
GeForce GTX 1650
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Radeon Pro W5500
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650
2019Why buy it
- ✅Costs $250 less on MSRP ($149 MSRP vs $399 MSRP).
- ✅Delivers 136.4% more G3D Mark for each dollar spent, at 52.8 vs 22.3 G3D/$ ($149 MSRP vs $399 MSRP).
- ✅Draws 75W instead of 125W, a 50W reduction.
- ✅Measures 229mm instead of 241mm, a 12mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Lower PassMark G3D performance (7,869 vs 8,913).
- ❌Less VRAM, with 4 GB vs 8 GB for high-resolution textures and newer games.
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Radeon Pro W5500
2020Why buy it
- ✅+13.3% higher PassMark G3D performance.
- ✅100% more VRAM for high-resolution textures and newer games (8 GB vs 4 GB).
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
Trade-offs
- ❌167.8% HIGHER MSRP$399 MSRPvs$149 MSRP
- ❌Lower G3D Mark per dollar, at 22.3 vs 52.8 G3D/$ ($399 MSRP vs $149 MSRP).
- ❌66.7% higher power demand at 125W vs 75W.
GeForce GTX 1650
2019Radeon Pro W5500
2020Why buy it
- ✅Costs $250 less on MSRP ($149 MSRP vs $399 MSRP).
- ✅Delivers 136.4% more G3D Mark for each dollar spent, at 52.8 vs 22.3 G3D/$ ($149 MSRP vs $399 MSRP).
- ✅Draws 75W instead of 125W, a 50W reduction.
- ✅Measures 229mm instead of 241mm, a 12mm shorter card that is more SFF-friendly.
Why buy it
- ✅+13.3% higher PassMark G3D performance.
- ✅100% more VRAM for high-resolution textures and newer games (8 GB vs 4 GB).
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
Trade-offs
- ❌Lower PassMark G3D performance (7,869 vs 8,913).
- ❌Less VRAM, with 4 GB vs 8 GB for high-resolution textures and newer games.
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Trade-offs
- ❌167.8% HIGHER MSRP$399 MSRPvs$149 MSRP
- ❌Lower G3D Mark per dollar, at 22.3 vs 52.8 G3D/$ ($399 MSRP vs $149 MSRP).
- ❌66.7% higher power demand at 125W vs 75W.
Quick Answers
So, is Radeon Pro W5500 better than GeForce GTX 1650?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is GeForce GTX 1650 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 | Radeon Pro W5500 |
|---|---|---|
| 1080p | ||
| low | 94 FPS | 132 FPS |
| medium | 83 FPS | 113 FPS |
| high | 70 FPS | 95 FPS |
| ultra | 58 FPS | 57 FPS |
| 1440p | ||
| low | 87 FPS | 116 FPS |
| medium | 74 FPS | 97 FPS |
| high | 60 FPS | 71 FPS |
| ultra | 50 FPS | 42 FPS |
| 4K | ||
| low | 41 FPS | 41 FPS |
| medium | 39 FPS | 37 FPS |
| high | 27 FPS | 23 FPS |
| ultra | 24 FPS | 20 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 | Radeon Pro W5500 |
|---|---|---|
| 1080p | ||
| low | 136 FPS | 145 FPS |
| medium | 113 FPS | 110 FPS |
| high | 94 FPS | 79 FPS |
| ultra | 71 FPS | 52 FPS |
| 1440p | ||
| low | 79 FPS | 96 FPS |
| medium | 62 FPS | 64 FPS |
| high | 44 FPS | 48 FPS |
| ultra | 35 FPS | 35 FPS |
| 4K | ||
| low | 36 FPS | 43 FPS |
| medium | 27 FPS | 32 FPS |
| high | 21 FPS | 26 FPS |
| ultra | 15 FPS | 19 FPS |

League of Legends
| Preset | GeForce GTX 1650 | Radeon Pro W5500 |
|---|---|---|
| 1080p | ||
| low | 323 FPS | 401 FPS |
| medium | 283 FPS | 321 FPS |
| high | 205 FPS | 267 FPS |
| ultra | 169 FPS | 201 FPS |
| 1440p | ||
| low | 225 FPS | 301 FPS |
| medium | 202 FPS | 241 FPS |
| high | 151 FPS | 201 FPS |
| ultra | 117 FPS | 150 FPS |
| 4K | ||
| low | 130 FPS | 201 FPS |
| medium | 117 FPS | 160 FPS |
| high | 79 FPS | 134 FPS |
| ultra | 50 FPS | 100 FPS |

Valorant
| Preset | GeForce GTX 1650 | Radeon Pro W5500 |
|---|---|---|
| 1080p | ||
| low | 261 FPS | 263 FPS |
| medium | 211 FPS | 230 FPS |
| high | 191 FPS | 195 FPS |
| ultra | 166 FPS | 153 FPS |
| 1440p | ||
| low | 201 FPS | 193 FPS |
| medium | 158 FPS | 172 FPS |
| high | 135 FPS | 141 FPS |
| ultra | 113 FPS | 108 FPS |
| 4K | ||
| low | 99 FPS | 105 FPS |
| medium | 74 FPS | 87 FPS |
| high | 65 FPS | 72 FPS |
| ultra | 51 FPS | 55 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 and Radeon Pro W5500

GeForce GTX 1650
GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

Radeon Pro W5500
Radeon Pro W5500
The Radeon Pro W5500 is manufactured by AMD. It was released in February 10 2020. It features the RDNA 1.0 architecture. The core clock ranges from 1187 MHz to 1400 MHz. It has 1408 shading units. The thermal design power (TDP) is 125W. Manufactured using 7 nm process technology. G3D Mark benchmark score: 8,913 points. Launch price was $399.
Graphics Performance
In G3D Mark, the GeForce GTX 1650 scores 7,869 versus the Radeon Pro W5500's 8,913 — the Radeon Pro W5500 leads by 13.3%. The GeForce GTX 1650 is built on Turing while the Radeon Pro W5500 uses RDNA 1.0, both on 12 nm vs 7 nm. Shader units: 896 (GeForce GTX 1650) vs 1,408 (Radeon Pro W5500). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 3.942 TFLOPS (Radeon Pro W5500). Boost clocks: 1665 MHz vs 1400 MHz.
| Feature | GeForce GTX 1650 | Radeon Pro W5500 |
|---|---|---|
| G3D Mark Score | 7,869 | 8,913+13% |
| Architecture | Turing | RDNA 1.0 |
| Process Node | 12 nm | 7 nm |
| Shading Units | 896 | 1408+57% |
| Compute (TFLOPS) | 2.984 TFLOPS | 3.942 TFLOPS+32% |
| Boost Clock | 1665 MHz+19% | 1400 MHz |
| ROPs | 32 | 32 |
| TMUs | 56 | 88+57% |
| L2 Cache | 1 MB | 2 MB+100% |
Advanced Features (DLSS/FSR)
The GeForce GTX 1650 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon Pro W5500 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1650 | Radeon Pro W5500 |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
The GeForce GTX 1650 comes with 4 GB of VRAM, while the Radeon Pro W5500 has 8 GB. The Radeon Pro W5500 offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 128-bit. L2 Cache: 1 MB (GeForce GTX 1650) vs 2 MB (Radeon Pro W5500) — the Radeon Pro W5500 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1650 | Radeon Pro W5500 |
|---|---|---|
| VRAM Capacity | 4 GB | 8 GB+100% |
| Memory Type | GDDR5 | GDDR6 |
| Bus Width | 128-bit | 128-bit |
| L2 Cache | 1 MB | 2 MB+100% |
Display & API Support
DirectX support: 12 (GeForce GTX 1650) vs 12.1 (Radeon Pro W5500). Vulkan: 1.4 vs 1.2. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 4.
| Feature | GeForce GTX 1650 | Radeon Pro W5500 |
|---|---|---|
| DirectX | 12 | 12.1 |
| Vulkan | 1.4+17% | 1.2 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 3 | 4+33% |
Media & Encoding
Hardware encoder: NVENC 5th gen (Volta) (GeForce GTX 1650) vs VCN 2.0 (Radeon Pro W5500). Decoder: NVDEC 4th gen vs VCN 2.0. Supported codecs: H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650) vs HEVC,H.264,VP9 (Radeon Pro W5500).
| Feature | GeForce GTX 1650 | Radeon Pro W5500 |
|---|---|---|
| Encoder | NVENC 5th gen (Volta) | VCN 2.0 |
| Decoder | NVDEC 4th gen | VCN 2.0 |
| Codecs | H.264,H.265/HEVC,VP8,VP9 | HEVC,H.264,VP9 |
Power & Dimensions
The GeForce GTX 1650 draws 75W versus the Radeon Pro W5500's 125W — a 50% difference. The GeForce GTX 1650 is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 500W (Radeon Pro W5500). Power connectors: None vs PCIe-powered. Card length: 229mm vs 241mm, occupying 2 vs 1 slots. Typical load temperature: 70°C vs 75°C.
| Feature | GeForce GTX 1650 | Radeon Pro W5500 |
|---|---|---|
| TDP | 75W-40% | 125W |
| Recommended PSU | 300W-40% | 500W |
| Power Connector | None | PCIe-powered |
| Length | 229mm | 241mm |
| Height | 111mm | 111mm |
| Slots | 2 | 1-50% |
| Temp (Load) | 70°C-7% | 75°C |
| Perf/Watt | 104.9+47% | 71.3 |
Value Analysis
The GeForce GTX 1650 launched at $149 MSRP, while the Radeon Pro W5500 launched at $399. The GeForce GTX 1650 costs 62.7% less ($250 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 52.8 (GeForce GTX 1650) vs 22.3 (Radeon Pro W5500) — the GeForce GTX 1650 offers 136.8% better value. The Radeon Pro W5500 is the newer GPU (2020 vs 2019).
| Feature | GeForce GTX 1650 | Radeon Pro W5500 |
|---|---|---|
| MSRP | $149-63% | $399 |
| Performance per Dollar | 52.8+137% | 22.3 |
| Codename | TU117 | Navi 14 |
| Release | April 23 2019 | February 10 2020 |
| Ranking | #323 | #294 |
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