
GeForce GT 640
Popular choices:

Quadro M500M
Popular choices:
Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GT 640
2012Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 11.8 vs 0 G3D/$ ($99 MSRP vs Unknown MSRP).
- ✅100% more VRAM for high-resolution textures and newer games (4 GB vs 2 GB).
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌116.7% higher power demand at 65W vs 30W.
Quadro M500M
2016Why buy it
- ✅Draws 30W instead of 65W, a 35W reduction.
Trade-offs
- ❌Less VRAM, with 2 GB vs 4 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2016-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 0 vs 11.8 G3D/$ (Unknown MSRP vs $99 MSRP).
GeForce GT 640
2012Quadro M500M
2016Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 11.8 vs 0 G3D/$ ($99 MSRP vs Unknown MSRP).
- ✅100% more VRAM for high-resolution textures and newer games (4 GB vs 2 GB).
Why buy it
- ✅Draws 30W instead of 65W, a 35W reduction.
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌116.7% higher power demand at 65W vs 30W.
Trade-offs
- ❌Less VRAM, with 2 GB vs 4 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2016-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 0 vs 11.8 G3D/$ (Unknown MSRP vs $99 MSRP).
Quick Answers
So, is Quadro M500M better than GeForce GT 640?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does GeForce GT 640 make more sense than Quadro M500M?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GT 640 | Quadro M500M |
|---|---|---|
| 1080p | ||
| low | 16 FPS | 26 FPS |
| medium | 11 FPS | 17 FPS |
| high | 7 FPS | 11 FPS |
| ultra | 4 FPS | 7 FPS |
| 1440p | ||
| low | 11 FPS | 16 FPS |
| medium | 6 FPS | 10 FPS |
| high | 3 FPS | 5 FPS |
| ultra | 1 FPS | 3 FPS |
| 4K | ||
| low | 4 FPS | 7 FPS |
| medium | 3 FPS | 5 FPS |
| high | 1 FPS | 3 FPS |
| ultra | 1 FPS | 2 FPS |

Counter-Strike 2
| Preset | GeForce GT 640 | Quadro M500M |
|---|---|---|
| 1080p | ||
| low | 36 FPS | 53 FPS |
| medium | 16 FPS | 42 FPS |
| high | 11 FPS | 31 FPS |
| ultra | 8 FPS | 19 FPS |
| 1440p | ||
| low | 12 FPS | 20 FPS |
| medium | 5 FPS | 14 FPS |
| high | 4 FPS | 10 FPS |
| ultra | 3 FPS | 7 FPS |
| 4K | ||
| low | 4 FPS | 6 FPS |
| medium | 2 FPS | 4 FPS |
| high | 2 FPS | 3 FPS |
| ultra | 1 FPS | 2 FPS |

League of Legends
| Preset | GeForce GT 640 | Quadro M500M |
|---|---|---|
| 1080p | ||
| low | 53 FPS | 53 FPS |
| medium | 42 FPS | 42 FPS |
| high | 35 FPS | 35 FPS |
| ultra | 26 FPS | 26 FPS |
| 1440p | ||
| low | 39 FPS | 40 FPS |
| medium | 32 FPS | 32 FPS |
| high | 26 FPS | 26 FPS |
| ultra | 20 FPS | 20 FPS |
| 4K | ||
| low | 26 FPS | 26 FPS |
| medium | 21 FPS | 21 FPS |
| high | 18 FPS | 18 FPS |
| ultra | 13 FPS | 13 FPS |

Valorant
| Preset | GeForce GT 640 | Quadro M500M |
|---|---|---|
| 1080p | ||
| low | 53 FPS | 53 FPS |
| medium | 42 FPS | 42 FPS |
| high | 26 FPS | 35 FPS |
| ultra | 16 FPS | 26 FPS |
| 1440p | ||
| low | 6 FPS | 40 FPS |
| medium | 4 FPS | 32 FPS |
| high | 3 FPS | 26 FPS |
| ultra | 2 FPS | 20 FPS |
| 4K | ||
| low | 4 FPS | 26 FPS |
| medium | 2 FPS | 21 FPS |
| high | 2 FPS | 18 FPS |
| ultra | 1 FPS | 13 FPS |
Technical Specifications
Side-by-side comparison of GeForce GT 640 and Quadro M500M

GeForce GT 640
GeForce GT 640
The GeForce GT 640 is manufactured by NVIDIA. It was released in June 5 2012. It features the Kepler architecture. The core clock speed is 902 MHz. It has 384 shading units. The thermal design power (TDP) is 65W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,169 points. Launch price was $99.

Quadro M500M
Quadro M500M
The Quadro M500M is manufactured by NVIDIA. It was released in April 27 2016. It features the Maxwell architecture. The core clock ranges from 1029 MHz to 1124 MHz. It has 384 shading units. The thermal design power (TDP) is 30W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,172 points.
Graphics Performance
The GeForce GT 640 scores 1,169 and the Quadro M500M reaches 1,172 in the G3D Mark benchmark — just a 0.3% difference, making them near-identical in rasterization performance. The GeForce GT 640 is built on Kepler while the Quadro M500M uses Maxwell, both on a 28 nm process. Shader units: 384 (GeForce GT 640) vs 384 (Quadro M500M). Raw compute: 0.6927 TFLOPS (GeForce GT 640) vs 0.8632 TFLOPS (Quadro M500M).
| Feature | GeForce GT 640 | Quadro M500M |
|---|---|---|
| G3D Mark Score | 1,169 | 1,172 |
| Architecture | Kepler | Maxwell |
| Process Node | 28 nm | 28 nm |
| Shading Units | 384 | 384 |
| Compute (TFLOPS) | 0.6927 TFLOPS | 0.8632 TFLOPS+25% |
| ROPs | 16+100% | 8 |
| TMUs | 32+100% | 16 |
| L1 Cache | 32 KB | 128 KB+300% |
| L2 Cache | 0.25 MB | 1 MB+300% |
Advanced Features (DLSS/FSR)
The GeForce GT 640 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Quadro M500M relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GT 640 | Quadro M500M |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
The GeForce GT 640 comes with 4 GB of VRAM, while the Quadro M500M has 2 GB. The GeForce GT 640 offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 64-bit. L2 Cache: 0.25 MB (GeForce GT 640) vs 1 MB (Quadro M500M) — the Quadro M500M has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GT 640 | Quadro M500M |
|---|---|---|
| VRAM Capacity | 4 GB+100% | 2 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 128-bit+100% | 64-bit |
| L2 Cache | 0.25 MB | 1 MB+300% |
Power & Dimensions
The GeForce GT 640 draws 65W versus the Quadro M500M's 30W — a 73.7% difference. The Quadro M500M is more power-efficient. Recommended PSU: 300W (GeForce GT 640) vs 350W (Quadro M500M). Power connectors: None vs PCIe-powered.
| Feature | GeForce GT 640 | Quadro M500M |
|---|---|---|
| TDP | 65W | 30W-54% |
| Recommended PSU | 300W-14% | 350W |
| Power Connector | None | PCIe-powered |
| Length | 145mm | — |
| Height | 111mm | — |
| Slots | 1 | — |
| Temp (Load) | 60°C | — |
| Perf/Watt | 18.0 | 39.1+117% |
Value Analysis
The Quadro M500M is the newer GPU (2016 vs 2012).
| Feature | GeForce GT 640 | Quadro M500M |
|---|---|---|
| MSRP | $99 | — |
| Codename | GK107 | GM108 |
| Release | June 5 2012 | April 27 2016 |
| Ranking | #837 | #833 |
Top Performing GPUs
The most powerful gpus ranked by G3D Mark benchmark scores.













