
GeForce GTX 1650 Ti with Max-Q Design
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Radeon Pro 5500M
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650 Ti with Max-Q Design
2020Why buy it
- ✅Draws 50W instead of 85W, a 35W reduction.
Trade-offs
- ❌Less VRAM, with 4 GB vs 8 GB for high-resolution textures and newer games.
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Radeon Pro 5500M
2019Why buy it
- ✅100% more VRAM for high-resolution textures and newer games (8 GB vs 4 GB).
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
Trade-offs
- ❌70% higher power demand at 85W vs 50W.
GeForce GTX 1650 Ti with Max-Q Design
2020Radeon Pro 5500M
2019Why buy it
- ✅Draws 50W instead of 85W, a 35W reduction.
Why buy it
- ✅100% more VRAM for high-resolution textures and newer games (8 GB vs 4 GB).
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
Trade-offs
- ❌Less VRAM, with 4 GB vs 8 GB for high-resolution textures and newer games.
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Trade-offs
- ❌70% higher power demand at 85W vs 50W.
Quick Answers
So, is Radeon Pro 5500M better than GeForce GTX 1650 Ti with Max-Q Design?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does GeForce GTX 1650 Ti with Max-Q Design make more sense than Radeon Pro 5500M?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 Ti with Max-Q Design | Radeon Pro 5500M |
|---|---|---|
| 1080p | ||
| low | 80 FPS | 101 FPS |
| medium | 68 FPS | 87 FPS |
| high | 57 FPS | 71 FPS |
| ultra | 38 FPS | 47 FPS |
| 1440p | ||
| low | 70 FPS | 90 FPS |
| medium | 60 FPS | 76 FPS |
| high | 44 FPS | 55 FPS |
| ultra | 28 FPS | 36 FPS |
| 4K | ||
| low | 25 FPS | 37 FPS |
| medium | 24 FPS | 34 FPS |
| high | 16 FPS | 21 FPS |
| ultra | 14 FPS | 17 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 Ti with Max-Q Design | Radeon Pro 5500M |
|---|---|---|
| 1080p | ||
| low | 167 FPS | 119 FPS |
| medium | 142 FPS | 87 FPS |
| high | 110 FPS | 59 FPS |
| ultra | 80 FPS | 40 FPS |
| 1440p | ||
| low | 122 FPS | 81 FPS |
| medium | 99 FPS | 51 FPS |
| high | 80 FPS | 37 FPS |
| ultra | 59 FPS | 27 FPS |
| 4K | ||
| low | 71 FPS | 39 FPS |
| medium | 59 FPS | 28 FPS |
| high | 47 FPS | 22 FPS |
| ultra | 33 FPS | 16 FPS |

League of Legends
| Preset | GeForce GTX 1650 Ti with Max-Q Design | Radeon Pro 5500M |
|---|---|---|
| 1080p | ||
| low | 290 FPS | 303 FPS |
| medium | 237 FPS | 242 FPS |
| high | 197 FPS | 202 FPS |
| ultra | 148 FPS | 151 FPS |
| 1440p | ||
| low | 222 FPS | 227 FPS |
| medium | 177 FPS | 182 FPS |
| high | 148 FPS | 151 FPS |
| ultra | 111 FPS | 114 FPS |
| 4K | ||
| low | 140 FPS | 151 FPS |
| medium | 118 FPS | 121 FPS |
| high | 84 FPS | 101 FPS |
| ultra | 53 FPS | 76 FPS |

Valorant
| Preset | GeForce GTX 1650 Ti with Max-Q Design | Radeon Pro 5500M |
|---|---|---|
| 1080p | ||
| low | 147 FPS | 216 FPS |
| medium | 121 FPS | 187 FPS |
| high | 102 FPS | 154 FPS |
| ultra | 87 FPS | 128 FPS |
| 1440p | ||
| low | 107 FPS | 167 FPS |
| medium | 88 FPS | 147 FPS |
| high | 75 FPS | 116 FPS |
| ultra | 62 FPS | 94 FPS |
| 4K | ||
| low | 62 FPS | 91 FPS |
| medium | 48 FPS | 74 FPS |
| high | 38 FPS | 60 FPS |
| ultra | 28 FPS | 47 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 Ti with Max-Q Design and Radeon Pro 5500M

GeForce GTX 1650 Ti with Max-Q Design
GeForce GTX 1650 Ti with Max-Q Design
The GeForce GTX 1650 Ti with Max-Q Design is manufactured by NVIDIA. It was released in April 2 2020. It features the Turing architecture. The core clock ranges from 1035 MHz to 1200 MHz. It has 1024 shading units. The thermal design power (TDP) is 50W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 6,574 points.

Radeon Pro 5500M
Radeon Pro 5500M
The Radeon Pro 5500M is manufactured by AMD. It was released in November 13 2019. It features the RDNA 1.0 architecture. The core clock ranges from 1000 MHz to 1450 MHz. It has 1536 shading units. The thermal design power (TDP) is 85W. Manufactured using 7 nm process technology. G3D Mark benchmark score: 6,730 points.
Graphics Performance
The GeForce GTX 1650 Ti with Max-Q Design scores 6,574 and the Radeon Pro 5500M reaches 6,730 in the G3D Mark benchmark — just a 2.4% difference, making them near-identical in rasterization performance. The GeForce GTX 1650 Ti with Max-Q Design is built on Turing while the Radeon Pro 5500M uses RDNA 1.0, both on 12 nm vs 7 nm. Shader units: 1,024 (GeForce GTX 1650 Ti with Max-Q Design) vs 1,536 (Radeon Pro 5500M). Raw compute: 2.458 TFLOPS (GeForce GTX 1650 Ti with Max-Q Design) vs 4.454 TFLOPS (Radeon Pro 5500M). Boost clocks: 1200 MHz vs 1450 MHz.
| Feature | GeForce GTX 1650 Ti with Max-Q Design | Radeon Pro 5500M |
|---|---|---|
| G3D Mark Score | 6,574 | 6,730+2% |
| Architecture | Turing | RDNA 1.0 |
| Process Node | 12 nm | 7 nm |
| Shading Units | 1024 | 1536+50% |
| Compute (TFLOPS) | 2.458 TFLOPS | 4.454 TFLOPS+81% |
| Boost Clock | 1200 MHz | 1450 MHz+21% |
| ROPs | 32 | 32 |
| TMUs | 64 | 96+50% |
| L2 Cache | 1 MB | 2 MB+100% |
Advanced Features (DLSS/FSR)
The GeForce GTX 1650 Ti with Max-Q Design gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon Pro 5500M relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1650 Ti with Max-Q Design | Radeon Pro 5500M |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
The GeForce GTX 1650 Ti with Max-Q Design comes with 4 GB of VRAM, while the Radeon Pro 5500M has 8 GB. The Radeon Pro 5500M offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 128-bit. L2 Cache: 1 MB (GeForce GTX 1650 Ti with Max-Q Design) vs 2 MB (Radeon Pro 5500M) — the Radeon Pro 5500M has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1650 Ti with Max-Q Design | Radeon Pro 5500M |
|---|---|---|
| VRAM Capacity | 4 GB | 8 GB+100% |
| Memory Type | GDDR6 | GDDR6 |
| Bus Width | 128-bit | 128-bit |
| L2 Cache | 1 MB | 2 MB+100% |
Display & API Support
DirectX support: 12 (12_1) (GeForce GTX 1650 Ti with Max-Q Design) vs 12 (12_1) (Radeon Pro 5500M). Vulkan: 1.3 vs 1.3. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 4 vs 4.
| Feature | GeForce GTX 1650 Ti with Max-Q Design | Radeon Pro 5500M |
|---|---|---|
| DirectX | 12 (12_1) | 12 (12_1) |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 4 | 4 |
Media & Encoding
Hardware encoder: NVENC (Turing) (GeForce GTX 1650 Ti with Max-Q Design) vs VCN 2.0 (Radeon Pro 5500M). Decoder: NVDEC (4th Gen) vs VCN 2.0. Supported codecs: H.264,H.265 (HEVC),VP9,H.265 10-bit (GeForce GTX 1650 Ti with Max-Q Design) vs H.264,H.265,VP9 (Radeon Pro 5500M).
| Feature | GeForce GTX 1650 Ti with Max-Q Design | Radeon Pro 5500M |
|---|---|---|
| Encoder | NVENC (Turing) | VCN 2.0 |
| Decoder | NVDEC (4th Gen) | VCN 2.0 |
| Codecs | H.264,H.265 (HEVC),VP9,H.265 10-bit | H.264,H.265,VP9 |
Power & Dimensions
The GeForce GTX 1650 Ti with Max-Q Design draws 50W versus the Radeon Pro 5500M's 85W — a 51.9% difference. The GeForce GTX 1650 Ti with Max-Q Design is more power-efficient. Recommended PSU: 350W (GeForce GTX 1650 Ti with Max-Q Design) vs 350W (Radeon Pro 5500M). Power connectors: PCIe-powered vs PCIe-powered. Typical load temperature: 75°C vs 85.
| Feature | GeForce GTX 1650 Ti with Max-Q Design | Radeon Pro 5500M |
|---|---|---|
| TDP | 50W-41% | 85W |
| Recommended PSU | 350W | 350W |
| Power Connector | PCIe-powered | PCIe-powered |
| Length | — | 0mm |
| Height | — | 0mm |
| Slots | 0 | 0 |
| Temp (Load) | 75°C-12% | 85 |
| Perf/Watt | 131.5+66% | 79.2 |
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