
Quadro RTX 4000 (Mobile)
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Radeon RX 5600
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
Quadro RTX 4000 (Mobile)
2021Why buy it
- ✅Access to DLSS 3.5 Super Resolution (2023).
- ✅33.3% more VRAM for high-resolution textures and newer games (8 GB vs 6 GB).
- ✅Draws 40W instead of 150W, a 110W reduction.
Trade-offs
- ❌Lower average FPS than Radeon RX 5600 across 50 tracked games in our benchmark data.
- ❌Lower G3D Mark per dollar, at 0 vs 51.3 G3D/$ (Unknown MSRP vs $229 MSRP).
Radeon RX 5600
2020Why buy it
- ✅10.4% more average FPS across 50 tracked games in our benchmark data.
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 51.3 vs 0 G3D/$ ($229 MSRP vs Unknown MSRP).
Trade-offs
- ❌Less VRAM, with 6 GB vs 8 GB for high-resolution textures and newer games.
- ❌No DLSS support; it relies on FSR Upscaling / FSR 4 (2025) instead.
- ❌275% higher power demand at 150W vs 40W.
Quadro RTX 4000 (Mobile)
2021Radeon RX 5600
2020Why buy it
- ✅Access to DLSS 3.5 Super Resolution (2023).
- ✅33.3% more VRAM for high-resolution textures and newer games (8 GB vs 6 GB).
- ✅Draws 40W instead of 150W, a 110W reduction.
Why buy it
- ✅10.4% more average FPS across 50 tracked games in our benchmark data.
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 51.3 vs 0 G3D/$ ($229 MSRP vs Unknown MSRP).
Trade-offs
- ❌Lower average FPS than Radeon RX 5600 across 50 tracked games in our benchmark data.
- ❌Lower G3D Mark per dollar, at 0 vs 51.3 G3D/$ (Unknown MSRP vs $229 MSRP).
Trade-offs
- ❌Less VRAM, with 6 GB vs 8 GB for high-resolution textures and newer games.
- ❌No DLSS support; it relies on FSR Upscaling / FSR 4 (2025) instead.
- ❌275% higher power demand at 150W vs 40W.
Quick Answers
So, is Radeon RX 5600 better than Quadro RTX 4000 (Mobile)?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does Quadro RTX 4000 (Mobile) make more sense than Radeon RX 5600?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | Quadro RTX 4000 (Mobile) | Radeon RX 5600 |
|---|---|---|
| 1080p | ||
| low | 104 FPS | 80 FPS |
| medium | 87 FPS | 70 FPS |
| high | 73 FPS | 58 FPS |
| ultra | 49 FPS | 38 FPS |
| 1440p | ||
| low | 90 FPS | 72 FPS |
| medium | 74 FPS | 63 FPS |
| high | 54 FPS | 47 FPS |
| ultra | 36 FPS | 30 FPS |
| 4K | ||
| low | 36 FPS | 27 FPS |
| medium | 32 FPS | 25 FPS |
| high | 20 FPS | 17 FPS |
| ultra | 17 FPS | 15 FPS |

Counter-Strike 2
| Preset | Quadro RTX 4000 (Mobile) | Radeon RX 5600 |
|---|---|---|
| 1080p | ||
| low | 108 FPS | 211 FPS |
| medium | 85 FPS | 179 FPS |
| high | 66 FPS | 129 FPS |
| ultra | 51 FPS | 95 FPS |
| 1440p | ||
| low | 80 FPS | 144 FPS |
| medium | 61 FPS | 119 FPS |
| high | 48 FPS | 88 FPS |
| ultra | 36 FPS | 63 FPS |
| 4K | ||
| low | 49 FPS | 79 FPS |
| medium | 39 FPS | 66 FPS |
| high | 30 FPS | 52 FPS |
| ultra | 21 FPS | 36 FPS |

League of Legends
| Preset | Quadro RTX 4000 (Mobile) | Radeon RX 5600 |
|---|---|---|
| 1080p | ||
| low | 410 FPS | 529 FPS |
| medium | 348 FPS | 423 FPS |
| high | 276 FPS | 353 FPS |
| ultra | 250 FPS | 264 FPS |
| 1440p | ||
| low | 306 FPS | 397 FPS |
| medium | 261 FPS | 317 FPS |
| high | 202 FPS | 264 FPS |
| ultra | 169 FPS | 198 FPS |
| 4K | ||
| low | 196 FPS | 264 FPS |
| medium | 171 FPS | 212 FPS |
| high | 120 FPS | 176 FPS |
| ultra | 80 FPS | 132 FPS |

Valorant
| Preset | Quadro RTX 4000 (Mobile) | Radeon RX 5600 |
|---|---|---|
| 1080p | ||
| low | 220 FPS | 247 FPS |
| medium | 185 FPS | 210 FPS |
| high | 146 FPS | 173 FPS |
| ultra | 122 FPS | 145 FPS |
| 1440p | ||
| low | 167 FPS | 192 FPS |
| medium | 142 FPS | 170 FPS |
| high | 107 FPS | 135 FPS |
| ultra | 87 FPS | 111 FPS |
| 4K | ||
| low | 92 FPS | 105 FPS |
| medium | 70 FPS | 88 FPS |
| high | 56 FPS | 71 FPS |
| ultra | 42 FPS | 56 FPS |
Technical Specifications
Side-by-side comparison of Quadro RTX 4000 (Mobile) and Radeon RX 5600

Quadro RTX 4000 (Mobile)
Quadro RTX 4000 (Mobile)
The Quadro RTX 4000 (Mobile) is manufactured by NVIDIA. It was released in April 12 2021. It features the Turing architecture. The core clock ranges from 780 MHz to 1410 MHz. It has 896 shading units. The thermal design power (TDP) is 40W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 11,715 points.

Radeon RX 5600
Radeon RX 5600
The Radeon RX 5600 is manufactured by AMD. It was released in July 7 2020. It features the RDNA 1.0 architecture. The core clock ranges from 1035 MHz to 1265 MHz. It has 2304 shading units. The thermal design power (TDP) is 150W. Manufactured using 7 nm process technology. G3D Mark benchmark score: 11,753 points.
Graphics Performance
The Quadro RTX 4000 (Mobile) scores 11,715 and the Radeon RX 5600 reaches 11,753 in the G3D Mark benchmark — just a 0.3% difference, making them near-identical in rasterization performance. The Quadro RTX 4000 (Mobile) is built on Turing while the Radeon RX 5600 uses RDNA 1.0, both on 12 nm vs 7 nm. Shader units: 896 (Quadro RTX 4000 (Mobile)) vs 2,304 (Radeon RX 5600). Raw compute: 2.527 TFLOPS (Quadro RTX 4000 (Mobile)) vs 5.829 TFLOPS (Radeon RX 5600). Boost clocks: 1410 MHz vs 1265 MHz.
| Feature | Quadro RTX 4000 (Mobile) | Radeon RX 5600 |
|---|---|---|
| G3D Mark Score | 11,715 | 11,753 |
| Architecture | Turing | RDNA 1.0 |
| Process Node | 12 nm | 7 nm |
| Shading Units | 896 | 2304+157% |
| Compute (TFLOPS) | 2.527 TFLOPS | 5.829 TFLOPS+131% |
| Boost Clock | 1410 MHz+11% | 1265 MHz |
| ROPs | 32 | 64+100% |
| TMUs | 56 | 144+157% |
| L2 Cache | 1 MB | 3 MB+200% |
Advanced Features (DLSS/FSR)
Both GPUs support Frame Generation technologies, but they achieve it differently. The Quadro RTX 4000 (Mobile) uses DLSS 3.5 + Frame Generation, while the Radeon RX 5600 relies on FSR Frame Generation. Both can significantly boost FPS in supported titles, but they are not on the same feature stack.The Quadro RTX 4000 (Mobile) gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon RX 5600 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | Quadro RTX 4000 (Mobile) | Radeon RX 5600 |
|---|---|---|
| Upscaling Tech | DLSS 3.5 Super Resolution | FSR Upscaling / FSR 4 |
| Frame Generation | DLSS 3.5 + Frame Generation | FSR Frame Generation |
| Ray Reconstruction | Yes (DLSS 3.5) | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
The Quadro RTX 4000 (Mobile) comes with 8 GB of VRAM, while the Radeon RX 5600 has 6 GB. The Quadro RTX 4000 (Mobile) offers 33.3% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 256-bit vs 192-bit. L2 Cache: 1 MB (Quadro RTX 4000 (Mobile)) vs 3 MB (Radeon RX 5600) — the Radeon RX 5600 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | Quadro RTX 4000 (Mobile) | Radeon RX 5600 |
|---|---|---|
| VRAM Capacity | 8 GB+33% | 6 GB |
| Memory Type | GDDR6 | GDDR6 |
| Bus Width | 256-bit+33% | 192-bit |
| L2 Cache | 1 MB | 3 MB+200% |
Display & API Support
DirectX support: 12.2 (Quadro RTX 4000 (Mobile)) vs 12.1 (Radeon RX 5600). Vulkan: 1.1 vs 1.2. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 4 vs 4.
| Feature | Quadro RTX 4000 (Mobile) | Radeon RX 5600 |
|---|---|---|
| DirectX | 12.2 | 12.1 |
| Vulkan | 1.1 | 1.2+9% |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 4 | 4 |
Media & Encoding
Hardware encoder: 7th Gen NVENC (Quadro RTX 4000 (Mobile)) vs VCN 2.0 (Radeon RX 5600). Decoder: 5th Gen NVDEC vs VCN 2.0. Supported codecs: MPEG-2,H.264,HEVC,VP9 (Quadro RTX 4000 (Mobile)) vs MPEG-2,H.264,HEVC,VP9 (Radeon RX 5600).
| Feature | Quadro RTX 4000 (Mobile) | Radeon RX 5600 |
|---|---|---|
| Encoder | 7th Gen NVENC | VCN 2.0 |
| Decoder | 5th Gen NVDEC | VCN 2.0 |
| Codecs | MPEG-2,H.264,HEVC,VP9 | MPEG-2,H.264,HEVC,VP9 |
Power & Dimensions
The Quadro RTX 4000 (Mobile) draws 40W versus the Radeon RX 5600's 150W — a 115.8% difference. The Quadro RTX 4000 (Mobile) is more power-efficient. Recommended PSU: 500W (Quadro RTX 4000 (Mobile)) vs 500W (Radeon RX 5600). Power connectors: PCIe-powered vs PCIe-powered. Card length: 0mm vs 241mm, occupying 0 vs 2 slots. Typical load temperature: 85°C vs 80°C.
| Feature | Quadro RTX 4000 (Mobile) | Radeon RX 5600 |
|---|---|---|
| TDP | 40W-73% | 150W |
| Recommended PSU | 500W | 500W |
| Power Connector | PCIe-powered | PCIe-powered |
| Length | 0mm | 241mm |
| Height | 0mm | 111mm |
| Slots | 0-100% | 2 |
| Temp (Load) | 85°C | 80°C-6% |
| Perf/Watt | 292.9+274% | 78.4 |
Value Analysis
The Quadro RTX 4000 (Mobile) is the newer GPU (2021 vs 2020).
| Feature | Quadro RTX 4000 (Mobile) | Radeon RX 5600 |
|---|---|---|
| MSRP | — | $229 |
| Codename | TU117 | Navi 10 |
| Release | April 12 2021 | July 7 2020 |
| Ranking | #354 | #295 |
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