
GeForce GT 640
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Quadro K620M
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GT 640
2012Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 11.8 vs 0 G3D/$ ($99 MSRP vs Unknown MSRP).
Trade-offs
- ❌Lower average FPS than Quadro K620M across 50 tracked games in our benchmark data.
- ❌Very weak future-proofing: 2012-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌116.7% higher power demand at 65W vs 30W.
Quadro K620M
2015Why buy it
- ✅49.4% more average FPS across 50 tracked games in our benchmark data.
- ✅Draws 30W instead of 65W, a 35W reduction.
- ✅More future proof: Maxwell (2014−2017) on 28nm with a newer platform for upcoming games.
Trade-offs
- ❌Very weak future-proofing: 2015-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 0 vs 11.8 G3D/$ (Unknown MSRP vs $99 MSRP).
GeForce GT 640
2012Quadro K620M
2015Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 11.8 vs 0 G3D/$ ($99 MSRP vs Unknown MSRP).
Why buy it
- ✅49.4% more average FPS across 50 tracked games in our benchmark data.
- ✅Draws 30W instead of 65W, a 35W reduction.
- ✅More future proof: Maxwell (2014−2017) on 28nm with a newer platform for upcoming games.
Trade-offs
- ❌Lower average FPS than Quadro K620M across 50 tracked games in our benchmark data.
- ❌Very weak future-proofing: 2012-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌116.7% higher power demand at 65W vs 30W.
Trade-offs
- ❌Very weak future-proofing: 2015-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 0 vs 11.8 G3D/$ (Unknown MSRP vs $99 MSRP).
Quick Answers
So, is Quadro K620M better than GeForce GT 640?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does GeForce GT 640 make more sense than Quadro K620M?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GT 640 | Quadro K620M |
|---|---|---|
| 1080p | ||
| low | 13 FPS | 29 FPS |
| medium | 9 FPS | 19 FPS |
| high | 5 FPS | 13 FPS |
| ultra | 3 FPS | 8 FPS |
| 1440p | ||
| low | 9 FPS | 18 FPS |
| medium | 5 FPS | 12 FPS |
| high | 2 FPS | 6 FPS |
| ultra | 1 FPS | 4 FPS |
| 4K | ||
| low | 4 FPS | 8 FPS |
| medium | 2 FPS | 5 FPS |
| high | 1 FPS | 3 FPS |
| ultra | 1 FPS | 2 FPS |

Counter-Strike 2
| Preset | GeForce GT 640 | Quadro K620M |
|---|---|---|
| 1080p | ||
| low | 34 FPS | 52 FPS |
| medium | 15 FPS | 42 FPS |
| high | 11 FPS | 33 FPS |
| ultra | 7 FPS | 19 FPS |
| 1440p | ||
| low | 11 FPS | 22 FPS |
| medium | 5 FPS | 16 FPS |
| high | 4 FPS | 11 FPS |
| ultra | 3 FPS | 8 FPS |
| 4K | ||
| low | 4 FPS | 6 FPS |
| medium | 2 FPS | 4 FPS |
| high | 1 FPS | 4 FPS |
| ultra | 1 FPS | 2 FPS |

League of Legends
| Preset | GeForce GT 640 | Quadro K620M |
|---|---|---|
| 1080p | ||
| low | 53 FPS | 52 FPS |
| medium | 42 FPS | 42 FPS |
| high | 35 FPS | 35 FPS |
| ultra | 26 FPS | 26 FPS |
| 1440p | ||
| low | 39 FPS | 39 FPS |
| medium | 32 FPS | 31 FPS |
| high | 26 FPS | 26 FPS |
| ultra | 20 FPS | 20 FPS |
| 4K | ||
| low | 26 FPS | 26 FPS |
| medium | 21 FPS | 21 FPS |
| high | 18 FPS | 17 FPS |
| ultra | 13 FPS | 13 FPS |

Valorant
| Preset | GeForce GT 640 | Quadro K620M |
|---|---|---|
| 1080p | ||
| low | 53 FPS | 52 FPS |
| medium | 42 FPS | 42 FPS |
| high | 26 FPS | 35 FPS |
| ultra | 16 FPS | 26 FPS |
| 1440p | ||
| low | 6 FPS | 39 FPS |
| medium | 4 FPS | 31 FPS |
| high | 3 FPS | 26 FPS |
| ultra | 2 FPS | 20 FPS |
| 4K | ||
| low | 4 FPS | 26 FPS |
| medium | 2 FPS | 21 FPS |
| high | 2 FPS | 17 FPS |
| ultra | 1 FPS | 13 FPS |
Technical Specifications
Side-by-side comparison of GeForce GT 640 and Quadro K620M

GeForce GT 640
GeForce GT 640
The GeForce GT 640 is manufactured by NVIDIA. It was released in June 5 2012. It features the Kepler architecture. The core clock speed is 902 MHz. It has 384 shading units. The thermal design power (TDP) is 65W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,169 points. Launch price was $99.

Quadro K620M
Quadro K620M
The Quadro K620M is manufactured by NVIDIA. It was released in March 1 2015. It features the Maxwell architecture. The core clock ranges from 1029 MHz to 1124 MHz. It has 384 shading units. The thermal design power (TDP) is 30W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,159 points.
Graphics Performance
The GeForce GT 640 scores 1,169 and the Quadro K620M reaches 1,159 in the G3D Mark benchmark — just a 0.9% difference, making them near-identical in rasterization performance. The GeForce GT 640 is built on Kepler while the Quadro K620M uses Maxwell, both on a 28 nm process. Shader units: 384 (GeForce GT 640) vs 384 (Quadro K620M). Raw compute: 0.6927 TFLOPS (GeForce GT 640) vs 0.8632 TFLOPS (Quadro K620M).
| Feature | GeForce GT 640 | Quadro K620M |
|---|---|---|
| G3D Mark Score | 1,169 | 1,159 |
| Architecture | Kepler | Maxwell |
| Process Node | 28 nm | 28 nm |
| Shading Units | 384 | 384 |
| Compute (TFLOPS) | 0.6927 TFLOPS | 0.8632 TFLOPS+25% |
| ROPs | 16+100% | 8 |
| TMUs | 32+100% | 16 |
| L1 Cache | 32 KB | 128 KB+300% |
| L2 Cache | 0.25 MB | 1 MB+300% |
Advanced Features (DLSS/FSR)
The GeForce GT 640 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Quadro K620M relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GT 640 | Quadro K620M |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
Both cards feature 4 GB of GDDR5. Bus width: 128-bit vs 64-bit. L2 Cache: 0.25 MB (GeForce GT 640) vs 1 MB (Quadro K620M) — the Quadro K620M has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GT 640 | Quadro K620M |
|---|---|---|
| VRAM Capacity | 4 GB | 4 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 128-bit+100% | 64-bit |
| L2 Cache | 0.25 MB | 1 MB+300% |
Power & Dimensions
The GeForce GT 640 draws 65W versus the Quadro K620M's 30W — a 73.7% difference. The Quadro K620M is more power-efficient. Recommended PSU: 300W (GeForce GT 640) vs 350W (Quadro K620M). Power connectors: None vs PCIe-powered.
| Feature | GeForce GT 640 | Quadro K620M |
|---|---|---|
| TDP | 65W | 30W-54% |
| Recommended PSU | 300W-14% | 350W |
| Power Connector | None | PCIe-powered |
| Length | 145mm | — |
| Height | 111mm | — |
| Slots | 1 | — |
| Temp (Load) | 60°C | — |
| Perf/Watt | 18.0 | 38.6+114% |
Value Analysis
The Quadro K620M is the newer GPU (2015 vs 2012).
| Feature | GeForce GT 640 | Quadro K620M |
|---|---|---|
| MSRP | $99 | — |
| Codename | GK107 | GM108 |
| Release | June 5 2012 | March 1 2015 |
| Ranking | #837 | #842 |
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