
GeForce GTX 1650 Ti with Max-Q Design
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Radeon RX Vega M GH
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650 Ti with Max-Q Design
2020Why buy it
- ✅100+% more VRAM for high-resolution textures and newer games (4 GB vs Unknown).
- ✅Less risky long-term buy than Radeon RX Vega M GH: it remains the more sensible modern option while Radeon RX Vega M GH is already obsolete for modern gaming.
- ✅Draws 50W instead of 100W, a 50W reduction.
Trade-offs
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Radeon RX Vega M GH
2018Why buy it
- ✅Competitive enough if your priority is price, power, or specific feature preference.
Trade-offs
- ❌Less VRAM, with Unknown vs 4 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2018-era hardware with Unknown of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌100% higher power demand at 100W vs 50W.
GeForce GTX 1650 Ti with Max-Q Design
2020Radeon RX Vega M GH
2018Why buy it
- ✅100+% more VRAM for high-resolution textures and newer games (4 GB vs Unknown).
- ✅Less risky long-term buy than Radeon RX Vega M GH: it remains the more sensible modern option while Radeon RX Vega M GH is already obsolete for modern gaming.
- ✅Draws 50W instead of 100W, a 50W reduction.
Why buy it
- ✅Competitive enough if your priority is price, power, or specific feature preference.
Trade-offs
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Trade-offs
- ❌Less VRAM, with Unknown vs 4 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2018-era hardware with Unknown of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌100% higher power demand at 100W vs 50W.
Quick Answers
So, is GeForce GTX 1650 Ti with Max-Q Design better than Radeon RX Vega M GH?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is Radeon RX Vega M GH still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 Ti with Max-Q Design | Radeon RX Vega M GH |
|---|---|---|
| 1080p | ||
| low | 80 FPS | 82 FPS |
| medium | 68 FPS | 70 FPS |
| high | 57 FPS | 60 FPS |
| ultra | 38 FPS | 40 FPS |
| 1440p | ||
| low | 70 FPS | 72 FPS |
| medium | 60 FPS | 63 FPS |
| high | 44 FPS | 47 FPS |
| ultra | 28 FPS | 30 FPS |
| 4K | ||
| low | 25 FPS | 26 FPS |
| medium | 24 FPS | 24 FPS |
| high | 16 FPS | 17 FPS |
| ultra | 14 FPS | 14 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 Ti with Max-Q Design | Radeon RX Vega M GH |
|---|---|---|
| 1080p | ||
| low | 167 FPS | 201 FPS |
| medium | 142 FPS | 168 FPS |
| high | 110 FPS | 126 FPS |
| ultra | 80 FPS | 93 FPS |
| 1440p | ||
| low | 122 FPS | 148 FPS |
| medium | 99 FPS | 124 FPS |
| high | 80 FPS | 96 FPS |
| ultra | 59 FPS | 69 FPS |
| 4K | ||
| low | 71 FPS | 78 FPS |
| medium | 59 FPS | 66 FPS |
| high | 47 FPS | 55 FPS |
| ultra | 33 FPS | 39 FPS |

League of Legends
| Preset | GeForce GTX 1650 Ti with Max-Q Design | Radeon RX Vega M GH |
|---|---|---|
| 1080p | ||
| low | 290 FPS | 295 FPS |
| medium | 237 FPS | 236 FPS |
| high | 197 FPS | 196 FPS |
| ultra | 148 FPS | 147 FPS |
| 1440p | ||
| low | 222 FPS | 221 FPS |
| medium | 177 FPS | 177 FPS |
| high | 148 FPS | 147 FPS |
| ultra | 111 FPS | 110 FPS |
| 4K | ||
| low | 140 FPS | 147 FPS |
| medium | 118 FPS | 118 FPS |
| high | 84 FPS | 98 FPS |
| ultra | 53 FPS | 73 FPS |

Valorant
| Preset | GeForce GTX 1650 Ti with Max-Q Design | Radeon RX Vega M GH |
|---|---|---|
| 1080p | ||
| low | 147 FPS | 148 FPS |
| medium | 121 FPS | 122 FPS |
| high | 102 FPS | 106 FPS |
| ultra | 87 FPS | 90 FPS |
| 1440p | ||
| low | 107 FPS | 109 FPS |
| medium | 88 FPS | 90 FPS |
| high | 75 FPS | 78 FPS |
| ultra | 62 FPS | 65 FPS |
| 4K | ||
| low | 62 FPS | 63 FPS |
| medium | 48 FPS | 50 FPS |
| high | 38 FPS | 38 FPS |
| ultra | 28 FPS | 29 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 Ti with Max-Q Design and Radeon RX Vega M GH

GeForce GTX 1650 Ti with Max-Q Design
GeForce GTX 1650 Ti with Max-Q Design
The GeForce GTX 1650 Ti with Max-Q Design is manufactured by NVIDIA. It was released in April 2 2020. It features the Turing architecture. The core clock ranges from 1035 MHz to 1200 MHz. It has 1024 shading units. The thermal design power (TDP) is 50W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 6,574 points.

Radeon RX Vega M GH
Radeon RX Vega M GH
The Radeon RX Vega M GH is manufactured by AMD. It was released in February 1 2018. It features the GCN 4.0 architecture. The core clock ranges from 1063 MHz to 1190 MHz. It has 1536 shading units. The thermal design power (TDP) is 100W. Manufactured using 14 nm process technology. G3D Mark benchmark score: 6,548 points.
Graphics Performance
The GeForce GTX 1650 Ti with Max-Q Design scores 6,574 and the Radeon RX Vega M GH reaches 6,548 in the G3D Mark benchmark — just a 0.4% difference, making them near-identical in rasterization performance. The GeForce GTX 1650 Ti with Max-Q Design is built on Turing while the Radeon RX Vega M GH uses GCN 4.0, both on 12 nm vs 14 nm. Shader units: 1,024 (GeForce GTX 1650 Ti with Max-Q Design) vs 1,536 (Radeon RX Vega M GH). Raw compute: 2.458 TFLOPS (GeForce GTX 1650 Ti with Max-Q Design) vs 3.656 TFLOPS (Radeon RX Vega M GH). Boost clocks: 1200 MHz vs 1190 MHz.
| Feature | GeForce GTX 1650 Ti with Max-Q Design | Radeon RX Vega M GH |
|---|---|---|
| G3D Mark Score | 6,574 | 6,548 |
| Architecture | Turing | GCN 4.0 |
| Process Node | 12 nm | 14 nm |
| Shading Units | 1024 | 1536+50% |
| Compute (TFLOPS) | 2.458 TFLOPS | 3.656 TFLOPS+49% |
| Boost Clock | 1200 MHz | 1190 MHz |
| ROPs | 32 | 64+100% |
| TMUs | 64 | 96+50% |
| L1 Cache | 1 MB+163% | 0.38 MB |
| L2 Cache | 1 MB | 1 MB |
Advanced Features (DLSS/FSR)
The GeForce GTX 1650 Ti with Max-Q Design gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon RX Vega M GH relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1650 Ti with Max-Q Design | Radeon RX Vega M GH |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
The GeForce GTX 1650 Ti with Max-Q Design comes with 4 GB of VRAM, while the Radeon RX Vega M GH has 0 MB. The GeForce GTX 1650 Ti with Max-Q Design offers 100+% more capacity, crucial for higher resolutions and texture-heavy games. Memory bandwidth: 192 GB/s (GeForce GTX 1650 Ti with Max-Q Design) vs 204.8 GB/s (Radeon RX Vega M GH) — a 6.7% advantage for the Radeon RX Vega M GH. Bus width: 128-bit vs 1024-bit.
| Feature | GeForce GTX 1650 Ti with Max-Q Design | Radeon RX Vega M GH |
|---|---|---|
| VRAM Capacity | 4 GB | Shared System RAM |
| Memory Type | GDDR6 | HBM2 |
| Memory Bandwidth | 192 GB/s | 204.8 GB/s+7% |
| Bus Width | 128-bit | 1024-bit+700% |
| L2 Cache | 1 MB | 1 MB |
Display & API Support
DirectX support: 12 (12_1) (GeForce GTX 1650 Ti with Max-Q Design) vs 12_1 (Radeon RX Vega M GH). Maximum simultaneous displays: 4 vs 0.
| Feature | GeForce GTX 1650 Ti with Max-Q Design | Radeon RX Vega M GH |
|---|---|---|
| DirectX | 12 (12_1) | 12_1 |
| Max Displays | 4 | 0 |
Media & Encoding
Hardware encoder: NVENC (Turing) (GeForce GTX 1650 Ti with Max-Q Design) vs VCE 3.0 (Radeon RX Vega M GH). Decoder: NVDEC (4th Gen) vs UVD 6.3.
| Feature | GeForce GTX 1650 Ti with Max-Q Design | Radeon RX Vega M GH |
|---|---|---|
| Encoder | NVENC (Turing) | VCE 3.0 |
| Decoder | NVDEC (4th Gen) | UVD 6.3 |
| Codecs | H.264,H.265 (HEVC),VP9,H.265 10-bit | — |
Power & Dimensions
The GeForce GTX 1650 Ti with Max-Q Design draws 50W versus the Radeon RX Vega M GH's 100W — a 66.7% difference. The GeForce GTX 1650 Ti with Max-Q Design is more power-efficient. Recommended PSU: 350W (GeForce GTX 1650 Ti with Max-Q Design) vs 1W (Radeon RX Vega M GH). Power connectors: PCIe-powered vs Integrated.
| Feature | GeForce GTX 1650 Ti with Max-Q Design | Radeon RX Vega M GH |
|---|---|---|
| TDP | 50W-50% | 100W |
| Recommended PSU | 350W | 1W-100% |
| Power Connector | PCIe-powered | Integrated |
| Length | — | 1mm |
| Slots | 0 | 0 |
| Temp (Load) | 75°C | — |
| Perf/Watt | 131.5+101% | 65.5 |
Value Analysis
The GeForce GTX 1650 Ti with Max-Q Design is the newer GPU (2020 vs 2018).
| Feature | GeForce GTX 1650 Ti with Max-Q Design | Radeon RX Vega M GH |
|---|---|---|
| MSRP | — | $0 |
| Codename | TU117 | Polaris 22 |
| Release | April 2 2020 | February 1 2018 |
| Ranking | #371 | #373 |
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