
FirePro V5800
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GeForce GT 640
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
FirePro V5800
2010Why buy it
- ✅Competitive enough if your priority is price, power, or specific feature preference.
Trade-offs
- ❌Very weak future-proofing: 2010-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌383.8% HIGHER MSRP$479 MSRPvs$99 MSRP
- ❌Lower G3D Mark per dollar, at 2.5 vs 11.8 G3D/$ ($479 MSRP vs $99 MSRP).
- ❌57.9% longer card at 229mm vs 145mm.
GeForce GT 640
2012Why buy it
- ✅Costs $380 less on MSRP ($99 MSRP vs $479 MSRP).
- ✅Delivers 377.7% more G3D Mark for each dollar spent, at 11.8 vs 2.5 G3D/$ ($99 MSRP vs $479 MSRP).
- ✅Measures 145mm instead of 229mm, a 84mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
FirePro V5800
2010GeForce GT 640
2012Why buy it
- ✅Competitive enough if your priority is price, power, or specific feature preference.
Why buy it
- ✅Costs $380 less on MSRP ($99 MSRP vs $479 MSRP).
- ✅Delivers 377.7% more G3D Mark for each dollar spent, at 11.8 vs 2.5 G3D/$ ($99 MSRP vs $479 MSRP).
- ✅Measures 145mm instead of 229mm, a 84mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Very weak future-proofing: 2010-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌383.8% HIGHER MSRP$479 MSRPvs$99 MSRP
- ❌Lower G3D Mark per dollar, at 2.5 vs 11.8 G3D/$ ($479 MSRP vs $99 MSRP).
- ❌57.9% longer card at 229mm vs 145mm.
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
Quick Answers
So, is FirePro V5800 better than GeForce GT 640?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does GeForce GT 640 make more sense than FirePro V5800?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| 1080p | ||
| low | 22 FPS | 16 FPS |
| medium | 15 FPS | 11 FPS |
| high | 10 FPS | 7 FPS |
| ultra | 5 FPS | 4 FPS |
| 1440p | ||
| low | 16 FPS | 11 FPS |
| medium | 9 FPS | 6 FPS |
| high | 4 FPS | 3 FPS |
| ultra | 2 FPS | 1 FPS |
| 4K | ||
| low | 5 FPS | 4 FPS |
| medium | 3 FPS | 3 FPS |
| high | 2 FPS | 1 FPS |
| ultra | 1 FPS | 1 FPS |

Counter-Strike 2
| Preset | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| 1080p | ||
| low | 26 FPS | 36 FPS |
| medium | 11 FPS | 16 FPS |
| high | 8 FPS | 11 FPS |
| ultra | 6 FPS | 8 FPS |
| 1440p | ||
| low | 13 FPS | 12 FPS |
| medium | 5 FPS | 5 FPS |
| high | 4 FPS | 4 FPS |
| ultra | 3 FPS | 3 FPS |
| 4K | ||
| low | 4 FPS | 4 FPS |
| medium | 2 FPS | 2 FPS |
| high | 2 FPS | 2 FPS |
| ultra | 1 FPS | 1 FPS |

League of Legends
| Preset | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| 1080p | ||
| low | 53 FPS | 53 FPS |
| medium | 43 FPS | 42 FPS |
| high | 36 FPS | 35 FPS |
| ultra | 27 FPS | 26 FPS |
| 1440p | ||
| low | 40 FPS | 39 FPS |
| medium | 32 FPS | 32 FPS |
| high | 27 FPS | 26 FPS |
| ultra | 20 FPS | 20 FPS |
| 4K | ||
| low | 27 FPS | 26 FPS |
| medium | 21 FPS | 21 FPS |
| high | 18 FPS | 18 FPS |
| ultra | 13 FPS | 13 FPS |

Valorant
| Preset | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| 1080p | ||
| low | 53 FPS | 53 FPS |
| medium | 43 FPS | 42 FPS |
| high | 36 FPS | 29 FPS |
| ultra | 27 FPS | 18 FPS |
| 1440p | ||
| low | 40 FPS | 7 FPS |
| medium | 32 FPS | 5 FPS |
| high | 27 FPS | 4 FPS |
| ultra | 17 FPS | 2 FPS |
| 4K | ||
| low | 25 FPS | 4 FPS |
| medium | 18 FPS | 3 FPS |
| high | 14 FPS | 2 FPS |
| ultra | 8 FPS | 2 FPS |
Technical Specifications
Side-by-side comparison of FirePro V5800 and GeForce GT 640

FirePro V5800
FirePro V5800
The FirePro V5800 is manufactured by AMD. It was released in April 26 2010. It features the TeraScale 2 architecture. The core clock speed is 690 MHz. It has 800 shading units. The thermal design power (TDP) is 74W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 1,184 points. Launch price was $479.

GeForce GT 640
GeForce GT 640
The GeForce GT 640 is manufactured by NVIDIA. It was released in June 5 2012. It features the Kepler architecture. The core clock speed is 902 MHz. It has 384 shading units. The thermal design power (TDP) is 65W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,169 points. Launch price was $99.
Graphics Performance
The FirePro V5800 scores 1,184 and the GeForce GT 640 reaches 1,169 in the G3D Mark benchmark — just a 1.3% difference, making them near-identical in rasterization performance. The FirePro V5800 is built on TeraScale 2 while the GeForce GT 640 uses Kepler, both on 40 nm vs 28 nm. Shader units: 800 (FirePro V5800) vs 384 (GeForce GT 640). Raw compute: 1.104 TFLOPS (FirePro V5800) vs 0.6927 TFLOPS (GeForce GT 640).
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| G3D Mark Score | 1,184+1% | 1,169 |
| Architecture | TeraScale 2 | Kepler |
| Process Node | 40 nm | 28 nm |
| Shading Units | 800+108% | 384 |
| Compute (TFLOPS) | 1.104 TFLOPS+59% | 0.6927 TFLOPS |
| ROPs | 16 | 16 |
| TMUs | 40+25% | 32 |
| L1 Cache | 80 KB+150% | 32 KB |
| L2 Cache | 256 KB | 256 KB |
Advanced Features (DLSS/FSR)
The GeForce GT 640 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The FirePro V5800 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | NVIDIA Reflex |
Video Memory (VRAM)
Both cards feature 4 GB of GDDR5. Bus width: 64-bit vs 128-bit.
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| VRAM Capacity | 4 GB | 4 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 64-bit | 128-bit+100% |
| L2 Cache | 256 KB | 256 KB |
Display & API Support
DirectX support: 11.2 (FirePro V5800) vs 11.0 (GeForce GT 640). Vulkan: None vs 1.1. OpenGL: 4.4 vs 4.5. Maximum simultaneous displays: 3 vs 3.
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| DirectX | 11.2+2% | 11.0 |
| Vulkan | None | 1.1 |
| OpenGL | 4.4 | 4.5+2% |
| Max Displays | 3 | 3 |
Media & Encoding
Hardware encoder: No (FirePro V5800) vs NVENC 1.0 (GeForce GT 640). Decoder: UVD 2.3 vs PureVideo HD VP5. Supported codecs: H.264,MPEG-2,VC-1 (FirePro V5800) vs MPEG-2,H.264,VC-1,MPEG-4 ASP (GeForce GT 640).
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| Encoder | No | NVENC 1.0 |
| Decoder | UVD 2.3 | PureVideo HD VP5 |
| Codecs | H.264,MPEG-2,VC-1 | MPEG-2,H.264,VC-1,MPEG-4 ASP |
Power & Dimensions
The FirePro V5800 draws 74W versus the GeForce GT 640's 65W — a 12.9% difference. The GeForce GT 640 is more power-efficient. Recommended PSU: 350W (FirePro V5800) vs 300W (GeForce GT 640). Power connectors: PCIe-powered vs None. Card length: 229mm vs 145mm, occupying 1 vs 1 slots. Typical load temperature: 59°C vs 60°C.
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| TDP | 74W | 65W-12% |
| Recommended PSU | 350W | 300W-14% |
| Power Connector | PCIe-powered | None |
| Length | 229mm | 145mm |
| Height | 111mm | 111mm |
| Slots | 1 | 1 |
| Temp (Load) | 59°C-2% | 60°C |
| Perf/Watt | 16.0 | 18.0+13% |
Value Analysis
The FirePro V5800 launched at $479 MSRP, while the GeForce GT 640 launched at $99. The GeForce GT 640 costs 79.3% less ($380 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 2.5 (FirePro V5800) vs 11.8 (GeForce GT 640) — the GeForce GT 640 offers 372% better value. The GeForce GT 640 is the newer GPU (2012 vs 2010).
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| MSRP | $479 | $99-79% |
| Performance per Dollar | 2.5 | 11.8+372% |
| Codename | Juniper | GK107 |
| Release | April 26 2010 | June 5 2012 |
| Ranking | #780 | #837 |
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