
GRID RTX6000-1Q
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Radeon Pro Vega 64
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GRID RTX6000-1Q
2015Why buy it
- ✅100+% more VRAM for high-resolution textures and newer games (8 GB vs Unknown).
- ✅Less risky long-term buy than Radeon Pro Vega 64: it remains the more sensible modern option while Radeon Pro Vega 64 is already obsolete for modern gaming.
Trade-offs
- ❌Poor future-proofing: 2015-era hardware with 8 GB of VRAM is already a legacy-tier option for modern games.
- ❌951.6% HIGHER MSRP$6,299 MSRPvs$599 MSRP
- ❌Lower G3D Mark per dollar, at 2.0 vs 21.5 G3D/$ ($6,299 MSRP vs $599 MSRP).
Radeon Pro Vega 64
2017Why buy it
- ✅Costs $5,700 less on MSRP ($599 MSRP vs $6,299 MSRP).
- ✅Delivers 974.4% more G3D Mark for each dollar spent, at 21.5 vs 2.0 G3D/$ ($599 MSRP vs $6,299 MSRP).
- ✅More future proof: GCN 5.0 (2017−2020) on 14nm with a newer platform for upcoming games.
Trade-offs
- ❌Less VRAM, with Unknown vs 8 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2017-era hardware with Unknown of VRAM is already obsolete for modern gaming and is hard to recommend today.
GRID RTX6000-1Q
2015Radeon Pro Vega 64
2017Why buy it
- ✅100+% more VRAM for high-resolution textures and newer games (8 GB vs Unknown).
- ✅Less risky long-term buy than Radeon Pro Vega 64: it remains the more sensible modern option while Radeon Pro Vega 64 is already obsolete for modern gaming.
Why buy it
- ✅Costs $5,700 less on MSRP ($599 MSRP vs $6,299 MSRP).
- ✅Delivers 974.4% more G3D Mark for each dollar spent, at 21.5 vs 2.0 G3D/$ ($599 MSRP vs $6,299 MSRP).
- ✅More future proof: GCN 5.0 (2017−2020) on 14nm with a newer platform for upcoming games.
Trade-offs
- ❌Poor future-proofing: 2015-era hardware with 8 GB of VRAM is already a legacy-tier option for modern games.
- ❌951.6% HIGHER MSRP$6,299 MSRPvs$599 MSRP
- ❌Lower G3D Mark per dollar, at 2.0 vs 21.5 G3D/$ ($6,299 MSRP vs $599 MSRP).
Trade-offs
- ❌Less VRAM, with Unknown vs 8 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2017-era hardware with Unknown of VRAM is already obsolete for modern gaming and is hard to recommend today.
Quick Answers
So, is Radeon Pro Vega 64 better than GRID RTX6000-1Q?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does GRID RTX6000-1Q make more sense than Radeon Pro Vega 64?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GRID RTX6000-1Q | Radeon Pro Vega 64 |
|---|---|---|
| 1080p | ||
| low | 137 FPS | 106 FPS |
| medium | 116 FPS | 96 FPS |
| high | 96 FPS | 81 FPS |
| ultra | 58 FPS | 67 FPS |
| 1440p | ||
| low | 115 FPS | 94 FPS |
| medium | 97 FPS | 81 FPS |
| high | 72 FPS | 65 FPS |
| ultra | 43 FPS | 55 FPS |
| 4K | ||
| low | 40 FPS | 47 FPS |
| medium | 36 FPS | 42 FPS |
| high | 23 FPS | 32 FPS |
| ultra | 19 FPS | 29 FPS |

Counter-Strike 2
| Preset | GRID RTX6000-1Q | Radeon Pro Vega 64 |
|---|---|---|
| 1080p | ||
| low | 165 FPS | 301 FPS |
| medium | 134 FPS | 262 FPS |
| high | 100 FPS | 203 FPS |
| ultra | 78 FPS | 164 FPS |
| 1440p | ||
| low | 119 FPS | 204 FPS |
| medium | 95 FPS | 175 FPS |
| high | 76 FPS | 144 FPS |
| ultra | 58 FPS | 114 FPS |
| 4K | ||
| low | 68 FPS | 100 FPS |
| medium | 54 FPS | 84 FPS |
| high | 45 FPS | 71 FPS |
| ultra | 33 FPS | 56 FPS |

League of Legends
| Preset | GRID RTX6000-1Q | Radeon Pro Vega 64 |
|---|---|---|
| 1080p | ||
| low | 568 FPS | 580 FPS |
| medium | 454 FPS | 464 FPS |
| high | 379 FPS | 387 FPS |
| ultra | 284 FPS | 290 FPS |
| 1440p | ||
| low | 426 FPS | 435 FPS |
| medium | 341 FPS | 348 FPS |
| high | 284 FPS | 290 FPS |
| ultra | 213 FPS | 218 FPS |
| 4K | ||
| low | 284 FPS | 290 FPS |
| medium | 227 FPS | 232 FPS |
| high | 189 FPS | 193 FPS |
| ultra | 142 FPS | 145 FPS |

Valorant
| Preset | GRID RTX6000-1Q | Radeon Pro Vega 64 |
|---|---|---|
| 1080p | ||
| low | 274 FPS | 258 FPS |
| medium | 235 FPS | 213 FPS |
| high | 192 FPS | 180 FPS |
| ultra | 153 FPS | 151 FPS |
| 1440p | ||
| low | 210 FPS | 196 FPS |
| medium | 184 FPS | 162 FPS |
| high | 146 FPS | 133 FPS |
| ultra | 114 FPS | 112 FPS |
| 4K | ||
| low | 114 FPS | 118 FPS |
| medium | 90 FPS | 105 FPS |
| high | 74 FPS | 85 FPS |
| ultra | 57 FPS | 70 FPS |
Technical Specifications
Side-by-side comparison of GRID RTX6000-1Q and Radeon Pro Vega 64

GRID RTX6000-1Q
GRID RTX6000-1Q
The GRID RTX6000-1Q is manufactured by NVIDIA. It was released in August 30 2015. It features the Maxwell 2.0 architecture. The core clock ranges from 557 MHz to 1178 MHz. It has 2048 shading units. The thermal design power (TDP) is 225W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 12,617 points.

Radeon Pro Vega 64
Radeon Pro Vega 64
The Radeon Pro Vega 64 is manufactured by AMD. It was released in June 27 2017. It features the GCN 5.0 architecture. The core clock ranges from 1250 MHz to 1350 MHz. It has 4096 shading units. The thermal design power (TDP) is 250W. Manufactured using 14 nm process technology. G3D Mark benchmark score: 12,891 points.
Graphics Performance
The GRID RTX6000-1Q scores 12,617 and the Radeon Pro Vega 64 reaches 12,891 in the G3D Mark benchmark — just a 2.2% difference, making them near-identical in rasterization performance. The GRID RTX6000-1Q is built on Maxwell 2.0 while the Radeon Pro Vega 64 uses GCN 5.0, both on 28 nm vs 14 nm. Shader units: 2,048 (GRID RTX6000-1Q) vs 4,096 (Radeon Pro Vega 64). Raw compute: 4.825 TFLOPS (GRID RTX6000-1Q) vs 11.06 TFLOPS (Radeon Pro Vega 64). Boost clocks: 1178 MHz vs 1350 MHz.
| Feature | GRID RTX6000-1Q | Radeon Pro Vega 64 |
|---|---|---|
| G3D Mark Score | 12,617 | 12,891+2% |
| Architecture | Maxwell 2.0 | GCN 5.0 |
| Process Node | 28 nm | 14 nm |
| Shading Units | 2048 | 4096+100% |
| Compute (TFLOPS) | 4.825 TFLOPS | 11.06 TFLOPS+129% |
| Boost Clock | 1178 MHz | 1350 MHz+15% |
| ROPs | 64 | 64 |
| TMUs | 128 | 256+100% |
| L1 Cache | 0.75 MB | 1 MB+33% |
| L2 Cache | 2 MB | 4 MB+100% |
Advanced Features (DLSS/FSR)
The GRID RTX6000-1Q gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon Pro Vega 64 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GRID RTX6000-1Q | Radeon Pro Vega 64 |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
The GRID RTX6000-1Q comes with 8 GB of VRAM, while the Radeon Pro Vega 64 has 0 MB. The GRID RTX6000-1Q offers 100+% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 128-bit. L2 Cache: 2 MB (GRID RTX6000-1Q) vs 4 MB (Radeon Pro Vega 64) — the Radeon Pro Vega 64 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GRID RTX6000-1Q | Radeon Pro Vega 64 |
|---|---|---|
| VRAM Capacity | 8 GB | Shared System RAM |
| Memory Type | GDDR6 | GDDR6 |
| Bus Width | 128-bit | 128-bit |
| L2 Cache | 2 MB | 4 MB+100% |
Display & API Support
DirectX support: 12.2 (GRID RTX6000-1Q) vs 12.1 (Radeon Pro Vega 64). Vulkan: 1.1 vs 1.1. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 0 vs 4.
| Feature | GRID RTX6000-1Q | Radeon Pro Vega 64 |
|---|---|---|
| DirectX | 12.2 | 12.1 |
| Vulkan | 1.1 | 1.1 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 0 | 4 |
Media & Encoding
Hardware encoder: 7th Gen NVENC (GRID RTX6000-1Q) vs VCE 4.0 (Radeon Pro Vega 64). Decoder: 5th Gen NVDEC vs UVD 7.0. Supported codecs: MPEG-2,H.264,HEVC,VP9 (GRID RTX6000-1Q) vs MPEG-2,H.264,HEVC,VP9 (Radeon Pro Vega 64).
| Feature | GRID RTX6000-1Q | Radeon Pro Vega 64 |
|---|---|---|
| Encoder | 7th Gen NVENC | VCE 4.0 |
| Decoder | 5th Gen NVDEC | UVD 7.0 |
| Codecs | MPEG-2,H.264,HEVC,VP9 | MPEG-2,H.264,HEVC,VP9 |
Power & Dimensions
The GRID RTX6000-1Q draws 225W versus the Radeon Pro Vega 64's 250W — a 10.5% difference. The GRID RTX6000-1Q is more power-efficient. Recommended PSU: 500W (GRID RTX6000-1Q) vs 1W (Radeon Pro Vega 64). Power connectors: PCIe-powered vs Integrated. Card length: 267mm vs 267mm, occupying 2 vs 2 slots. Typical load temperature: 85°C vs 85°C.
| Feature | GRID RTX6000-1Q | Radeon Pro Vega 64 |
|---|---|---|
| TDP | 225W-10% | 250W |
| Recommended PSU | 500W | 1W-100% |
| Power Connector | PCIe-powered | Integrated |
| Length | 267mm | 267mm |
| Height | 111mm | 111mm |
| Slots | 2 | 2 |
| Temp (Load) | 85°C | 85°C |
| Perf/Watt | 56.1+9% | 51.6 |
Value Analysis
The GRID RTX6000-1Q launched at $6299 MSRP, while the Radeon Pro Vega 64 launched at $599. The Radeon Pro Vega 64 costs 90.5% less ($5700 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 2.0 (GRID RTX6000-1Q) vs 21.5 (Radeon Pro Vega 64) — the Radeon Pro Vega 64 offers 975% better value. The Radeon Pro Vega 64 is the newer GPU (2017 vs 2015).
| Feature | GRID RTX6000-1Q | Radeon Pro Vega 64 |
|---|---|---|
| MSRP | $6299 | $599-90% |
| Performance per Dollar | 2.0 | 21.5+975% |
| Codename | GM204 | Vega 10 |
| Release | August 30 2015 | June 27 2017 |
| Ranking | #525 | #202 |
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