
FirePro 3D V7800
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GeForce GTX 645
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
FirePro 3D V7800
2014Why buy it
- ✅100% more VRAM for high-resolution textures and newer games (2 GB vs 1 GB).
- ✅More future proof: GCN 1.0 (2012−2020) on 28nm with a newer platform for upcoming games.
Trade-offs
- ❌Very weak future-proofing: 2014-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌406% HIGHER MSRP$759 MSRPvs$150 MSRP
- ❌Lower G3D Mark per dollar, at 2.5 vs 12.5 G3D/$ ($759 MSRP vs $150 MSRP).
- ❌37% higher power demand at 274W vs 200W.
- ❌72.8% longer card at 254mm vs 147mm.
GeForce GTX 645
2010Why buy it
- ✅Costs $609 less on MSRP ($150 MSRP vs $759 MSRP).
- ✅Delivers 409.5% more G3D Mark for each dollar spent, at 12.5 vs 2.5 G3D/$ ($150 MSRP vs $759 MSRP).
- ✅Draws 200W instead of 274W, a 74W reduction.
- ✅Measures 147mm instead of 254mm, a 107mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Less VRAM, with 1 GB vs 2 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2010-era hardware with 1 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
FirePro 3D V7800
2014GeForce GTX 645
2010Why buy it
- ✅100% more VRAM for high-resolution textures and newer games (2 GB vs 1 GB).
- ✅More future proof: GCN 1.0 (2012−2020) on 28nm with a newer platform for upcoming games.
Why buy it
- ✅Costs $609 less on MSRP ($150 MSRP vs $759 MSRP).
- ✅Delivers 409.5% more G3D Mark for each dollar spent, at 12.5 vs 2.5 G3D/$ ($150 MSRP vs $759 MSRP).
- ✅Draws 200W instead of 274W, a 74W reduction.
- ✅Measures 147mm instead of 254mm, a 107mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Very weak future-proofing: 2014-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌406% HIGHER MSRP$759 MSRPvs$150 MSRP
- ❌Lower G3D Mark per dollar, at 2.5 vs 12.5 G3D/$ ($759 MSRP vs $150 MSRP).
- ❌37% higher power demand at 274W vs 200W.
- ❌72.8% longer card at 254mm vs 147mm.
Trade-offs
- ❌Less VRAM, with 1 GB vs 2 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2010-era hardware with 1 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
Quick Answers
So, is GeForce GTX 645 better than FirePro 3D V7800?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does FirePro 3D V7800 make more sense than GeForce GTX 645?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | FirePro 3D V7800 | GeForce GTX 645 |
|---|---|---|
| 1080p | ||
| low | 84 FPS | 66 FPS |
| medium | 67 FPS | 54 FPS |
| high | 56 FPS | 38 FPS |
| ultra | 39 FPS | 26 FPS |
| 1440p | ||
| low | 63 FPS | 52 FPS |
| medium | 50 FPS | 43 FPS |
| high | 42 FPS | 27 FPS |
| ultra | 29 FPS | 18 FPS |
| 4K | ||
| low | 28 FPS | 20 FPS |
| medium | 26 FPS | 19 FPS |
| high | 17 FPS | 12 FPS |
| ultra | 15 FPS | 10 FPS |

Counter-Strike 2
| Preset | FirePro 3D V7800 | GeForce GTX 645 |
|---|---|---|
| 1080p | ||
| low | 84 FPS | 85 FPS |
| medium | 67 FPS | 62 FPS |
| high | 56 FPS | 50 FPS |
| ultra | 42 FPS | 38 FPS |
| 1440p | ||
| low | 63 FPS | 49 FPS |
| medium | 50 FPS | 33 FPS |
| high | 42 FPS | 23 FPS |
| ultra | 32 FPS | 18 FPS |
| 4K | ||
| low | 34 FPS | 23 FPS |
| medium | 25 FPS | 16 FPS |
| high | 19 FPS | 12 FPS |
| ultra | 14 FPS | 9 FPS |

League of Legends
| Preset | FirePro 3D V7800 | GeForce GTX 645 |
|---|---|---|
| 1080p | ||
| low | 84 FPS | 85 FPS |
| medium | 67 FPS | 68 FPS |
| high | 56 FPS | 56 FPS |
| ultra | 42 FPS | 42 FPS |
| 1440p | ||
| low | 63 FPS | 63 FPS |
| medium | 50 FPS | 51 FPS |
| high | 42 FPS | 42 FPS |
| ultra | 32 FPS | 32 FPS |
| 4K | ||
| low | 42 FPS | 42 FPS |
| medium | 34 FPS | 34 FPS |
| high | 28 FPS | 28 FPS |
| ultra | 21 FPS | 21 FPS |

Valorant
| Preset | FirePro 3D V7800 | GeForce GTX 645 |
|---|---|---|
| 1080p | ||
| low | 84 FPS | 85 FPS |
| medium | 67 FPS | 68 FPS |
| high | 56 FPS | 56 FPS |
| ultra | 42 FPS | 42 FPS |
| 1440p | ||
| low | 63 FPS | 63 FPS |
| medium | 50 FPS | 51 FPS |
| high | 42 FPS | 42 FPS |
| ultra | 32 FPS | 32 FPS |
| 4K | ||
| low | 42 FPS | 42 FPS |
| medium | 34 FPS | 34 FPS |
| high | 28 FPS | 28 FPS |
| ultra | 21 FPS | 21 FPS |
Technical Specifications
Side-by-side comparison of FirePro 3D V7800 and GeForce GTX 645

FirePro 3D V7800
FirePro 3D V7800
The FirePro 3D V7800 is manufactured by AMD. It was released in January 18 2014. It features the GCN 1.0 architecture. The core clock speed is 850 MHz. It has 2048 shading units. The thermal design power (TDP) is 274W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,867 points.

GeForce GTX 645
GeForce GTX 645
The GeForce GTX 645 is manufactured by NVIDIA. It was released in May 31 2010. It features the Fermi architecture. The core clock speed is 607 MHz. It has 352 shading units. The thermal design power (TDP) is 200W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 1,880 points. Launch price was $279.
Graphics Performance
The FirePro 3D V7800 scores 1,867 and the GeForce GTX 645 reaches 1,880 in the G3D Mark benchmark — just a 0.7% difference, making them near-identical in rasterization performance. The FirePro 3D V7800 is built on GCN 1.0 while the GeForce GTX 645 uses Fermi, both on 28 nm vs 40 nm. Shader units: 2,048 (FirePro 3D V7800) vs 352 (GeForce GTX 645). Raw compute: 3.482 TFLOPS (FirePro 3D V7800) vs 0.8554 TFLOPS (GeForce GTX 645).
| Feature | FirePro 3D V7800 | GeForce GTX 645 |
|---|---|---|
| G3D Mark Score | 1,867 | 1,880 |
| Architecture | GCN 1.0 | Fermi |
| Process Node | 28 nm | 40 nm |
| Shading Units | 2048+482% | 352 |
| Compute (TFLOPS) | 3.482 TFLOPS+307% | 0.8554 TFLOPS |
| ROPs | 32 | 32 |
| TMUs | 128+191% | 44 |
| L1 Cache | 512 KB | 704 KB+38% |
| L2 Cache | 768 KB+50% | 512 KB |
Advanced Features (DLSS/FSR)
The GeForce GTX 645 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The FirePro 3D V7800 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | FirePro 3D V7800 | GeForce GTX 645 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | NVIDIA Reflex |
Video Memory (VRAM)
The FirePro 3D V7800 comes with 2 GB of VRAM, while the GeForce GTX 645 has 1 GB. The FirePro 3D V7800 offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 64-bit vs 128-bit. L2 Cache: 768 KB (FirePro 3D V7800) vs 512 KB (GeForce GTX 645) — the FirePro 3D V7800 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | FirePro 3D V7800 | GeForce GTX 645 |
|---|---|---|
| VRAM Capacity | 2 GB+100% | 1 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 64-bit | 128-bit+100% |
| L2 Cache | 768 KB+50% | 512 KB |
Display & API Support
DirectX support: 11.0 (FirePro 3D V7800) vs 11.0 (GeForce GTX 645). Vulkan: None vs 1.2. OpenGL: 4.1 vs 4.6. Maximum simultaneous displays: 3 vs 3.
| Feature | FirePro 3D V7800 | GeForce GTX 645 |
|---|---|---|
| DirectX | 11.0 | 11.0 |
| Vulkan | None | 1.2 |
| OpenGL | 4.1 | 4.6+12% |
| Max Displays | 3 | 3 |
Media & Encoding
Hardware encoder: UVD 2.3 (FirePro 3D V7800) vs NVENC (1st Gen) (GeForce GTX 645). Decoder: UVD 2.3 vs PureVideo VP5. Supported codecs: MPEG-2,H.264,VC-1 (FirePro 3D V7800) vs MPEG-2,VC-1,H.264,MPEG-4 (GeForce GTX 645).
| Feature | FirePro 3D V7800 | GeForce GTX 645 |
|---|---|---|
| Encoder | UVD 2.3 | NVENC (1st Gen) |
| Decoder | UVD 2.3 | PureVideo VP5 |
| Codecs | MPEG-2,H.264,VC-1 | MPEG-2,VC-1,H.264,MPEG-4 |
Power & Dimensions
The FirePro 3D V7800 draws 274W versus the GeForce GTX 645's 200W — a 31.2% difference. The GeForce GTX 645 is more power-efficient. Recommended PSU: 350W (FirePro 3D V7800) vs 300W (GeForce GTX 645). Power connectors: PCIe-powered vs None. Card length: 254mm vs 147mm, occupying 1 vs 1 slots. Typical load temperature: 85°C vs 80.
| Feature | FirePro 3D V7800 | GeForce GTX 645 |
|---|---|---|
| TDP | 274W | 200W-27% |
| Recommended PSU | 350W | 300W-14% |
| Power Connector | PCIe-powered | None |
| Length | 254mm | 147mm |
| Height | 111mm | 111mm |
| Slots | 1 | 1 |
| Temp (Load) | 85°C | 80-6% |
| Perf/Watt | 6.8 | 9.4+38% |
Value Analysis
The FirePro 3D V7800 launched at $759 MSRP, while the GeForce GTX 645 launched at $150. The GeForce GTX 645 costs 80.2% less ($609 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 2.5 (FirePro 3D V7800) vs 12.5 (GeForce GTX 645) — the GeForce GTX 645 offers 400% better value. The FirePro 3D V7800 is the newer GPU (2014 vs 2010).
| Feature | FirePro 3D V7800 | GeForce GTX 645 |
|---|---|---|
| MSRP | $759 | $150-80% |
| Performance per Dollar | 2.5 | 12.5+400% |
| Codename | Tahiti | GF100 |
| Release | January 18 2014 | May 31 2010 |
| Ranking | #423 | #618 |
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