
FirePro S7000
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GeForce GTX 580
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
FirePro S7000
2012Why buy it
- ✅33.3% more VRAM for high-resolution textures and newer games (4 GB vs 3 GB).
- ✅Draws 150W instead of 244W, a 94W reduction.
- ✅More future proof: GCN 1.0 (2012−2020) on 28nm with a newer platform for upcoming games.
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌150.3% HIGHER MSRP$1,249 MSRPvs$499 MSRP
- ❌Lower G3D Mark per dollar, at 3.6 vs 9.3 G3D/$ ($1,249 MSRP vs $499 MSRP).
GeForce GTX 580
2010Why buy it
- ✅Costs $750 less on MSRP ($499 MSRP vs $1,249 MSRP).
- ✅Delivers 156.4% more G3D Mark for each dollar spent, at 9.3 vs 3.6 G3D/$ ($499 MSRP vs $1,249 MSRP).
Trade-offs
- ❌Less VRAM, with 3 GB vs 4 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2010-era hardware with 3 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌62.7% higher power demand at 244W vs 150W.
FirePro S7000
2012GeForce GTX 580
2010Why buy it
- ✅33.3% more VRAM for high-resolution textures and newer games (4 GB vs 3 GB).
- ✅Draws 150W instead of 244W, a 94W reduction.
- ✅More future proof: GCN 1.0 (2012−2020) on 28nm with a newer platform for upcoming games.
Why buy it
- ✅Costs $750 less on MSRP ($499 MSRP vs $1,249 MSRP).
- ✅Delivers 156.4% more G3D Mark for each dollar spent, at 9.3 vs 3.6 G3D/$ ($499 MSRP vs $1,249 MSRP).
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌150.3% HIGHER MSRP$1,249 MSRPvs$499 MSRP
- ❌Lower G3D Mark per dollar, at 3.6 vs 9.3 G3D/$ ($1,249 MSRP vs $499 MSRP).
Trade-offs
- ❌Less VRAM, with 3 GB vs 4 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2010-era hardware with 3 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌62.7% higher power demand at 244W vs 150W.
Quick Answers
So, is GeForce GTX 580 better than FirePro S7000?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does FirePro S7000 make more sense than GeForce GTX 580?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | FirePro S7000 | GeForce GTX 580 |
|---|---|---|
| 1080p | ||
| low | 103 FPS | 80 FPS |
| medium | 88 FPS | 65 FPS |
| high | 71 FPS | 52 FPS |
| ultra | 42 FPS | 34 FPS |
| 1440p | ||
| low | 90 FPS | 67 FPS |
| medium | 77 FPS | 55 FPS |
| high | 56 FPS | 39 FPS |
| ultra | 32 FPS | 25 FPS |
| 4K | ||
| low | 28 FPS | 24 FPS |
| medium | 27 FPS | 23 FPS |
| high | 18 FPS | 15 FPS |
| ultra | 15 FPS | 13 FPS |

Counter-Strike 2
| Preset | FirePro S7000 | GeForce GTX 580 |
|---|---|---|
| 1080p | ||
| low | 134 FPS | 132 FPS |
| medium | 101 FPS | 103 FPS |
| high | 80 FPS | 81 FPS |
| ultra | 51 FPS | 59 FPS |
| 1440p | ||
| low | 77 FPS | 91 FPS |
| medium | 52 FPS | 65 FPS |
| high | 38 FPS | 52 FPS |
| ultra | 27 FPS | 39 FPS |
| 4K | ||
| low | 28 FPS | 42 FPS |
| medium | 19 FPS | 32 FPS |
| high | 15 FPS | 29 FPS |
| ultra | 11 FPS | 23 FPS |

League of Legends
| Preset | FirePro S7000 | GeForce GTX 580 |
|---|---|---|
| 1080p | ||
| low | 204 FPS | 209 FPS |
| medium | 163 FPS | 167 FPS |
| high | 136 FPS | 139 FPS |
| ultra | 102 FPS | 104 FPS |
| 1440p | ||
| low | 153 FPS | 156 FPS |
| medium | 122 FPS | 125 FPS |
| high | 102 FPS | 104 FPS |
| ultra | 76 FPS | 78 FPS |
| 4K | ||
| low | 102 FPS | 104 FPS |
| medium | 81 FPS | 83 FPS |
| high | 68 FPS | 70 FPS |
| ultra | 51 FPS | 52 FPS |

Valorant
| Preset | FirePro S7000 | GeForce GTX 580 |
|---|---|---|
| 1080p | ||
| low | 181 FPS | 157 FPS |
| medium | 146 FPS | 116 FPS |
| high | 128 FPS | 100 FPS |
| ultra | 100 FPS | 84 FPS |
| 1440p | ||
| low | 127 FPS | 118 FPS |
| medium | 104 FPS | 89 FPS |
| high | 92 FPS | 76 FPS |
| ultra | 67 FPS | 60 FPS |
| 4K | ||
| low | 73 FPS | 70 FPS |
| medium | 57 FPS | 50 FPS |
| high | 45 FPS | 39 FPS |
| ultra | 31 FPS | 28 FPS |
Technical Specifications
Side-by-side comparison of FirePro S7000 and GeForce GTX 580

FirePro S7000
FirePro S7000
The FirePro S7000 is manufactured by AMD. It was released in August 27 2012. It features the GCN 1.0 architecture. The core clock speed is 950 MHz. It has 1280 shading units. The thermal design power (TDP) is 150W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 4,524 points. Launch price was $1,249.

GeForce GTX 580
GeForce GTX 580
The GeForce GTX 580 is manufactured by NVIDIA. It was released in November 9 2010. It features the Fermi 2.0 architecture. The core clock speed is 772 MHz. It has 512 shading units. The thermal design power (TDP) is 244W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 4,634 points. Launch price was $499.
Graphics Performance
The FirePro S7000 scores 4,524 and the GeForce GTX 580 reaches 4,634 in the G3D Mark benchmark — just a 2.4% difference, making them near-identical in rasterization performance. The FirePro S7000 is built on GCN 1.0 while the GeForce GTX 580 uses Fermi 2.0, both on 28 nm vs 40 nm. Shader units: 1,280 (FirePro S7000) vs 512 (GeForce GTX 580). Raw compute: 2.432 TFLOPS (FirePro S7000) vs 1.581 TFLOPS (GeForce GTX 580).
| Feature | FirePro S7000 | GeForce GTX 580 |
|---|---|---|
| G3D Mark Score | 4,524 | 4,634+2% |
| Architecture | GCN 1.0 | Fermi 2.0 |
| Process Node | 28 nm | 40 nm |
| Shading Units | 1280+150% | 512 |
| Compute (TFLOPS) | 2.432 TFLOPS+54% | 1.581 TFLOPS |
| ROPs | 32 | 48+50% |
| TMUs | 80+25% | 64 |
| L1 Cache | 0.31 MB | 1 MB+223% |
| L2 Cache | 512 KB | 768 KB+50% |
Advanced Features (DLSS/FSR)
The GeForce GTX 580 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The FirePro S7000 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | FirePro S7000 | GeForce GTX 580 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | NVIDIA Reflex |
Video Memory (VRAM)
The FirePro S7000 comes with 4 GB of VRAM, while the GeForce GTX 580 has 3 GB. The FirePro S7000 offers 33.3% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 64-bit vs 384-bit. L2 Cache: 512 KB (FirePro S7000) vs 768 KB (GeForce GTX 580) — the GeForce GTX 580 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | FirePro S7000 | GeForce GTX 580 |
|---|---|---|
| VRAM Capacity | 4 GB+33% | 3 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 64-bit | 384-bit+500% |
| L2 Cache | 512 KB | 768 KB+50% |
Display & API Support
DirectX support: 12 (11_1) (FirePro S7000) vs 12 (11_0) (GeForce GTX 580). Vulkan: 1.2 vs N/A. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 6 vs 2.
| Feature | FirePro S7000 | GeForce GTX 580 |
|---|---|---|
| DirectX | 12 (11_1) | 12 (11_0) |
| Vulkan | 1.2 | N/A |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 6+200% | 2 |
Media & Encoding
Hardware encoder: VCE 1.0 (FirePro S7000) vs None (GeForce GTX 580). Decoder: UVD 4.0 vs PureVideo HD VP4. Supported codecs: H.264 (FirePro S7000) vs H.264,MPEG-2,VC-1 (GeForce GTX 580).
| Feature | FirePro S7000 | GeForce GTX 580 |
|---|---|---|
| Encoder | VCE 1.0 | None |
| Decoder | UVD 4.0 | PureVideo HD VP4 |
| Codecs | H.264 | H.264,MPEG-2,VC-1 |
Power & Dimensions
The FirePro S7000 draws 150W versus the GeForce GTX 580's 244W — a 47.7% difference. The FirePro S7000 is more power-efficient. Recommended PSU: 350W (FirePro S7000) vs 550W (GeForce GTX 580). Power connectors: PCIe-powered vs 6-pin + 8-pin. Card length: 292mm vs 267mm, occupying 1 vs 2 slots. Typical load temperature: 85 vs 85 C.
| Feature | FirePro S7000 | GeForce GTX 580 |
|---|---|---|
| TDP | 150W-39% | 244W |
| Recommended PSU | 350W-36% | 550W |
| Power Connector | PCIe-powered | 6-pin + 8-pin |
| Length | 292mm | 267mm |
| Height | 111mm | 111mm |
| Slots | 1-50% | 2 |
| Temp (Load) | 85 | 85 C |
| Perf/Watt | 30.2+59% | 19.0 |
Value Analysis
The FirePro S7000 launched at $1249 MSRP, while the GeForce GTX 580 launched at $499. The GeForce GTX 580 costs 60% less ($750 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 3.6 (FirePro S7000) vs 9.3 (GeForce GTX 580) — the GeForce GTX 580 offers 158.3% better value. The FirePro S7000 is the newer GPU (2012 vs 2010).
| Feature | FirePro S7000 | GeForce GTX 580 |
|---|---|---|
| MSRP | $1249 | $499-60% |
| Performance per Dollar | 3.6 | 9.3+158% |
| Codename | Pitcairn | GF110 |
| Release | August 27 2012 | November 9 2010 |
| Ranking | #462 | #458 |
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