 15 FPS |
| 4K | ||
| low | 36 FPS | 11 FPS |
| medium | 27 FPS | 9 FPS |
| high | 21 FPS | 8 FPS |
| ultra | 15 FPS | 5 FPS |

League of Legends
| Preset | GeForce GTX 1650 | Radeon RX 560 |
|---|---|---|
| 1080p | ||
| low | 323 FPS | 166 FPS |
| medium | 283 FPS | 133 FPS |
| high | 205 FPS | 110 FPS |
| ultra | 169 FPS | 83 FPS |
| 1440p | ||
| low | 225 FPS | 124 FPS |
| medium | 202 FPS | 99 FPS |
| high | 151 FPS | 83 FPS |
| ultra | 117 FPS | 62 FPS |
| 4K | ||
| low | 130 FPS | 83 FPS |
| medium | 117 FPS | 66 FPS |
| high | 79 FPS | 55 FPS |
| ultra | 50 FPS | 41 FPS |

Valorant
| Preset | GeForce GTX 1650 | Radeon RX 560 |
|---|---|---|
| 1080p | ||
| low | 261 FPS | 154 FPS |
| medium | 211 FPS | 119 FPS |
| high | 191 FPS | 97 FPS |
| ultra | 166 FPS | 81 FPS |
| 1440p | ||
| low | 201 FPS | 110 FPS |
| medium | 158 FPS | 87 FPS |
| high | 135 FPS | 72 FPS |
| ultra | 113 FPS | 58 FPS |
| 4K | ||
| low | 99 FPS | 62 FPS |
| medium | 74 FPS | 47 FPS |
| high | 65 FPS | 36 FPS |
| ultra | 51 FPS | 27 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 and Radeon RX 560

GeForce GTX 1650
GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

Radeon RX 560
Radeon RX 560
The Radeon RX 560 is manufactured by AMD. It was released in April 18 2017. It features the GCN 4.0 architecture. The core clock ranges from 1175 MHz to 1275 MHz. It has 1024 shading units. The thermal design power (TDP) is 75W. Manufactured using 14 nm process technology. G3D Mark benchmark score: 3,682 points. Launch price was $99.
Graphics Performance
In G3D Mark, the GeForce GTX 1650 scores 7,869 versus the Radeon RX 560's 3,682 — the GeForce GTX 1650 leads by 113.7%. The GeForce GTX 1650 is built on Turing while the Radeon RX 560 uses GCN 4.0, both on 12 nm vs 14 nm. Shader units: 896 (GeForce GTX 1650) vs 1,024 (Radeon RX 560). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 2.611 TFLOPS (Radeon RX 560). Boost clocks: 1665 MHz vs 1275 MHz.
| Feature | GeForce GTX 1650 | Radeon RX 560 |
|---|---|---|
| G3D Mark Score | 7,869+114% | 3,682 |
| Architecture | Turing | GCN 4.0 |
| Process Node | 12 nm | 14 nm |
| Shading Units | 896 | 1024+14% |
| Compute (TFLOPS) | 2.984 TFLOPS+14% | 2.611 TFLOPS |
| Boost Clock | 1665 MHz+31% | 1275 MHz |
| ROPs | 32+100% | 16 |
| TMUs | 56 | 64+14% |
| L1 Cache | 896 KB+250% | 256 KB |
| L2 Cache | 1 MB | 1 MB |
Advanced Features (DLSS/FSR)
A critical advantage for the Radeon RX 560 is support for FSR Frame Generation. This allows it to generate entire frames using AI/Algorithms, essentially doubling the frame rate in CPU-bound scenarios or heavy ray-tracing titles. The GeForce GTX 1650 lacks specific hardware/driver support for this native frame generation tier.The GeForce GTX 1650 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon RX 560 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1650 | Radeon RX 560 |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | FSR Frame Generation |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
Both cards feature 4 GB of GDDR5. Bus width: 128-bit vs 256-bit.
| Feature | GeForce GTX 1650 | Radeon RX 560 |
|---|---|---|
| VRAM Capacity | 4 GB | 4 GB |
| Memory Type | GDDR5 | GDDR5 |
| Memory Bandwidth | 128 GB/s | Unknown |
| Bus Width | 128-bit | 256-bit+100% |
| L2 Cache | 1 MB | 1 MB |
Display & API Support
DirectX support: 12 (GeForce GTX 1650) vs 12 (12_0) (Radeon RX 560). Vulkan: 1.4 vs 1.3. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 3.
| Feature | GeForce GTX 1650 | Radeon RX 560 |
|---|---|---|
| DirectX | 12 | 12 (12_0) |
| Vulkan | 1.4+8% | 1.3 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 3 | 3 |
Media & Encoding
Hardware encoder: NVENC 5th gen (Volta) (GeForce GTX 1650) vs VCE 3.4 (Radeon RX 560). Decoder: NVDEC 4th gen vs UVD 6.3. Supported codecs: H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650) vs HEVC,H.264,VP9,MPEG-4 (Radeon RX 560).
| Feature | GeForce GTX 1650 | Radeon RX 560 |
|---|---|---|
| Encoder | NVENC 5th gen (Volta) | VCE 3.4 |
| Decoder | NVDEC 4th gen | UVD 6.3 |
| Codecs | H.264,H.265/HEVC,VP8,VP9 | HEVC,H.264,VP9,MPEG-4 |
Power & Dimensions
The GeForce GTX 1650 draws 75W versus the Radeon RX 560's 75W — a 0% difference. The Radeon RX 560 is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 450W (Radeon RX 560). Power connectors: None vs None. Card length: 229mm vs 170mm, occupying 2 vs 2 slots. Typical load temperature: 70°C vs 70 C.
| Feature | GeForce GTX 1650 | Radeon RX 560 |
|---|---|---|
| TDP | 75W | 75W |
| Recommended PSU | 300W-33% | 450W |
| Power Connector | None | None |
| Length | 229mm | 170mm |
| Height | 111mm | 112mm |
| Slots | 2 | 2 |
| Temp (Load) | 70°C | 70 C |
| Perf/Watt | 104.9+114% | 49.1 |
Value Analysis
The GeForce GTX 1650 launched at $149 MSRP, while the Radeon RX 560 launched at $99. The Radeon RX 560 costs 33.6% less ($50 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 52.8 (GeForce GTX 1650) vs 37.2 (Radeon RX 560) — the GeForce GTX 1650 offers 41.9% better value. The GeForce GTX 1650 is the newer GPU (2019 vs 2017).
| Feature | GeForce GTX 1650 | Radeon RX 560 |
|---|---|---|
| MSRP | $149 | $99-34% |
| Performance per Dollar | 52.8+42% | 37.2 |
| Codename | TU117 | Polaris 21 |
| Release | April 23 2019 | April 18 2017 |
| Ranking | #323 | #527 |
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