
GeForce GTX 1650 Ti
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Radeon RX 6500M
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650 Ti
2012Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 50.2 vs 0 G3D/$ ($150 MSRP vs Unknown MSRP).
Trade-offs
- ❌No equivalent frame-generation stack like FSR Frame Generation + AFMF (2023).
- ❌Poor future-proofing: 2012-era hardware with 4 GB of VRAM is already a legacy-tier option for modern games.
Radeon RX 6500M
2022Why buy it
- ✅Access to a newer frame-generation stack with FSR Frame Generation + AFMF (2023).
- ✅More future proof: RDNA 2.0 (2020−2025) on 6nm with a newer platform for upcoming games.
- ✅More future proof: RDNA 2.0 (2020−2025) on 6nm with a newer platform for upcoming games.
Trade-offs
- ❌Lower G3D Mark per dollar, at 0 vs 50.2 G3D/$ (Unknown MSRP vs $150 MSRP).
GeForce GTX 1650 Ti
2012Radeon RX 6500M
2022Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 50.2 vs 0 G3D/$ ($150 MSRP vs Unknown MSRP).
Why buy it
- ✅Access to a newer frame-generation stack with FSR Frame Generation + AFMF (2023).
- ✅More future proof: RDNA 2.0 (2020−2025) on 6nm with a newer platform for upcoming games.
- ✅More future proof: RDNA 2.0 (2020−2025) on 6nm with a newer platform for upcoming games.
Trade-offs
- ❌No equivalent frame-generation stack like FSR Frame Generation + AFMF (2023).
- ❌Poor future-proofing: 2012-era hardware with 4 GB of VRAM is already a legacy-tier option for modern games.
Trade-offs
- ❌Lower G3D Mark per dollar, at 0 vs 50.2 G3D/$ (Unknown MSRP vs $150 MSRP).
Quick Answers
So, is GeForce GTX 1650 Ti better than Radeon RX 6500M?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does Radeon RX 6500M make more sense than GeForce GTX 1650 Ti?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 Ti | Radeon RX 6500M |
|---|---|---|
| 1080p | ||
| low | 45 FPS | 129 FPS |
| medium | 31 FPS | 115 FPS |
| high | 22 FPS | 98 FPS |
| ultra | 11 FPS | 73 FPS |
| 1440p | ||
| low | 36 FPS | 118 FPS |
| medium | 22 FPS | 99 FPS |
| high | 12 FPS | 83 FPS |
| ultra | 6 FPS | 62 FPS |
| 4K | ||
| low | 11 FPS | 52 FPS |
| medium | 8 FPS | 48 FPS |
| high | 4 FPS | 35 FPS |
| ultra | 3 FPS | 31 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 Ti | Radeon RX 6500M |
|---|---|---|
| 1080p | ||
| low | 99 FPS | 179 FPS |
| medium | 62 FPS | 139 FPS |
| high | 42 FPS | 103 FPS |
| ultra | 30 FPS | 66 FPS |
| 1440p | ||
| low | 69 FPS | 116 FPS |
| medium | 35 FPS | 89 FPS |
| high | 25 FPS | 67 FPS |
| ultra | 20 FPS | 47 FPS |
| 4K | ||
| low | 32 FPS | 57 FPS |
| medium | 18 FPS | 44 FPS |
| high | 14 FPS | 35 FPS |
| ultra | 11 FPS | 24 FPS |

League of Legends
| Preset | GeForce GTX 1650 Ti | Radeon RX 6500M |
|---|---|---|
| 1080p | ||
| low | 339 FPS | 335 FPS |
| medium | 271 FPS | 268 FPS |
| high | 226 FPS | 223 FPS |
| ultra | 169 FPS | 167 FPS |
| 1440p | ||
| low | 254 FPS | 251 FPS |
| medium | 203 FPS | 201 FPS |
| high | 169 FPS | 167 FPS |
| ultra | 127 FPS | 126 FPS |
| 4K | ||
| low | 169 FPS | 167 FPS |
| medium | 135 FPS | 134 FPS |
| high | 113 FPS | 107 FPS |
| ultra | 85 FPS | 74 FPS |

Valorant
| Preset | GeForce GTX 1650 Ti | Radeon RX 6500M |
|---|---|---|
| 1080p | ||
| low | 157 FPS | 303 FPS |
| medium | 118 FPS | 233 FPS |
| high | 95 FPS | 205 FPS |
| ultra | 67 FPS | 167 FPS |
| 1440p | ||
| low | 90 FPS | 222 FPS |
| medium | 68 FPS | 165 FPS |
| high | 58 FPS | 137 FPS |
| ultra | 39 FPS | 109 FPS |
| 4K | ||
| low | 48 FPS | 109 FPS |
| medium | 34 FPS | 82 FPS |
| high | 29 FPS | 71 FPS |
| ultra | 19 FPS | 55 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 Ti and Radeon RX 6500M

GeForce GTX 1650 Ti
GeForce GTX 1650 Ti
The GeForce GTX 1650 Ti is manufactured by NVIDIA. It was released in October 9 2012. It features the Kepler architecture. The core clock speed is 928 MHz. It has 768 shading units. The thermal design power (TDP) is 50W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 7,525 points. Launch price was $149.

Radeon RX 6500M
Radeon RX 6500M
The Radeon RX 6500M is manufactured by AMD. It was released in January 4 2022. It features the RDNA 2.0 architecture. The core clock ranges from 2000 MHz to 2400 MHz. It has 1024 shading units. The thermal design power (TDP) is 50W. Manufactured using 6 nm process technology. It features 16 dedicated ray tracing cores for enhanced lighting effects. G3D Mark benchmark score: 7,443 points.
Graphics Performance
The GeForce GTX 1650 Ti scores 7,525 and the Radeon RX 6500M reaches 7,443 in the G3D Mark benchmark — just a 1.1% difference, making them near-identical in rasterization performance. The GeForce GTX 1650 Ti is built on Kepler while the Radeon RX 6500M uses RDNA 2.0, both on 28 nm vs 6 nm. Shader units: 768 (GeForce GTX 1650 Ti) vs 1,024 (Radeon RX 6500M). Raw compute: 1.425 TFLOPS (GeForce GTX 1650 Ti) vs 4.915 TFLOPS (Radeon RX 6500M).
| Feature | GeForce GTX 1650 Ti | Radeon RX 6500M |
|---|---|---|
| G3D Mark Score | 7,525+1% | 7,443 |
| Architecture | Kepler | RDNA 2.0 |
| Process Node | 28 nm | 6 nm |
| Shading Units | 768 | 1024+33% |
| Compute (TFLOPS) | 1.425 TFLOPS | 4.915 TFLOPS+245% |
| ROPs | 16 | 32+100% |
| TMUs | 64 | 64 |
| L1 Cache | 64 KB | 256 KB+300% |
| L2 Cache | 0.25 MB | 1 MB+300% |
Advanced Features (DLSS/FSR)
A critical advantage for the Radeon RX 6500M is support for FSR Frame Generation + AFMF. This allows it to generate entire frames using AI/Algorithms, essentially doubling the frame rate in CPU-bound scenarios or heavy ray-tracing titles. The GeForce GTX 1650 Ti lacks specific hardware/driver support for this native frame generation tier.The GeForce GTX 1650 Ti gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon RX 6500M relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1650 Ti | Radeon RX 6500M |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR 3 |
| Frame Generation | Not Supported | FSR Frame Generation + AFMF |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
Both cards feature 4 GB of GDDR6. Memory bandwidth: 192 GB/s (GeForce GTX 1650 Ti) vs 144 GB/s (Radeon RX 6500M) — a 33.3% advantage for the GeForce GTX 1650 Ti. Bus width: 128-bit vs 64-bit. L2 Cache: 0.25 MB (GeForce GTX 1650 Ti) vs 1 MB (Radeon RX 6500M) — the Radeon RX 6500M has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1650 Ti | Radeon RX 6500M |
|---|---|---|
| VRAM Capacity | 4 GB | 4 GB |
| Memory Type | GDDR6 | GDDR6 |
| Memory Bandwidth | 192 GB/s+33% | 144 GB/s |
| Bus Width | 128-bit+100% | 64-bit |
| L2 Cache | 0.25 MB | 1 MB+300% |
Display & API Support
DirectX support: 12 (12_1) (GeForce GTX 1650 Ti) vs 12 (12_2) (Radeon RX 6500M). Vulkan: 1.3 vs 1.4. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 3.
| Feature | GeForce GTX 1650 Ti | Radeon RX 6500M |
|---|---|---|
| DirectX | 12 (12_1) | 12 (12_2) |
| Vulkan | 1.3 | 1.4+8% |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 3 | 3 |
Media & Encoding
Hardware encoder: NVENC 6 (Volta) (GeForce GTX 1650 Ti) vs VCN 3.0 (Radeon RX 6500M). Decoder: NVDEC 4 vs VCN 3.0. Supported codecs: H.264,H.265,VP9,AV1 (GeForce GTX 1650 Ti) vs H.264,HEVC,VP9 (Decode Only) (Radeon RX 6500M).
| Feature | GeForce GTX 1650 Ti | Radeon RX 6500M |
|---|---|---|
| Encoder | NVENC 6 (Volta) | VCN 3.0 |
| Decoder | NVDEC 4 | VCN 3.0 |
| Codecs | H.264,H.265,VP9,AV1 | H.264,HEVC,VP9 (Decode Only) |
Power & Dimensions
The GeForce GTX 1650 Ti draws 50W versus the Radeon RX 6500M's 50W — a 0% difference. The Radeon RX 6500M is more power-efficient. Recommended PSU: 0W (GeForce GTX 1650 Ti) vs 350W (Radeon RX 6500M). Power connectors: None vs Mobile. Typical load temperature: 75 vs 85°C.
| Feature | GeForce GTX 1650 Ti | Radeon RX 6500M |
|---|---|---|
| TDP | 50W | 50W |
| Recommended PSU | 0W-100% | 350W |
| Power Connector | None | Mobile |
| Length | 0mm | — |
| Height | 0mm | — |
| Slots | 0 | 0 |
| Temp (Load) | 75-12% | 85°C |
| Perf/Watt | 150.5+1% | 148.9 |
Value Analysis
The Radeon RX 6500M is the newer GPU (2022 vs 2012).
| Feature | GeForce GTX 1650 Ti | Radeon RX 6500M |
|---|---|---|
| MSRP | $150 | — |
| Codename | GK106 | Navi 24 |
| Release | October 9 2012 | January 4 2022 |
| Ranking | #633 | #341 |
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