
FirePro M5100
Popular choices:

GeForce GTX 645
Popular choices:
Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
FirePro M5100
2013Why buy it
- ✅100% more VRAM for high-resolution textures and newer games (2 GB vs 1 GB).
- ✅Draws 150W instead of 200W, a 50W reduction.
- ✅Measures 82mm instead of 147mm, a 65mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Very weak future-proofing: 2013-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 0 vs 12.5 G3D/$ (Unknown MSRP vs $150 MSRP).
GeForce GTX 645
2010Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 12.5 vs 0 G3D/$ ($150 MSRP vs Unknown MSRP).
Trade-offs
- ❌Less VRAM, with 1 GB vs 2 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2010-era hardware with 1 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌33.3% higher power demand at 200W vs 150W.
- ❌79.3% longer card at 147mm vs 82mm.
FirePro M5100
2013GeForce GTX 645
2010Why buy it
- ✅100% more VRAM for high-resolution textures and newer games (2 GB vs 1 GB).
- ✅Draws 150W instead of 200W, a 50W reduction.
- ✅Measures 82mm instead of 147mm, a 65mm shorter card that is more SFF-friendly.
Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 12.5 vs 0 G3D/$ ($150 MSRP vs Unknown MSRP).
Trade-offs
- ❌Very weak future-proofing: 2013-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 0 vs 12.5 G3D/$ (Unknown MSRP vs $150 MSRP).
Trade-offs
- ❌Less VRAM, with 1 GB vs 2 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2010-era hardware with 1 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌33.3% higher power demand at 200W vs 150W.
- ❌79.3% longer card at 147mm vs 82mm.
Quick Answers
So, is GeForce GTX 645 better than FirePro M5100?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does FirePro M5100 make more sense than GeForce GTX 645?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | FirePro M5100 | GeForce GTX 645 |
|---|---|---|
| 1080p | ||
| low | 28 FPS | 82 FPS |
| medium | 17 FPS | 68 FPS |
| high | 10 FPS | 47 FPS |
| ultra | 5 FPS | 30 FPS |
| 1440p | ||
| low | 13 FPS | 63 FPS |
| medium | 7 FPS | 51 FPS |
| high | 3 FPS | 33 FPS |
| ultra | 2 FPS | 21 FPS |
| 4K | ||
| low | 5 FPS | 23 FPS |
| medium | 3 FPS | 22 FPS |
| high | 1 FPS | 13 FPS |
| ultra | 1 FPS | 11 FPS |

Counter-Strike 2
| Preset | FirePro M5100 | GeForce GTX 645 |
|---|---|---|
| 1080p | ||
| low | 40 FPS | 85 FPS |
| medium | 21 FPS | 65 FPS |
| high | 15 FPS | 53 FPS |
| ultra | 11 FPS | 40 FPS |
| 1440p | ||
| low | 18 FPS | 52 FPS |
| medium | 10 FPS | 34 FPS |
| high | 6 FPS | 24 FPS |
| ultra | 5 FPS | 19 FPS |
| 4K | ||
| low | 5 FPS | 25 FPS |
| medium | 3 FPS | 16 FPS |
| high | 3 FPS | 12 FPS |
| ultra | 2 FPS | 9 FPS |

League of Legends
| Preset | FirePro M5100 | GeForce GTX 645 |
|---|---|---|
| 1080p | ||
| low | 84 FPS | 85 FPS |
| medium | 67 FPS | 68 FPS |
| high | 56 FPS | 56 FPS |
| ultra | 42 FPS | 42 FPS |
| 1440p | ||
| low | 63 FPS | 63 FPS |
| medium | 51 FPS | 51 FPS |
| high | 42 FPS | 42 FPS |
| ultra | 32 FPS | 32 FPS |
| 4K | ||
| low | 42 FPS | 42 FPS |
| medium | 34 FPS | 34 FPS |
| high | 28 FPS | 28 FPS |
| ultra | 21 FPS | 21 FPS |

Valorant
| Preset | FirePro M5100 | GeForce GTX 645 |
|---|---|---|
| 1080p | ||
| low | 84 FPS | 85 FPS |
| medium | 67 FPS | 68 FPS |
| high | 56 FPS | 56 FPS |
| ultra | 42 FPS | 42 FPS |
| 1440p | ||
| low | 63 FPS | 63 FPS |
| medium | 51 FPS | 51 FPS |
| high | 42 FPS | 42 FPS |
| ultra | 32 FPS | 32 FPS |
| 4K | ||
| low | 41 FPS | 42 FPS |
| medium | 31 FPS | 34 FPS |
| high | 26 FPS | 28 FPS |
| ultra | 17 FPS | 21 FPS |
Technical Specifications
Side-by-side comparison of FirePro M5100 and GeForce GTX 645

FirePro M5100
FirePro M5100
The FirePro M5100 is manufactured by AMD. It was released in October 16 2013. It features the GCN 1.0 architecture. The core clock ranges from 725 MHz to 775 MHz. It has 640 shading units. The thermal design power (TDP) is 150W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,874 points.

GeForce GTX 645
GeForce GTX 645
The GeForce GTX 645 is manufactured by NVIDIA. It was released in May 31 2010. It features the Fermi architecture. The core clock speed is 607 MHz. It has 352 shading units. The thermal design power (TDP) is 200W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 1,880 points. Launch price was $279.
Graphics Performance
The FirePro M5100 scores 1,874 and the GeForce GTX 645 reaches 1,880 in the G3D Mark benchmark — just a 0.3% difference, making them near-identical in rasterization performance. The FirePro M5100 is built on GCN 1.0 while the GeForce GTX 645 uses Fermi, both on 28 nm vs 40 nm. Shader units: 640 (FirePro M5100) vs 352 (GeForce GTX 645). Raw compute: 0.992 TFLOPS (FirePro M5100) vs 0.8554 TFLOPS (GeForce GTX 645).
| Feature | FirePro M5100 | GeForce GTX 645 |
|---|---|---|
| G3D Mark Score | 1,874 | 1,880 |
| Architecture | GCN 1.0 | Fermi |
| Process Node | 28 nm | 40 nm |
| Shading Units | 640+82% | 352 |
| Compute (TFLOPS) | 0.992 TFLOPS+16% | 0.8554 TFLOPS |
| ROPs | 16 | 32+100% |
| TMUs | 40 | 44+10% |
| L1 Cache | 160 KB | 704 KB+340% |
| L2 Cache | 256 KB | 512 KB+100% |
Advanced Features (DLSS/FSR)
The GeForce GTX 645 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The FirePro M5100 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | FirePro M5100 | GeForce GTX 645 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | NVIDIA Reflex |
Video Memory (VRAM)
The FirePro M5100 comes with 2 GB of VRAM, while the GeForce GTX 645 has 1 GB. The FirePro M5100 offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 64-bit vs 128-bit. L2 Cache: 256 KB (FirePro M5100) vs 512 KB (GeForce GTX 645) — the GeForce GTX 645 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | FirePro M5100 | GeForce GTX 645 |
|---|---|---|
| VRAM Capacity | 2 GB+100% | 1 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 64-bit | 128-bit+100% |
| L2 Cache | 256 KB | 512 KB+100% |
Display & API Support
DirectX support: 12 (FL11_1) (FirePro M5100) vs 11.0 (GeForce GTX 645). Vulkan: 1.2 vs 1.2. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 1 vs 3.
| Feature | FirePro M5100 | GeForce GTX 645 |
|---|---|---|
| DirectX | 12 (FL11_1)+9% | 11.0 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 1 | 3+200% |
Media & Encoding
Hardware encoder: VCE 1.0 (FirePro M5100) vs NVENC (1st Gen) (GeForce GTX 645). Decoder: UVD 4.0 vs PureVideo VP5. Supported codecs: H.264,VC-1 (FirePro M5100) vs MPEG-2,VC-1,H.264,MPEG-4 (GeForce GTX 645).
| Feature | FirePro M5100 | GeForce GTX 645 |
|---|---|---|
| Encoder | VCE 1.0 | NVENC (1st Gen) |
| Decoder | UVD 4.0 | PureVideo VP5 |
| Codecs | H.264,VC-1 | MPEG-2,VC-1,H.264,MPEG-4 |
Power & Dimensions
The FirePro M5100 draws 150W versus the GeForce GTX 645's 200W — a 28.6% difference. The FirePro M5100 is more power-efficient. Recommended PSU: 350W (FirePro M5100) vs 300W (GeForce GTX 645). Power connectors: PCIe-powered vs None. Card length: 82mm vs 147mm, occupying 1 vs 1 slots. Typical load temperature: 75°C vs 80.
| Feature | FirePro M5100 | GeForce GTX 645 |
|---|---|---|
| TDP | 150W-25% | 200W |
| Recommended PSU | 350W | 300W-14% |
| Power Connector | PCIe-powered | None |
| Length | 82mm | 147mm |
| Height | 70mm | 111mm |
| Slots | 1 | 1 |
| Temp (Load) | 75°C-6% | 80 |
| Perf/Watt | 12.5+33% | 9.4 |
Value Analysis
The FirePro M5100 launched at $0 MSRP, while the GeForce GTX 645 launched at $150. The FirePro M5100 costs 100+% less ($150 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): Infinity (FirePro M5100) vs 12.5 (GeForce GTX 645) — the FirePro M5100 offers Infinity% better value. The FirePro M5100 is the newer GPU (2013 vs 2010).
| Feature | FirePro M5100 | GeForce GTX 645 |
|---|---|---|
| MSRP | $0-100% | $150 |
| Performance per Dollar | Infinity | 12.5 |
| Codename | Venus | GF100 |
| Release | October 16 2013 | May 31 2010 |
| Ranking | #701 | #618 |
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