
GeForce GT 640
Popular choices:

Iris Pro Graphics 5200
Popular choices:
Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GT 640
2012Why buy it
- ✅Costs $51 less on MSRP ($99 MSRP vs $150 MSRP).
- ✅Delivers 51.1% more G3D Mark for each dollar spent, at 11.8 vs 7.8 G3D/$ ($99 MSRP vs $150 MSRP).
- ✅100+% more VRAM for high-resolution textures and newer games (4 GB vs Unknown).
- ✅Less risky long-term buy than Iris Pro Graphics 5200: it remains the more sensible modern option while Iris Pro Graphics 5200 is already obsolete for modern gaming.
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌116.7% higher power demand at 65W vs 30W.
Iris Pro Graphics 5200
2013Why buy it
- ✅Draws 30W instead of 65W, a 35W reduction.
- ✅More future proof: Generation 7.5 (2013) on 22nm with a newer platform for upcoming games.
Trade-offs
- ❌Less VRAM, with Unknown vs 4 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2013-era hardware with Unknown of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌51.5% HIGHER MSRP$150 MSRPvs$99 MSRP
- ❌Lower G3D Mark per dollar, at 7.8 vs 11.8 G3D/$ ($150 MSRP vs $99 MSRP).
GeForce GT 640
2012Iris Pro Graphics 5200
2013Why buy it
- ✅Costs $51 less on MSRP ($99 MSRP vs $150 MSRP).
- ✅Delivers 51.1% more G3D Mark for each dollar spent, at 11.8 vs 7.8 G3D/$ ($99 MSRP vs $150 MSRP).
- ✅100+% more VRAM for high-resolution textures and newer games (4 GB vs Unknown).
- ✅Less risky long-term buy than Iris Pro Graphics 5200: it remains the more sensible modern option while Iris Pro Graphics 5200 is already obsolete for modern gaming.
Why buy it
- ✅Draws 30W instead of 65W, a 35W reduction.
- ✅More future proof: Generation 7.5 (2013) on 22nm with a newer platform for upcoming games.
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌116.7% higher power demand at 65W vs 30W.
Trade-offs
- ❌Less VRAM, with Unknown vs 4 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2013-era hardware with Unknown of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌51.5% HIGHER MSRP$150 MSRPvs$99 MSRP
- ❌Lower G3D Mark per dollar, at 7.8 vs 11.8 G3D/$ ($150 MSRP vs $99 MSRP).
Quick Answers
So, is Iris Pro Graphics 5200 better than GeForce GT 640?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does GeForce GT 640 make more sense than Iris Pro Graphics 5200?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GT 640 | Iris Pro Graphics 5200 |
|---|---|---|
| 1080p | ||
| low | 13 FPS | 16 FPS |
| medium | 9 FPS | 11 FPS |
| high | 5 FPS | 7 FPS |
| ultra | 3 FPS | 4 FPS |
| 1440p | ||
| low | 9 FPS | 11 FPS |
| medium | 5 FPS | 6 FPS |
| high | 2 FPS | 3 FPS |
| ultra | 1 FPS | 1 FPS |
| 4K | ||
| low | 4 FPS | 4 FPS |
| medium | 2 FPS | 3 FPS |
| high | 1 FPS | 1 FPS |
| ultra | 1 FPS | 1 FPS |

Counter-Strike 2
| Preset | GeForce GT 640 | Iris Pro Graphics 5200 |
|---|---|---|
| 1080p | ||
| low | 34 FPS | 53 FPS |
| medium | 15 FPS | 42 FPS |
| high | 11 FPS | 33 FPS |
| ultra | 7 FPS | 23 FPS |
| 1440p | ||
| low | 11 FPS | 40 FPS |
| medium | 5 FPS | 29 FPS |
| high | 4 FPS | 20 FPS |
| ultra | 3 FPS | 15 FPS |
| 4K | ||
| low | 4 FPS | 24 FPS |
| medium | 2 FPS | 15 FPS |
| high | 1 FPS | 12 FPS |
| ultra | 1 FPS | 9 FPS |

League of Legends
| Preset | GeForce GT 640 | Iris Pro Graphics 5200 |
|---|---|---|
| 1080p | ||
| low | 53 FPS | 53 FPS |
| medium | 42 FPS | 42 FPS |
| high | 35 FPS | 35 FPS |
| ultra | 26 FPS | 26 FPS |
| 1440p | ||
| low | 39 FPS | 40 FPS |
| medium | 32 FPS | 32 FPS |
| high | 26 FPS | 26 FPS |
| ultra | 20 FPS | 20 FPS |
| 4K | ||
| low | 26 FPS | 26 FPS |
| medium | 21 FPS | 21 FPS |
| high | 18 FPS | 18 FPS |
| ultra | 13 FPS | 13 FPS |

Valorant
| Preset | GeForce GT 640 | Iris Pro Graphics 5200 |
|---|---|---|
| 1080p | ||
| low | 53 FPS | 53 FPS |
| medium | 42 FPS | 42 FPS |
| high | 26 FPS | 35 FPS |
| ultra | 16 FPS | 24 FPS |
| 1440p | ||
| low | 6 FPS | 10 FPS |
| medium | 4 FPS | 8 FPS |
| high | 3 FPS | 6 FPS |
| ultra | 2 FPS | 4 FPS |
| 4K | ||
| low | 4 FPS | 7 FPS |
| medium | 2 FPS | 5 FPS |
| high | 2 FPS | 4 FPS |
| ultra | 1 FPS | 3 FPS |
Technical Specifications
Side-by-side comparison of GeForce GT 640 and Iris Pro Graphics 5200

GeForce GT 640
GeForce GT 640
The GeForce GT 640 is manufactured by NVIDIA. It was released in June 5 2012. It features the Kepler architecture. The core clock speed is 902 MHz. It has 384 shading units. The thermal design power (TDP) is 65W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,169 points. Launch price was $99.

Iris Pro Graphics 5200
Iris Pro Graphics 5200
The Iris Pro Graphics 5200 is manufactured by Intel. It was released in May 27 2013. It features the Generation 7.5 architecture. The core clock ranges from 200 MHz to 1200 MHz. It has 320 shading units. The thermal design power (TDP) is 30W. Manufactured using 22 nm process technology. G3D Mark benchmark score: 1,172 points.
Graphics Performance
The GeForce GT 640 scores 1,169 and the Iris Pro Graphics 5200 reaches 1,172 in the G3D Mark benchmark — just a 0.3% difference, making them near-identical in rasterization performance. The GeForce GT 640 is built on Kepler while the Iris Pro Graphics 5200 uses Generation 7.5, both on 28 nm vs 22 nm. Shader units: 384 (GeForce GT 640) vs 320 (Iris Pro Graphics 5200). Raw compute: 0.6927 TFLOPS (GeForce GT 640) vs 0.768 TFLOPS (Iris Pro Graphics 5200).
| Feature | GeForce GT 640 | Iris Pro Graphics 5200 |
|---|---|---|
| G3D Mark Score | 1,169 | 1,172 |
| Architecture | Kepler | Generation 7.5 |
| Process Node | 28 nm | 22 nm |
| Shading Units | 384+20% | 320 |
| Compute (TFLOPS) | 0.6927 TFLOPS | 0.768 TFLOPS+11% |
| ROPs | 16+300% | 4 |
| TMUs | 32 | 40+25% |
Advanced Features (DLSS/FSR)
The GeForce GT 640 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Iris Pro Graphics 5200 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GT 640 | Iris Pro Graphics 5200 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
The GeForce GT 640 comes with 4 GB of VRAM, while the Iris Pro Graphics 5200 has 0 MB. The GeForce GT 640 offers 100+% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs System.
| Feature | GeForce GT 640 | Iris Pro Graphics 5200 |
|---|---|---|
| VRAM Capacity | 4 GB | Shared System RAM |
| Memory Type | GDDR5 | Shared |
| Memory Bandwidth | Unknown | System |
| Bus Width | 128-bit | System |
Power & Dimensions
The GeForce GT 640 draws 65W versus the Iris Pro Graphics 5200's 30W — a 73.7% difference. The Iris Pro Graphics 5200 is more power-efficient. Recommended PSU: 300W (GeForce GT 640) vs 1W (Iris Pro Graphics 5200). Power connectors: None vs Integrated.
| Feature | GeForce GT 640 | Iris Pro Graphics 5200 |
|---|---|---|
| TDP | 65W | 30W-54% |
| Recommended PSU | 300W | 1W-100% |
| Power Connector | None | Integrated |
| Length | 145mm | — |
| Height | 111mm | — |
| Slots | 1 | — |
| Temp (Load) | 60°C | — |
| Perf/Watt | 18.0 | 39.1+117% |
Value Analysis
The GeForce GT 640 launched at $99 MSRP, while the Iris Pro Graphics 5200 launched at $150. The GeForce GT 640 costs 34% less ($51 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 11.8 (GeForce GT 640) vs 7.8 (Iris Pro Graphics 5200) — the GeForce GT 640 offers 51.3% better value. The Iris Pro Graphics 5200 is the newer GPU (2013 vs 2012).
| Feature | GeForce GT 640 | Iris Pro Graphics 5200 |
|---|---|---|
| MSRP | $99-34% | $150 |
| Performance per Dollar | 11.8+51% | 7.8 |
| Codename | GK107 | Haswell GT3e |
| Release | June 5 2012 | May 27 2013 |
| Ranking | #837 | #835 |
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