
Arc B580
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GeForce GTX 1650
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
Arc B580
2024Why buy it
- ✅+103% higher PassMark G3D performance.
- ✅Delivers 21.5% more G3D Mark for each dollar spent, at 64.2 vs 52.8 G3D/$ ($249 MSRP vs $149 MSRP).
- ✅200% more VRAM for high-resolution textures and newer games (12 GB vs 4 GB).
- ✅More future proof: Xe2 Battlemage on 5nm with a newer platform for upcoming games.
Trade-offs
- ❌153.3% higher power demand at 190W vs 75W.
- ❌18.8% longer card at 272mm vs 229mm.
GeForce GTX 1650
2019Why buy it
- ✅Costs $100 less on MSRP ($149 MSRP vs $249 MSRP).
- ✅Draws 75W instead of 190W, a 115W reduction.
- ✅Measures 229mm instead of 272mm, a 43mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Lower PassMark G3D performance (7,869 vs 15,977).
- ❌Less VRAM, with 4 GB vs 12 GB for high-resolution textures and newer games.
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌Lower G3D Mark per dollar, at 52.8 vs 64.2 G3D/$ ($149 MSRP vs $249 MSRP).
Arc B580
2024GeForce GTX 1650
2019Why buy it
- ✅+103% higher PassMark G3D performance.
- ✅Delivers 21.5% more G3D Mark for each dollar spent, at 64.2 vs 52.8 G3D/$ ($249 MSRP vs $149 MSRP).
- ✅200% more VRAM for high-resolution textures and newer games (12 GB vs 4 GB).
- ✅More future proof: Xe2 Battlemage on 5nm with a newer platform for upcoming games.
Why buy it
- ✅Costs $100 less on MSRP ($149 MSRP vs $249 MSRP).
- ✅Draws 75W instead of 190W, a 115W reduction.
- ✅Measures 229mm instead of 272mm, a 43mm shorter card that is more SFF-friendly.
Trade-offs
- ❌153.3% higher power demand at 190W vs 75W.
- ❌18.8% longer card at 272mm vs 229mm.
Trade-offs
- ❌Lower PassMark G3D performance (7,869 vs 15,977).
- ❌Less VRAM, with 4 GB vs 12 GB for high-resolution textures and newer games.
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌Lower G3D Mark per dollar, at 52.8 vs 64.2 G3D/$ ($149 MSRP vs $249 MSRP).
Quick Answers
So, is Arc B580 better than GeForce GTX 1650?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is GeForce GTX 1650 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | Arc B580 | GeForce GTX 1650 |
|---|---|---|
| 1080p | ||
| low | 226 FPS | 94 FPS |
| medium | 212 FPS | 83 FPS |
| high | 191 FPS | 70 FPS |
| ultra | 149 FPS | 58 FPS |
| 1440p | ||
| low | 183 FPS | 87 FPS |
| medium | 152 FPS | 74 FPS |
| high | 136 FPS | 60 FPS |
| ultra | 111 FPS | 50 FPS |
| 4K | ||
| low | 95 FPS | 41 FPS |
| medium | 80 FPS | 39 FPS |
| high | 68 FPS | 27 FPS |
| ultra | 60 FPS | 24 FPS |

Counter-Strike 2
| Preset | Arc B580 | GeForce GTX 1650 |
|---|---|---|
| 1080p | ||
| low | 412 FPS | 136 FPS |
| medium | 348 FPS | 113 FPS |
| high | 262 FPS | 94 FPS |
| ultra | 204 FPS | 71 FPS |
| 1440p | ||
| low | 243 FPS | 79 FPS |
| medium | 207 FPS | 62 FPS |
| high | 165 FPS | 44 FPS |
| ultra | 132 FPS | 35 FPS |
| 4K | ||
| low | 119 FPS | 36 FPS |
| medium | 97 FPS | 27 FPS |
| high | 80 FPS | 21 FPS |
| ultra | 62 FPS | 15 FPS |

League of Legends
| Preset | Arc B580 | GeForce GTX 1650 |
|---|---|---|
| 1080p | ||
| low | 719 FPS | 323 FPS |
| medium | 575 FPS | 283 FPS |
| high | 479 FPS | 205 FPS |
| ultra | 359 FPS | 169 FPS |
| 1440p | ||
| low | 539 FPS | 225 FPS |
| medium | 431 FPS | 202 FPS |
| high | 359 FPS | 151 FPS |
| ultra | 270 FPS | 117 FPS |
| 4K | ||
| low | 359 FPS | 130 FPS |
| medium | 288 FPS | 117 FPS |
| high | 240 FPS | 79 FPS |
| ultra | 180 FPS | 50 FPS |

Valorant
| Preset | Arc B580 | GeForce GTX 1650 |
|---|---|---|
| 1080p | ||
| low | 719 FPS | 261 FPS |
| medium | 575 FPS | 211 FPS |
| high | 479 FPS | 191 FPS |
| ultra | 359 FPS | 166 FPS |
| 1440p | ||
| low | 539 FPS | 201 FPS |
| medium | 431 FPS | 158 FPS |
| high | 359 FPS | 135 FPS |
| ultra | 270 FPS | 113 FPS |
| 4K | ||
| low | 359 FPS | 99 FPS |
| medium | 288 FPS | 74 FPS |
| high | 240 FPS | 65 FPS |
| ultra | 180 FPS | 51 FPS |
Technical Specifications
Side-by-side comparison of Arc B580 and GeForce GTX 1650

Arc B580
Arc B580
The Arc B580 is manufactured by Intel. It was released in December 13 2024. It features the Xe2 architecture. The core clock ranges from 2670 MHz to 2670 MHz. It has 2560 shading units. The thermal design power (TDP) is 190W. Manufactured using 5 nm process technology. It features 20 dedicated ray tracing cores for enhanced lighting effects. G3D Mark benchmark score: 15,977 points. Launch price was $249.

GeForce GTX 1650
GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.
Graphics Performance
In G3D Mark, the Arc B580 scores 15,977 versus the GeForce GTX 1650's 7,869 — the Arc B580 leads by 103%. The Arc B580 is built on Xe2 while the GeForce GTX 1650 uses Turing, both on 5 nm vs 12 nm. Shader units: 2,560 (Arc B580) vs 896 (GeForce GTX 1650). Raw compute: 13.67 TFLOPS (Arc B580) vs 2.984 TFLOPS (GeForce GTX 1650). Boost clocks: 2670 MHz vs 1665 MHz.
| Feature | Arc B580 | GeForce GTX 1650 |
|---|---|---|
| G3D Mark Score | 15,977+103% | 7,869 |
| Architecture | Xe2 | Turing |
| Process Node | 5 nm | 12 nm |
| Shading Units | 2560+186% | 896 |
| Compute (TFLOPS) | 13.67 TFLOPS+358% | 2.984 TFLOPS |
| Boost Clock | 2670 MHz+60% | 1665 MHz |
| ROPs | 80+150% | 32 |
| TMUs | 160+186% | 56 |
| L1 Cache | 5 MB+468% | 0.88 MB |
| L2 Cache | 18 MB+1700% | 1 MB |
Advanced Features (DLSS/FSR)
The GeForce GTX 1650 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Arc B580 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | Arc B580 | GeForce GTX 1650 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | NVIDIA Reflex |
Video Memory (VRAM)
The Arc B580 comes with 12 GB of VRAM, while the GeForce GTX 1650 has 4 GB. The Arc B580 offers 200% more capacity, crucial for higher resolutions and texture-heavy games. Memory bandwidth: 456 GB/s (Arc B580) vs 128 GB/s (GeForce GTX 1650) — a 256.3% advantage for the Arc B580. Bus width: 192-bit vs 128-bit. L2 Cache: 18 MB (Arc B580) vs 1 MB (GeForce GTX 1650) — the Arc B580 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | Arc B580 | GeForce GTX 1650 |
|---|---|---|
| VRAM Capacity | 12 GB+200% | 4 GB |
| Memory Type | GDDR6 | GDDR5 |
| Memory Bandwidth | 456 GB/s+256% | 128 GB/s |
| Bus Width | 192-bit+50% | 128-bit |
| L2 Cache | 18 MB+1700% | 1 MB |
Display & API Support
DirectX support: 12 Ultimate (Arc B580) vs 12 (GeForce GTX 1650). Vulkan: 1.3 vs 1.4. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 4 vs 3.
| Feature | Arc B580 | GeForce GTX 1650 |
|---|---|---|
| DirectX | 12 Ultimate | 12 |
| Vulkan | 1.3 | 1.4+8% |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 4+33% | 3 |
Media & Encoding
Hardware encoder: Xe2 Media Engine (Arc B580) vs NVENC 5th gen (Volta) (GeForce GTX 1650). Decoder: Xe2 Media Engine vs NVDEC 4th gen. Supported codecs: AV1,H.264,H.265/HEVC (Arc B580) vs H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650).
| Feature | Arc B580 | GeForce GTX 1650 |
|---|---|---|
| Encoder | Xe2 Media Engine | NVENC 5th gen (Volta) |
| Decoder | Xe2 Media Engine | NVDEC 4th gen |
| Codecs | AV1,H.264,H.265/HEVC | H.264,H.265/HEVC,VP8,VP9 |
Power & Dimensions
The Arc B580 draws 190W versus the GeForce GTX 1650's 75W — a 86.8% difference. The GeForce GTX 1650 is more power-efficient. Recommended PSU: 600W (Arc B580) vs 300W (GeForce GTX 1650). Power connectors: 8-pin vs None. Card length: 272mm vs 229mm, occupying 2 vs 2 slots. Typical load temperature: 70°C vs 70°C.
| Feature | Arc B580 | GeForce GTX 1650 |
|---|---|---|
| TDP | 190W | 75W-61% |
| Recommended PSU | 600W | 300W-50% |
| Power Connector | 8-pin | None |
| Length | 272mm | 229mm |
| Height | 115mm | 111mm |
| Slots | 2 | 2 |
| Temp (Load) | 70°C | 70°C |
| Perf/Watt | 84.1 | 104.9+25% |
Value Analysis
The Arc B580 launched at $249 MSRP, while the GeForce GTX 1650 launched at $149. The GeForce GTX 1650 costs 40.2% less ($100 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 64.2 (Arc B580) vs 52.8 (GeForce GTX 1650) — the Arc B580 offers 21.6% better value. The Arc B580 is the newer GPU (2024 vs 2019).
| Feature | Arc B580 | GeForce GTX 1650 |
|---|---|---|
| MSRP | $249 | $149-40% |
| Performance per Dollar | 64.2+22% | 52.8 |
| Codename | BMG-G21 | TU117 |
| Release | December 13 2024 | April 23 2019 |
| Ranking | #132 | #323 |
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