
Iris Graphics 540
Popular choices:

Quadro 4000M
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
Iris Graphics 540
2015Why buy it
- β Draws 15W instead of 100W, a 85W reduction.
- β More future proof: Generation 9.0 (2015β2016) on 14nm with a newer platform for upcoming games.
Trade-offs
- βLess VRAM, with Unknown vs 2 GB for high-resolution textures and newer games.
- βVery weak future-proofing: 2015-era hardware with Unknown of VRAM is already obsolete for modern gaming and is hard to recommend today.
Quadro 4000M
2011Why buy it
- β 100+% more VRAM for high-resolution textures and newer games (2 GB vs Unknown).
- β Less risky long-term buy than Iris Graphics 540: it remains the more sensible modern option while Iris Graphics 540 is already obsolete for modern gaming.
Trade-offs
- βVery weak future-proofing: 2011-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- β566.7% higher power demand at 100W vs 15W.
Iris Graphics 540
2015Quadro 4000M
2011Why buy it
- β Draws 15W instead of 100W, a 85W reduction.
- β More future proof: Generation 9.0 (2015β2016) on 14nm with a newer platform for upcoming games.
Why buy it
- β 100+% more VRAM for high-resolution textures and newer games (2 GB vs Unknown).
- β Less risky long-term buy than Iris Graphics 540: it remains the more sensible modern option while Iris Graphics 540 is already obsolete for modern gaming.
Trade-offs
- βLess VRAM, with Unknown vs 2 GB for high-resolution textures and newer games.
- βVery weak future-proofing: 2015-era hardware with Unknown of VRAM is already obsolete for modern gaming and is hard to recommend today.
Trade-offs
- βVery weak future-proofing: 2011-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- β566.7% higher power demand at 100W vs 15W.
Quick Answers
So, is Quadro 4000M better than Iris Graphics 540?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does Iris Graphics 540 make more sense than Quadro 4000M?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | Iris Graphics 540 | Quadro 4000M |
|---|---|---|
| 1080p | ||
| low | 16 FPS | 41 FPS |
| medium | 11 FPS | 33 FPS |
| high | 7 FPS | 20 FPS |
| ultra | 4 FPS | 13 FPS |
| 1440p | ||
| low | 11 FPS | 23 FPS |
| medium | 6 FPS | 17 FPS |
| high | 3 FPS | 9 FPS |
| ultra | 1 FPS | 6 FPS |
| 4K | ||
| low | 4 FPS | 10 FPS |
| medium | 2 FPS | 8 FPS |
| high | 1 FPS | 5 FPS |
| ultra | 1 FPS | 4 FPS |

Counter-Strike 2
| Preset | Iris Graphics 540 | Quadro 4000M |
|---|---|---|
| 1080p | ||
| low | 57 FPS | 58 FPS |
| medium | 46 FPS | 46 FPS |
| high | 32 FPS | 39 FPS |
| ultra | 23 FPS | 29 FPS |
| 1440p | ||
| low | 43 FPS | 43 FPS |
| medium | 28 FPS | 29 FPS |
| high | 20 FPS | 20 FPS |
| ultra | 15 FPS | 15 FPS |
| 4K | ||
| low | 23 FPS | 18 FPS |
| medium | 15 FPS | 11 FPS |
| high | 12 FPS | 9 FPS |
| ultra | 8 FPS | 6 FPS |

League of Legends
| Preset | Iris Graphics 540 | Quadro 4000M |
|---|---|---|
| 1080p | ||
| low | 57 FPS | 58 FPS |
| medium | 46 FPS | 46 FPS |
| high | 38 FPS | 39 FPS |
| ultra | 29 FPS | 29 FPS |
| 1440p | ||
| low | 43 FPS | 43 FPS |
| medium | 34 FPS | 35 FPS |
| high | 29 FPS | 29 FPS |
| ultra | 21 FPS | 22 FPS |
| 4K | ||
| low | 29 FPS | 29 FPS |
| medium | 23 FPS | 23 FPS |
| high | 19 FPS | 19 FPS |
| ultra | 14 FPS | 14 FPS |

Valorant
| Preset | Iris Graphics 540 | Quadro 4000M |
|---|---|---|
| 1080p | ||
| low | 57 FPS | 58 FPS |
| medium | 46 FPS | 46 FPS |
| high | 37 FPS | 39 FPS |
| ultra | 24 FPS | 29 FPS |
| 1440p | ||
| low | 11 FPS | 14 FPS |
| medium | 8 FPS | 11 FPS |
| high | 6 FPS | 10 FPS |
| ultra | 5 FPS | 8 FPS |
| 4K | ||
| low | 7 FPS | 10 FPS |
| medium | 5 FPS | 7 FPS |
| high | 4 FPS | 6 FPS |
| ultra | 3 FPS | 4 FPS |
Technical Specifications
Side-by-side comparison of Iris Graphics 540 and Quadro 4000M

Iris Graphics 540
Iris Graphics 540
The Iris Graphics 540 is manufactured by Intel. It was released in September 1 2015. It features the Generation 9.0 architecture. The core clock ranges from 300 MHz to 1000 MHz. It has 384 shading units. The thermal design power (TDP) is 15W. Manufactured using 14 nm+ process technology. G3D Mark benchmark score: 1,270 points.

Quadro 4000M
Quadro 4000M
The Quadro 4000M is manufactured by NVIDIA. It was released in February 22 2011. It features the Fermi architecture. The core clock speed is 475 MHz. It has 336 shading units. The thermal design power (TDP) is 100W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 1,287 points. Launch price was $449.
Graphics Performance
The Iris Graphics 540 scores 1,270 and the Quadro 4000M reaches 1,287 in the G3D Mark benchmark β just a 1.3% difference, making them near-identical in rasterization performance. The Iris Graphics 540 is built on Generation 9.0 while the Quadro 4000M uses Fermi, both on 14 nm+ vs 40 nm. Shader units: 384 (Iris Graphics 540) vs 336 (Quadro 4000M). Raw compute: 0.768 TFLOPS (Iris Graphics 540) vs 0.6384 TFLOPS (Quadro 4000M).
| Feature | Iris Graphics 540 | Quadro 4000M |
|---|---|---|
| G3D Mark Score | 1,270 | 1,287+1% |
| Architecture | Generation 9.0 | Fermi |
| Process Node | 14 nm+ | 40 nm |
| Shading Units | 384+14% | 336 |
| Compute (TFLOPS) | 0.768 TFLOPS+20% | 0.6384 TFLOPS |
| ROPs | 6 | 32+433% |
| TMUs | 48 | 56+17% |
Advanced Features (DLSS/FSR)
| Feature | Iris Graphics 540 | Quadro 4000M |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | Standard |
Video Memory (VRAM)
The Iris Graphics 540 comes with 0 MB of VRAM, while the Quadro 4000M has 2 GB. The Quadro 4000M offers 100+% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: System vs 64-bit.
| Feature | Iris Graphics 540 | Quadro 4000M |
|---|---|---|
| VRAM Capacity | Shared System RAM | 2 GB |
| Memory Type | Shared | GDDR5 |
| Bus Width | System | 64-bit |
Power & Dimensions
The Iris Graphics 540 draws 15W versus the Quadro 4000M's 100W β a 147.8% difference. The Iris Graphics 540 is more power-efficient. Recommended PSU: 1W (Iris Graphics 540) vs 350W (Quadro 4000M). Power connectors: Integrated vs PCIe-powered.
| Feature | Iris Graphics 540 | Quadro 4000M |
|---|---|---|
| TDP | 15W-85% | 100W |
| Recommended PSU | 1W-100% | 350W |
| Power Connector | Integrated | PCIe-powered |
| Slots | 0 | β |
| Perf/Watt | 84.7+557% | 12.9 |
Value Analysis
The Iris Graphics 540 is the newer GPU (2015 vs 2011).
| Feature | Iris Graphics 540 | Quadro 4000M |
|---|---|---|
| MSRP | $0 | β |
| Codename | Skylake GT3e | GF104 |
| Release | September 1 2015 | February 22 2011 |
| Ranking | #808 | #801 |
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