
GeForce GTX 1050 Ti (Mobile)
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Radeon RX 5500M
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1050 Ti (Mobile)
2020Why buy it
- ✅Draws 50W instead of 85W, a 35W reduction.
Trade-offs
- ❌No equivalent frame-generation stack like FSR Frame Generation (2023).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Radeon RX 5500M
2019Why buy it
- ✅Access to a newer frame-generation stack with FSR Frame Generation (2023).
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
Trade-offs
- ❌70% higher power demand at 85W vs 50W.
GeForce GTX 1050 Ti (Mobile)
2020Radeon RX 5500M
2019Why buy it
- ✅Draws 50W instead of 85W, a 35W reduction.
Why buy it
- ✅Access to a newer frame-generation stack with FSR Frame Generation (2023).
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
Trade-offs
- ❌No equivalent frame-generation stack like FSR Frame Generation (2023).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Trade-offs
- ❌70% higher power demand at 85W vs 50W.
Quick Answers
So, is Radeon RX 5500M better than GeForce GTX 1050 Ti (Mobile)?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does GeForce GTX 1050 Ti (Mobile) make more sense than Radeon RX 5500M?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1050 Ti (Mobile) | Radeon RX 5500M |
|---|---|---|
| 1080p | ||
| low | 90 FPS | 92 FPS |
| medium | 80 FPS | 83 FPS |
| high | 67 FPS | 68 FPS |
| ultra | 55 FPS | 56 FPS |
| 1440p | ||
| low | 83 FPS | 86 FPS |
| medium | 71 FPS | 75 FPS |
| high | 56 FPS | 59 FPS |
| ultra | 46 FPS | 49 FPS |
| 4K | ||
| low | 39 FPS | 42 FPS |
| medium | 36 FPS | 39 FPS |
| high | 25 FPS | 27 FPS |
| ultra | 22 FPS | 24 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1050 Ti (Mobile) | Radeon RX 5500M |
|---|---|---|
| 1080p | ||
| low | 144 FPS | 128 FPS |
| medium | 122 FPS | 96 FPS |
| high | 103 FPS | 68 FPS |
| ultra | 72 FPS | 45 FPS |
| 1440p | ||
| low | 85 FPS | 84 FPS |
| medium | 67 FPS | 58 FPS |
| high | 52 FPS | 43 FPS |
| ultra | 38 FPS | 32 FPS |
| 4K | ||
| low | 37 FPS | 38 FPS |
| medium | 28 FPS | 29 FPS |
| high | 22 FPS | 23 FPS |
| ultra | 17 FPS | 17 FPS |

League of Legends
| Preset | GeForce GTX 1050 Ti (Mobile) | Radeon RX 5500M |
|---|---|---|
| 1080p | ||
| low | 266 FPS | 268 FPS |
| medium | 213 FPS | 214 FPS |
| high | 178 FPS | 179 FPS |
| ultra | 133 FPS | 134 FPS |
| 1440p | ||
| low | 200 FPS | 201 FPS |
| medium | 160 FPS | 161 FPS |
| high | 133 FPS | 134 FPS |
| ultra | 100 FPS | 100 FPS |
| 4K | ||
| low | 133 FPS | 134 FPS |
| medium | 107 FPS | 107 FPS |
| high | 89 FPS | 89 FPS |
| ultra | 67 FPS | 64 FPS |

Valorant
| Preset | GeForce GTX 1050 Ti (Mobile) | Radeon RX 5500M |
|---|---|---|
| 1080p | ||
| low | 256 FPS | 262 FPS |
| medium | 205 FPS | 204 FPS |
| high | 176 FPS | 174 FPS |
| ultra | 133 FPS | 134 FPS |
| 1440p | ||
| low | 196 FPS | 201 FPS |
| medium | 155 FPS | 161 FPS |
| high | 127 FPS | 130 FPS |
| ultra | 100 FPS | 100 FPS |
| 4K | ||
| low | 96 FPS | 97 FPS |
| medium | 73 FPS | 75 FPS |
| high | 64 FPS | 66 FPS |
| ultra | 50 FPS | 53 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1050 Ti (Mobile) and Radeon RX 5500M

GeForce GTX 1050 Ti (Mobile)
GeForce GTX 1050 Ti (Mobile)
The GeForce GTX 1050 Ti (Mobile) is manufactured by NVIDIA. It was released in April 23 2020. It features the Turing architecture. The core clock ranges from 1350 MHz to 1485 MHz. It has 1024 shading units. The thermal design power (TDP) is 50W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 5,918 points.

Radeon RX 5500M
Radeon RX 5500M
The Radeon RX 5500M is manufactured by AMD. It was released in October 7 2019. It features the RDNA 1.0 architecture. The core clock ranges from 1375 MHz to 1645 MHz. It has 1408 shading units. The thermal design power (TDP) is 85W. Manufactured using 7 nm process technology. G3D Mark benchmark score: 5,954 points.
Graphics Performance
The GeForce GTX 1050 Ti (Mobile) scores 5,918 and the Radeon RX 5500M reaches 5,954 in the G3D Mark benchmark — just a 0.6% difference, making them near-identical in rasterization performance. The GeForce GTX 1050 Ti (Mobile) is built on Turing while the Radeon RX 5500M uses RDNA 1.0, both on 12 nm vs 7 nm. Shader units: 1,024 (GeForce GTX 1050 Ti (Mobile)) vs 1,408 (Radeon RX 5500M). Raw compute: 3.041 TFLOPS (GeForce GTX 1050 Ti (Mobile)) vs 4.632 TFLOPS (Radeon RX 5500M). Boost clocks: 1485 MHz vs 1645 MHz.
| Feature | GeForce GTX 1050 Ti (Mobile) | Radeon RX 5500M |
|---|---|---|
| G3D Mark Score | 5,918 | 5,954 |
| Architecture | Turing | RDNA 1.0 |
| Process Node | 12 nm | 7 nm |
| Shading Units | 1024 | 1408+38% |
| Compute (TFLOPS) | 3.041 TFLOPS | 4.632 TFLOPS+52% |
| Boost Clock | 1485 MHz | 1645 MHz+11% |
| ROPs | 32 | 32 |
| TMUs | 64 | 88+38% |
| L2 Cache | 1 MB | 2 MB+100% |
Advanced Features (DLSS/FSR)
A critical advantage for the Radeon RX 5500M is support for FSR Frame Generation. This allows it to generate entire frames using AI/Algorithms, essentially doubling the frame rate in CPU-bound scenarios or heavy ray-tracing titles. The GeForce GTX 1050 Ti (Mobile) lacks specific hardware/driver support for this native frame generation tier.The GeForce GTX 1050 Ti (Mobile) gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon RX 5500M relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1050 Ti (Mobile) | Radeon RX 5500M |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | FSR Frame Generation |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
Both cards feature 4 GB of video memory. Memory bandwidth: 112 GB/s (GeForce GTX 1050 Ti (Mobile)) vs 224 GB/s (Radeon RX 5500M) — a 100% advantage for the Radeon RX 5500M. Bus width: 128-bit vs 128-bit. L2 Cache: 1 MB (GeForce GTX 1050 Ti (Mobile)) vs 2 MB (Radeon RX 5500M) — the Radeon RX 5500M has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1050 Ti (Mobile) | Radeon RX 5500M |
|---|---|---|
| VRAM Capacity | 4 GB | 4 GB |
| Memory Type | GDDR5 | GDDR6 |
| Memory Bandwidth | 112 GB/s | 224 GB/s+100% |
| Bus Width | 128-bit | 128-bit |
| L2 Cache | 1 MB | 2 MB+100% |
Display & API Support
DirectX support: 12 (12_1) (GeForce GTX 1050 Ti (Mobile)) vs 12 (Radeon RX 5500M). Vulkan: 1.3 vs 1.2. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 4 vs 3.
| Feature | GeForce GTX 1050 Ti (Mobile) | Radeon RX 5500M |
|---|---|---|
| DirectX | 12 (12_1) | 12 |
| Vulkan | 1.3+8% | 1.2 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 4+33% | 3 |
Media & Encoding
Hardware encoder: NVENC (6th Gen) (GeForce GTX 1050 Ti (Mobile)) vs VCN 2.0 (Radeon RX 5500M). Decoder: NVDEC (3rd Gen) vs VCN 2.0. Supported codecs: H.264,H.265 (HEVC),VP9 (GeForce GTX 1050 Ti (Mobile)) vs H.264,H.265/HEVC,VP9 (Radeon RX 5500M).
| Feature | GeForce GTX 1050 Ti (Mobile) | Radeon RX 5500M |
|---|---|---|
| Encoder | NVENC (6th Gen) | VCN 2.0 |
| Decoder | NVDEC (3rd Gen) | VCN 2.0 |
| Codecs | H.264,H.265 (HEVC),VP9 | H.264,H.265/HEVC,VP9 |
Power & Dimensions
The GeForce GTX 1050 Ti (Mobile) draws 50W versus the Radeon RX 5500M's 85W — a 51.9% difference. The GeForce GTX 1050 Ti (Mobile) is more power-efficient. Recommended PSU: 350W (GeForce GTX 1050 Ti (Mobile)) vs 350W (Radeon RX 5500M). Power connectors: PCIe-powered vs PCIe-powered. Typical load temperature: 75°C vs 75°C.
| Feature | GeForce GTX 1050 Ti (Mobile) | Radeon RX 5500M |
|---|---|---|
| TDP | 50W-41% | 85W |
| Recommended PSU | 350W | 350W |
| Power Connector | PCIe-powered | PCIe-powered |
| Length | — | 0mm |
| Slots | 0 | 0 |
| Temp (Load) | 75°C | 75°C |
| Perf/Watt | 118.4+69% | 70.0 |
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